0524bfa6e8
- Relativity simulator - Optics simulator - Mechanical chain simulator
111 lines
3.4 KiB
Python
111 lines
3.4 KiB
Python
import pyqtgraph as pg
|
|
import numpy as np
|
|
import time
|
|
from relax import relax
|
|
|
|
|
|
class ChainSim(pg.QtCore.QObject):
|
|
|
|
stepped = pg.QtCore.Signal()
|
|
relaxed = pg.QtCore.Signal()
|
|
|
|
def __init__(self):
|
|
pg.QtCore.QObject.__init__(self)
|
|
|
|
self.damping = 0.1 # 0=full damping, 1=no damping
|
|
self.relaxPerStep = 10
|
|
self.maxTimeStep = 0.01
|
|
|
|
self.pos = None # (Npts, 2) float
|
|
self.mass = None # (Npts) float
|
|
self.fixed = None # (Npts) bool
|
|
self.links = None # (Nlinks, 2), uint
|
|
self.lengths = None # (Nlinks), float
|
|
self.push = None # (Nlinks), bool
|
|
self.pull = None # (Nlinks), bool
|
|
|
|
self.initialized = False
|
|
self.lasttime = None
|
|
self.lastpos = None
|
|
|
|
def init(self):
|
|
if self.initialized:
|
|
return
|
|
|
|
assert None not in [self.pos, self.mass, self.links, self.lengths]
|
|
|
|
if self.fixed is None:
|
|
self.fixed = np.zeros(self.pos.shape[0], dtype=bool)
|
|
if self.push is None:
|
|
self.push = np.ones(self.links.shape[0], dtype=bool)
|
|
if self.pull is None:
|
|
self.pull = np.ones(self.links.shape[0], dtype=bool)
|
|
|
|
|
|
# precompute relative masses across links
|
|
l1 = self.links[:,0]
|
|
l2 = self.links[:,1]
|
|
m1 = self.mass[l1]
|
|
m2 = self.mass[l2]
|
|
self.mrel1 = (m1 / (m1+m2))[:,np.newaxis]
|
|
self.mrel1[self.fixed[l1]] = 1 # fixed point constraint
|
|
self.mrel1[self.fixed[l2]] = 0
|
|
self.mrel2 = 1.0 - self.mrel1
|
|
|
|
for i in range(100):
|
|
self.relax(n=10)
|
|
|
|
self.initialized = True
|
|
|
|
def makeGraph(self):
|
|
#g1 = pg.GraphItem(pos=self.pos, adj=self.links[self.rope], pen=0.2, symbol=None)
|
|
brushes = np.where(self.fixed, pg.mkBrush(0,0,0,255), pg.mkBrush(50,50,200,255))
|
|
g2 = pg.GraphItem(pos=self.pos, adj=self.links[self.push & self.pull], pen=0.5, brush=brushes, symbol='o', size=(self.mass**0.33), pxMode=False)
|
|
p = pg.ItemGroup()
|
|
#p.addItem(g1)
|
|
p.addItem(g2)
|
|
return p
|
|
|
|
def update(self):
|
|
# approximate physics with verlet integration
|
|
|
|
now = pg.ptime.time()
|
|
if self.lasttime is None:
|
|
dt = 0
|
|
else:
|
|
dt = now - self.lasttime
|
|
self.lasttime = now
|
|
|
|
if self.lastpos is None:
|
|
self.lastpos = self.pos
|
|
|
|
# remember fixed positions
|
|
fixedpos = self.pos[self.fixed]
|
|
|
|
while dt > 0:
|
|
dt1 = min(self.maxTimeStep, dt)
|
|
dt -= dt1
|
|
|
|
# compute motion since last timestep
|
|
dx = self.pos - self.lastpos
|
|
self.lastpos = self.pos
|
|
|
|
# update positions for gravity and inertia
|
|
acc = np.array([[0, -5]]) * dt1
|
|
inertia = dx * (self.damping**(dt1/self.mass))[:,np.newaxis] # with mass-dependent damping
|
|
self.pos = self.pos + inertia + acc
|
|
|
|
self.pos[self.fixed] = fixedpos # fixed point constraint
|
|
|
|
# correct for link constraints
|
|
self.relax(self.relaxPerStep)
|
|
self.stepped.emit()
|
|
|
|
|
|
def relax(self, n=50):
|
|
# speed up with C magic
|
|
relax(self.pos, self.links, self.mrel1, self.mrel2, self.lengths, self.push, self.pull, n)
|
|
self.relaxed.emit()
|
|
|
|
|