155 lines
5.4 KiB
Python
155 lines
5.4 KiB
Python
from pyqtgraph.Qt import QtGui
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class MeshData(object):
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"""
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Class for storing 3D mesh data. May contain:
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- list of vertex locations
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- list of edges
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- list of triangles
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- colors per vertex, edge, or tri
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- normals per vertex or tri
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"""
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def __init__(self):
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self._vertexes = []
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self._edges = None
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self._faces = []
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self._vertexFaces = None ## maps vertex ID to a list of face IDs
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self._vertexNormals = None
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self._faceNormals = None
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self._vertexColors = None
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self._edgeColors = None
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self._faceColors = None
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self._meshColor = (1, 1, 1, 0.1) # default color to use if no face/edge/vertex colors are given
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def setFaces(self, faces, vertexes=None):
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"""
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Set the faces in this data set.
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Data may be provided either as an Nx3x3 list of floats (9 float coordinate values per face)
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*faces* = [ [(x, y, z), (x, y, z), (x, y, z)], ... ]
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or as an Nx3 list of ints (vertex integers) AND an Mx3 list of floats (3 float coordinate values per vertex)
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*faces* = [ (p1, p2, p3), ... ]
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*vertexes* = [ (x, y, z), ... ]
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"""
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if vertexes is None:
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self._setUnindexedFaces(faces)
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else:
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self._setIndexedFaces(faces, vertexes)
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def _setUnindexedFaces(self, faces):
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verts = {}
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self._faces = []
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self._vertexes = []
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self._vertexFaces = []
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self._faceNormals = None
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self._vertexNormals = None
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for face in faces:
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inds = []
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for pt in face:
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pt2 = tuple([round(x*1e14) for x in pt]) ## quantize to be sure that nearly-identical points will be merged
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index = verts.get(pt2, None)
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if index is None:
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self._vertexes.append(QtGui.QVector3D(*pt))
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self._vertexFaces.append([])
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index = len(self._vertexes)-1
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verts[pt2] = index
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self._vertexFaces[index].append(len(self._faces))
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inds.append(index)
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self._faces.append(tuple(inds))
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def _setIndexedFaces(self, faces, vertexes):
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self._vertexes = [QtGui.QVector3D(*v) for v in vertexes]
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self._faces = faces
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self._edges = None
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self._vertexFaces = None
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self._faceNormals = None
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self._vertexNormals = None
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def vertexFaces(self):
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"""
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Return list mapping each vertex index to a list of face indexes that use the vertex.
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"""
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if self._vertexFaces is None:
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self._vertexFaces = [[]] * len(self._vertexes)
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for i, face in enumerate(self._faces):
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for ind in face:
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if len(self._vertexFaces[ind]) == 0:
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self._vertexFaces[ind] = [] ## need a unique/empty list to fill
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self._vertexFaces[ind].append(i)
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return self._vertexFaces
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def __iter__(self):
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"""Iterate over all faces, yielding a list of three tuples [(position, normal, color), ...] for each face."""
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vnorms = self.vertexNormals()
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vcolors = self.vertexColors()
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for i in range(len(self._faces)):
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face = []
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for j in [0,1,2]:
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vind = self._faces[i][j]
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pos = self._vertexes[vind]
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norm = vnorms[vind]
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if vcolors is None:
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color = self._meshColor
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else:
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color = vcolors[vind]
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face.append((pos, norm, color))
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yield face
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def faceNormals(self):
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"""
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Computes and stores normal of each face.
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"""
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if self._faceNormals is None:
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self._faceNormals = []
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for i, face in enumerate(self._faces):
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## compute face normal
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pts = [self._vertexes[vind] for vind in face]
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norm = QtGui.QVector3D.crossProduct(pts[1]-pts[0], pts[2]-pts[0]).normalized()
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self._faceNormals.append(norm)
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return self._faceNormals
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def vertexNormals(self):
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"""
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Assigns each vertex the average of its connected face normals.
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If face normals have not been computed yet, then generateFaceNormals will be called.
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"""
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if self._vertexNormals is None:
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faceNorms = self.faceNormals()
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vertFaces = self.vertexFaces()
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self._vertexNormals = []
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for vindex in xrange(len(self._vertexes)):
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#print vertFaces[vindex]
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norms = [faceNorms[findex] for findex in vertFaces[vindex]]
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norm = QtGui.QVector3D()
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for fn in norms:
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norm += fn
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norm.normalize()
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self._vertexNormals.append(norm)
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return self._vertexNormals
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def vertexColors(self):
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return self._vertexColors
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def faceColors(self):
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return self._faceColors
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def edgeColors(self):
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return self._edgeColors
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def reverseNormals(self):
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"""
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Reverses the direction of all normal vectors.
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"""
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pass
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def generateEdgesFromFaces(self):
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"""
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Generate a set of edges by listing all the edges of faces and removing any duplicates.
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Useful for displaying wireframe meshes.
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"""
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pass
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