9d99a3e7b0
This commit adds a depth buffer in renderToArray(). This fixes the issue that overlapping objects are rendered incorrectly when using renderToArray() on a GLViewWidget. This might be related to issue #743. |
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items | ||
__init__.py | ||
GLGraphicsItem.py | ||
glInfo.py | ||
GLViewWidget.py | ||
MeshData.py | ||
shaders.py |