pyqtgraph/graphicsItems/GraphicsLayout.py
2012-03-01 21:55:32 -05:00

98 lines
2.9 KiB
Python

from pyqtgraph.Qt import QtGui, QtCore
import pyqtgraph.functions as fn
from GraphicsWidget import GraphicsWidget
__all__ = ['GraphicsLayout']
class GraphicsLayout(GraphicsWidget):
"""
Used for laying out GraphicsWidgets in a grid.
"""
def __init__(self, parent=None, border=None):
GraphicsWidget.__init__(self, parent)
if border is True:
border = (100,100,100)
self.border = border
self.layout = QtGui.QGraphicsGridLayout()
self.setLayout(self.layout)
self.items = {}
self.rows = {}
self.currentRow = 0
self.currentCol = 0
def nextRow(self):
"""Advance to next row for automatic item placement"""
self.currentRow += 1
self.currentCol = 0
def nextCol(self, colspan=1):
"""Advance to next column, while returning the current column number
(generally only for internal use--called by addItem)"""
self.currentCol += colspan
return self.currentCol-colspan
def addPlot(self, row=None, col=None, rowspan=1, colspan=1, **kargs):
from PlotItem import PlotItem
plot = PlotItem(**kargs)
self.addItem(plot, row, col, rowspan, colspan)
return plot
def addViewBox(self, row=None, col=None, rowspan=1, colspan=1, **kargs):
vb = ViewBox(**kargs)
self.addItem(vb, row, col, rowspan, colspan)
return vb
def addItem(self, item, row=None, col=None, rowspan=1, colspan=1):
if row is None:
row = self.currentRow
if col is None:
col = self.nextCol(colspan)
if row not in self.rows:
self.rows[row] = {}
self.rows[row][col] = item
self.items[item] = (row, col)
self.layout.addItem(item, row, col, rowspan, colspan)
def getItem(self, row, col):
return self.row[row][col]
def boundingRect(self):
return self.rect()
def paint(self, p, *args):
if self.border is None:
return
p.setPen(fn.mkPen(self.border))
for i in self.items:
r = i.mapRectToParent(i.boundingRect())
p.drawRect(r)
def itemIndex(self, item):
for i in range(self.layout.count()):
if self.layout.itemAt(i).graphicsItem() is item:
return i
raise Exception("Could not determine index of item " + str(item))
def removeItem(self, item):
ind = self.itemIndex(item)
self.layout.removeAt(ind)
self.scene().removeItem(item)
r,c = self.items[item]
del self.items[item]
del self.rows[r][c]
self.update()
def clear(self):
items = []
for i in self.items.keys():
self.removeItem(i)
## Must be imported at the end to avoid cyclic-dependency hell:
from ViewBox import ViewBox
from PlotItem import PlotItem