98 lines
3.6 KiB
Python
98 lines
3.6 KiB
Python
from OpenGL.GL import *
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from OpenGL.arrays import vbo
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from .. GLGraphicsItem import GLGraphicsItem
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from .. import shaders
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from ... import QtGui
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from ... import functions as fn
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import numpy as np
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__all__ = ['GLLinePlotItem']
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class GLLinePlotItem(GLGraphicsItem):
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"""Draws line plots in 3D."""
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def __init__(self, **kwds):
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"""All keyword arguments are passed to setData()"""
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GLGraphicsItem.__init__(self)
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glopts = kwds.pop('glOptions', 'additive')
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self.setGLOptions(glopts)
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self.pos = None
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self.mode = 'line_strip'
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self.width = 1.
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self.color = (1.0,1.0,1.0,1.0)
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self.setData(**kwds)
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def setData(self, **kwds):
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"""
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Update the data displayed by this item. All arguments are optional;
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for example it is allowed to update vertex positions while leaving
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colors unchanged, etc.
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==================== ==================================================
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**Arguments:**
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------------------------------------------------------------------------
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pos (N,3) array of floats specifying point locations.
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color (N,4) array of floats (0.0-1.0) or
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tuple of floats specifying
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a single color for the entire item.
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width float specifying line width
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antialias enables smooth line drawing
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mode 'lines': Each pair of vertexes draws a single line
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segment.
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'line_strip': All vertexes are drawn as a
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continuous set of line segments.
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==================== ==================================================
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"""
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args = ['pos', 'color', 'width', 'mode', 'antialias']
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for k in kwds.keys():
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if k not in args:
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raise Exception('Invalid keyword argument: %s (allowed arguments are %s)' % (k, str(args)))
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self.antialias = False
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for arg in args:
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if arg in kwds:
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setattr(self, arg, kwds[arg])
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#self.vbo.pop(arg, None)
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self.update()
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def initializeGL(self):
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pass
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def paint(self):
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if self.pos is None:
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return
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self.setupGLState()
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glEnableClientState(GL_VERTEX_ARRAY)
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try:
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glVertexPointerf(self.pos)
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if isinstance(self.color, np.ndarray):
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glEnableClientState(GL_COLOR_ARRAY)
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glColorPointerf(self.color)
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else:
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if isinstance(self.color, (str, QtGui.QColor)):
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glColor4f(*fn.glColor(self.color))
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else:
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glColor4f(*self.color)
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glLineWidth(self.width)
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if self.antialias:
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glEnable(GL_LINE_SMOOTH)
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glEnable(GL_BLEND)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
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if self.mode == 'line_strip':
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glDrawArrays(GL_LINE_STRIP, 0, int(self.pos.size / self.pos.shape[-1]))
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elif self.mode == 'lines':
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glDrawArrays(GL_LINES, 0, int(self.pos.size / self.pos.shape[-1]))
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else:
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raise Exception("Unknown line mode '%s'. (must be 'lines' or 'line_strip')" % self.mode)
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finally:
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_VERTEX_ARRAY)
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