pyqtgraph/pyqtgraph/flowchart/Node.py
Antony Lee 23a0d6d7c0 Use actions of ViewBox's contextMenu in full menu.
The main change is on `ViewBox.getContextMenus`, which now returns an
up-to-date of actions that `GraphicsScene.addParentContextMenus` can use.

Also, `getContextMenus` was given a default implementation in the base
class (falling back on `getMenu` if defined), and some cleanup was done.
2013-11-20 12:23:07 -08:00

645 lines
25 KiB
Python

# -*- coding: utf-8 -*-
from pyqtgraph.Qt import QtCore, QtGui
from pyqtgraph.graphicsItems.GraphicsObject import GraphicsObject
import pyqtgraph.functions as fn
from .Terminal import *
from pyqtgraph.pgcollections import OrderedDict
from pyqtgraph.debug import *
import numpy as np
from .eq import *
def strDict(d):
return dict([(str(k), v) for k, v in d.items()])
class Node(QtCore.QObject):
"""
Node represents the basic processing unit of a flowchart.
A Node subclass implements at least:
1) A list of input / ouptut terminals and their properties
2) a process() function which takes the names of input terminals as keyword arguments and returns a dict with the names of output terminals as keys.
A flowchart thus consists of multiple instances of Node subclasses, each of which is connected
to other by wires between their terminals. A flowchart is, itself, also a special subclass of Node.
This allows Nodes within the flowchart to connect to the input/output nodes of the flowchart itself.
Optionally, a node class can implement the ctrlWidget() method, which must return a QWidget (usually containing other widgets) that will be displayed in the flowchart control panel. Some nodes implement fairly complex control widgets, but most nodes follow a simple form-like pattern: a list of parameter names and a single value (represented as spin box, check box, etc..) for each parameter. To make this easier, the CtrlNode subclass allows you to instead define a simple data structure that CtrlNode will use to automatically generate the control widget. """
sigOutputChanged = QtCore.Signal(object) # self
sigClosed = QtCore.Signal(object)
sigRenamed = QtCore.Signal(object, object)
sigTerminalRenamed = QtCore.Signal(object, object) # term, oldName
sigTerminalAdded = QtCore.Signal(object, object) # self, term
sigTerminalRemoved = QtCore.Signal(object, object) # self, term
def __init__(self, name, terminals=None, allowAddInput=False, allowAddOutput=False, allowRemove=True):
"""
============== ============================================================
Arguments
name The name of this specific node instance. It can be any
string, but must be unique within a flowchart. Usually,
we simply let the flowchart decide on a name when calling
Flowchart.addNode(...)
terminals Dict-of-dicts specifying the terminals present on this Node.
Terminal specifications look like::
'inputTerminalName': {'io': 'in'}
'outputTerminalName': {'io': 'out'}
There are a number of optional parameters for terminals:
multi, pos, renamable, removable, multiable, bypass. See
the Terminal class for more information.
allowAddInput bool; whether the user is allowed to add inputs by the
context menu.
allowAddOutput bool; whether the user is allowed to add outputs by the
context menu.
allowRemove bool; whether the user is allowed to remove this node by the
context menu.
============== ============================================================
"""
QtCore.QObject.__init__(self)
self._name = name
self._bypass = False
self.bypassButton = None ## this will be set by the flowchart ctrl widget..
self._graphicsItem = None
self.terminals = OrderedDict()
self._inputs = OrderedDict()
self._outputs = OrderedDict()
self._allowAddInput = allowAddInput ## flags to allow the user to add/remove terminals
self._allowAddOutput = allowAddOutput
self._allowRemove = allowRemove
self.exception = None
if terminals is None:
return
for name, opts in terminals.items():
self.addTerminal(name, **opts)
def nextTerminalName(self, name):
"""Return an unused terminal name"""
name2 = name
i = 1
while name2 in self.terminals:
name2 = "%s.%d" % (name, i)
i += 1
return name2
def addInput(self, name="Input", **args):
"""Add a new input terminal to this Node with the given name. Extra
keyword arguments are passed to Terminal.__init__.
This is a convenience function that just calls addTerminal(io='in', ...)"""
#print "Node.addInput called."
return self.addTerminal(name, io='in', **args)
def addOutput(self, name="Output", **args):
"""Add a new output terminal to this Node with the given name. Extra
keyword arguments are passed to Terminal.__init__.
This is a convenience function that just calls addTerminal(io='out', ...)"""
return self.addTerminal(name, io='out', **args)
def removeTerminal(self, term):
"""Remove the specified terminal from this Node. May specify either the
terminal's name or the terminal itself.
Causes sigTerminalRemoved to be emitted."""
if isinstance(term, Terminal):
name = term.name()
else:
name = term
term = self.terminals[name]
#print "remove", name
#term.disconnectAll()
term.close()
del self.terminals[name]
if name in self._inputs:
del self._inputs[name]
if name in self._outputs:
del self._outputs[name]
self.graphicsItem().updateTerminals()
self.sigTerminalRemoved.emit(self, term)
def terminalRenamed(self, term, oldName):
"""Called after a terminal has been renamed
Causes sigTerminalRenamed to be emitted."""
newName = term.name()
for d in [self.terminals, self._inputs, self._outputs]:
if oldName not in d:
continue
d[newName] = d[oldName]
del d[oldName]
self.graphicsItem().updateTerminals()
self.sigTerminalRenamed.emit(term, oldName)
def addTerminal(self, name, **opts):
"""Add a new terminal to this Node with the given name. Extra
keyword arguments are passed to Terminal.__init__.
Causes sigTerminalAdded to be emitted."""
name = self.nextTerminalName(name)
term = Terminal(self, name, **opts)
self.terminals[name] = term
if term.isInput():
self._inputs[name] = term
elif term.isOutput():
self._outputs[name] = term
self.graphicsItem().updateTerminals()
self.sigTerminalAdded.emit(self, term)
return term
def inputs(self):
"""Return dict of all input terminals.
Warning: do not modify."""
return self._inputs
def outputs(self):
"""Return dict of all output terminals.
Warning: do not modify."""
return self._outputs
def process(self, **kargs):
"""Process data through this node. This method is called any time the flowchart
wants the node to process data. It will be called with one keyword argument
corresponding to each input terminal, and must return a dict mapping the name
of each output terminal to its new value.
This method is also called with a 'display' keyword argument, which indicates
whether the node should update its display (if it implements any) while processing
this data. This is primarily used to disable expensive display operations
during batch processing.
"""
return {}
def graphicsItem(self):
"""Return the GraphicsItem for this node. Subclasses may re-implement
this method to customize their appearance in the flowchart."""
if self._graphicsItem is None:
self._graphicsItem = NodeGraphicsItem(self)
return self._graphicsItem
## this is just bad planning. Causes too many bugs.
def __getattr__(self, attr):
"""Return the terminal with the given name"""
if attr not in self.terminals:
raise AttributeError(attr)
else:
import traceback
traceback.print_stack()
print("Warning: use of node.terminalName is deprecated; use node['terminalName'] instead.")
return self.terminals[attr]
def __getitem__(self, item):
#return getattr(self, item)
"""Return the terminal with the given name"""
if item not in self.terminals:
raise KeyError(item)
else:
return self.terminals[item]
def name(self):
"""Return the name of this node."""
return self._name
def rename(self, name):
"""Rename this node. This will cause sigRenamed to be emitted."""
oldName = self._name
self._name = name
#self.emit(QtCore.SIGNAL('renamed'), self, oldName)
self.sigRenamed.emit(self, oldName)
def dependentNodes(self):
"""Return the list of nodes which provide direct input to this node"""
nodes = set()
for t in self.inputs().values():
nodes |= set([i.node() for i in t.inputTerminals()])
return nodes
#return set([t.inputTerminals().node() for t in self.listInputs().itervalues()])
def __repr__(self):
return "<Node %s @%x>" % (self.name(), id(self))
def ctrlWidget(self):
"""Return this Node's control widget.
By default, Nodes have no control widget. Subclasses may reimplement this
method to provide a custom widget. This method is called by Flowcharts
when they are constructing their Node list."""
return None
def bypass(self, byp):
"""Set whether this node should be bypassed.
When bypassed, a Node's process() method is never called. In some cases,
data is automatically copied directly from specific input nodes to
output nodes instead (see the bypass argument to Terminal.__init__).
This is usually called when the user disables a node from the flowchart
control panel.
"""
self._bypass = byp
if self.bypassButton is not None:
self.bypassButton.setChecked(byp)
self.update()
def isBypassed(self):
"""Return True if this Node is currently bypassed."""
return self._bypass
def setInput(self, **args):
"""Set the values on input terminals. For most nodes, this will happen automatically through Terminal.inputChanged.
This is normally only used for nodes with no connected inputs."""
changed = False
for k, v in args.items():
term = self._inputs[k]
oldVal = term.value()
if not eq(oldVal, v):
changed = True
term.setValue(v, process=False)
if changed and '_updatesHandled_' not in args:
self.update()
def inputValues(self):
"""Return a dict of all input values currently assigned to this node."""
vals = {}
for n, t in self.inputs().items():
vals[n] = t.value()
return vals
def outputValues(self):
"""Return a dict of all output values currently generated by this node."""
vals = {}
for n, t in self.outputs().items():
vals[n] = t.value()
return vals
def connected(self, localTerm, remoteTerm):
"""Called whenever one of this node's terminals is connected elsewhere."""
pass
def disconnected(self, localTerm, remoteTerm):
"""Called whenever one of this node's terminals is disconnected from another."""
pass
def update(self, signal=True):
"""Collect all input values, attempt to process new output values, and propagate downstream.
Subclasses should call update() whenever thir internal state has changed
(such as when the user interacts with the Node's control widget). Update
is automatically called when the inputs to the node are changed.
"""
vals = self.inputValues()
#print " inputs:", vals
try:
if self.isBypassed():
out = self.processBypassed(vals)
else:
out = self.process(**strDict(vals))
#print " output:", out
if out is not None:
if signal:
self.setOutput(**out)
else:
self.setOutputNoSignal(**out)
for n,t in self.inputs().items():
t.setValueAcceptable(True)
self.clearException()
except:
#printExc( "Exception while processing %s:" % self.name())
for n,t in self.outputs().items():
t.setValue(None)
self.setException(sys.exc_info())
if signal:
#self.emit(QtCore.SIGNAL('outputChanged'), self) ## triggers flowchart to propagate new data
self.sigOutputChanged.emit(self) ## triggers flowchart to propagate new data
def processBypassed(self, args):
"""Called when the flowchart would normally call Node.process, but this node is currently bypassed.
The default implementation looks for output terminals with a bypass connection and returns the
corresponding values. Most Node subclasses will _not_ need to reimplement this method."""
result = {}
for term in list(self.outputs().values()):
byp = term.bypassValue()
if byp is None:
result[term.name()] = None
else:
result[term.name()] = args.get(byp, None)
return result
def setOutput(self, **vals):
self.setOutputNoSignal(**vals)
#self.emit(QtCore.SIGNAL('outputChanged'), self) ## triggers flowchart to propagate new data
self.sigOutputChanged.emit(self) ## triggers flowchart to propagate new data
def setOutputNoSignal(self, **vals):
for k, v in vals.items():
term = self.outputs()[k]
term.setValue(v)
#targets = term.connections()
#for t in targets: ## propagate downstream
#if t is term:
#continue
#t.inputChanged(term)
term.setValueAcceptable(True)
def setException(self, exc):
self.exception = exc
self.recolor()
def clearException(self):
self.setException(None)
def recolor(self):
if self.exception is None:
self.graphicsItem().setPen(QtGui.QPen(QtGui.QColor(0, 0, 0)))
else:
self.graphicsItem().setPen(QtGui.QPen(QtGui.QColor(150, 0, 0), 3))
def saveState(self):
"""Return a dictionary representing the current state of this node
(excluding input / output values). This is used for saving/reloading
flowcharts. The default implementation returns this Node's position,
bypass state, and information about each of its terminals.
Subclasses may want to extend this method, adding extra keys to the returned
dict."""
pos = self.graphicsItem().pos()
state = {'pos': (pos.x(), pos.y()), 'bypass': self.isBypassed()}
termsEditable = self._allowAddInput | self._allowAddOutput
for term in self._inputs.values() + self._outputs.values():
termsEditable |= term._renamable | term._removable | term._multiable
if termsEditable:
state['terminals'] = self.saveTerminals()
return state
def restoreState(self, state):
"""Restore the state of this node from a structure previously generated
by saveState(). """
pos = state.get('pos', (0,0))
self.graphicsItem().setPos(*pos)
self.bypass(state.get('bypass', False))
if 'terminals' in state:
self.restoreTerminals(state['terminals'])
def saveTerminals(self):
terms = OrderedDict()
for n, t in self.terminals.items():
terms[n] = (t.saveState())
return terms
def restoreTerminals(self, state):
for name in list(self.terminals.keys()):
if name not in state:
self.removeTerminal(name)
for name, opts in state.items():
if name in self.terminals:
term = self[name]
term.setOpts(**opts)
continue
try:
opts = strDict(opts)
self.addTerminal(name, **opts)
except:
printExc("Error restoring terminal %s (%s):" % (str(name), str(opts)))
def clearTerminals(self):
for t in self.terminals.values():
t.close()
self.terminals = OrderedDict()
self._inputs = OrderedDict()
self._outputs = OrderedDict()
def close(self):
"""Cleans up after the node--removes terminals, graphicsItem, widget"""
self.disconnectAll()
self.clearTerminals()
item = self.graphicsItem()
if item.scene() is not None:
item.scene().removeItem(item)
self._graphicsItem = None
w = self.ctrlWidget()
if w is not None:
w.setParent(None)
#self.emit(QtCore.SIGNAL('closed'), self)
self.sigClosed.emit(self)
def disconnectAll(self):
for t in self.terminals.values():
t.disconnectAll()
#class NodeGraphicsItem(QtGui.QGraphicsItem):
class NodeGraphicsItem(GraphicsObject):
def __init__(self, node):
#QtGui.QGraphicsItem.__init__(self)
GraphicsObject.__init__(self)
#QObjectWorkaround.__init__(self)
#self.shadow = QtGui.QGraphicsDropShadowEffect()
#self.shadow.setOffset(5,5)
#self.shadow.setBlurRadius(10)
#self.setGraphicsEffect(self.shadow)
self.pen = fn.mkPen(0,0,0)
self.selectPen = fn.mkPen(200,200,200,width=2)
self.brush = fn.mkBrush(200, 200, 200, 150)
self.hoverBrush = fn.mkBrush(200, 200, 200, 200)
self.selectBrush = fn.mkBrush(200, 200, 255, 200)
self.hovered = False
self.node = node
flags = self.ItemIsMovable | self.ItemIsSelectable | self.ItemIsFocusable |self.ItemSendsGeometryChanges
#flags = self.ItemIsFocusable |self.ItemSendsGeometryChanges
self.setFlags(flags)
self.bounds = QtCore.QRectF(0, 0, 100, 100)
self.nameItem = QtGui.QGraphicsTextItem(self.node.name(), self)
self.nameItem.setDefaultTextColor(QtGui.QColor(50, 50, 50))
self.nameItem.moveBy(self.bounds.width()/2. - self.nameItem.boundingRect().width()/2., 0)
self.nameItem.setTextInteractionFlags(QtCore.Qt.TextEditorInteraction)
self.updateTerminals()
#self.setZValue(10)
self.nameItem.focusOutEvent = self.labelFocusOut
self.nameItem.keyPressEvent = self.labelKeyPress
self.menu = None
self.buildMenu()
#self.node.sigTerminalRenamed.connect(self.updateActionMenu)
#def setZValue(self, z):
#for t, item in self.terminals.itervalues():
#item.setZValue(z+1)
#GraphicsObject.setZValue(self, z)
def labelFocusOut(self, ev):
QtGui.QGraphicsTextItem.focusOutEvent(self.nameItem, ev)
self.labelChanged()
def labelKeyPress(self, ev):
if ev.key() == QtCore.Qt.Key_Enter or ev.key() == QtCore.Qt.Key_Return:
self.labelChanged()
else:
QtGui.QGraphicsTextItem.keyPressEvent(self.nameItem, ev)
def labelChanged(self):
newName = str(self.nameItem.toPlainText())
if newName != self.node.name():
self.node.rename(newName)
### re-center the label
bounds = self.boundingRect()
self.nameItem.setPos(bounds.width()/2. - self.nameItem.boundingRect().width()/2., 0)
def setPen(self, pen):
self.pen = pen
self.update()
def setBrush(self, brush):
self.brush = brush
self.update()
def updateTerminals(self):
bounds = self.bounds
self.terminals = {}
inp = self.node.inputs()
dy = bounds.height() / (len(inp)+1)
y = dy
for i, t in inp.items():
item = t.graphicsItem()
item.setParentItem(self)
#item.setZValue(self.zValue()+1)
br = self.bounds
item.setAnchor(0, y)
self.terminals[i] = (t, item)
y += dy
out = self.node.outputs()
dy = bounds.height() / (len(out)+1)
y = dy
for i, t in out.items():
item = t.graphicsItem()
item.setParentItem(self)
item.setZValue(self.zValue())
br = self.bounds
item.setAnchor(bounds.width(), y)
self.terminals[i] = (t, item)
y += dy
#self.buildMenu()
def boundingRect(self):
return self.bounds.adjusted(-5, -5, 5, 5)
def paint(self, p, *args):
p.setPen(self.pen)
if self.isSelected():
p.setPen(self.selectPen)
p.setBrush(self.selectBrush)
else:
p.setPen(self.pen)
if self.hovered:
p.setBrush(self.hoverBrush)
else:
p.setBrush(self.brush)
p.drawRect(self.bounds)
def mousePressEvent(self, ev):
ev.ignore()
def mouseClickEvent(self, ev):
#print "Node.mouseClickEvent called."
if int(ev.button()) == int(QtCore.Qt.LeftButton):
ev.accept()
#print " ev.button: left"
sel = self.isSelected()
#ret = QtGui.QGraphicsItem.mousePressEvent(self, ev)
self.setSelected(True)
if not sel and self.isSelected():
#self.setBrush(QtGui.QBrush(QtGui.QColor(200, 200, 255)))
#self.emit(QtCore.SIGNAL('selected'))
#self.scene().selectionChanged.emit() ## for some reason this doesn't seem to be happening automatically
self.update()
#return ret
elif int(ev.button()) == int(QtCore.Qt.RightButton):
#print " ev.button: right"
ev.accept()
#pos = ev.screenPos()
self.raiseContextMenu(ev)
#self.menu.popup(QtCore.QPoint(pos.x(), pos.y()))
def mouseDragEvent(self, ev):
#print "Node.mouseDrag"
if ev.button() == QtCore.Qt.LeftButton:
ev.accept()
self.setPos(self.pos()+self.mapToParent(ev.pos())-self.mapToParent(ev.lastPos()))
def hoverEvent(self, ev):
if not ev.isExit() and ev.acceptClicks(QtCore.Qt.LeftButton):
ev.acceptDrags(QtCore.Qt.LeftButton)
self.hovered = True
else:
self.hovered = False
self.update()
def keyPressEvent(self, ev):
if ev.key() == QtCore.Qt.Key_Delete or ev.key() == QtCore.Qt.Key_Backspace:
ev.accept()
if not self.node._allowRemove:
return
self.node.close()
else:
ev.ignore()
def itemChange(self, change, val):
if change == self.ItemPositionHasChanged:
for k, t in self.terminals.items():
t[1].nodeMoved()
return GraphicsObject.itemChange(self, change, val)
def getMenu(self):
return self.menu
def raiseContextMenu(self, ev):
menu = self.scene().addParentContextMenus(self, self.getMenu(), ev)
pos = ev.screenPos()
menu.popup(QtCore.QPoint(pos.x(), pos.y()))
def buildMenu(self):
self.menu = QtGui.QMenu()
self.menu.setTitle("Node")
a = self.menu.addAction("Add input", self.addInputFromMenu)
if not self.node._allowAddInput:
a.setEnabled(False)
a = self.menu.addAction("Add output", self.addOutputFromMenu)
if not self.node._allowAddOutput:
a.setEnabled(False)
a = self.menu.addAction("Remove node", self.node.close)
if not self.node._allowRemove:
a.setEnabled(False)
def addInputFromMenu(self): ## called when add input is clicked in context menu
self.node.addInput(renamable=True, removable=True, multiable=True)
def addOutputFromMenu(self): ## called when add output is clicked in context menu
self.node.addOutput(renamable=True, removable=True, multiable=False)