pyqtgraph/pyqtgraph/GraphicsScene/GraphicsScene.py

579 lines
25 KiB
Python

# -*- coding: utf-8 -*-
import time
import weakref
import warnings
from ..Qt import QtCore, QtGui, QT_LIB, isQObjectAlive
from ..Point import Point
from .. import functions as fn
from .. import ptime as ptime
from .mouseEvents import *
from .. import debug as debug
from .. import getConfigOption
getMillis = lambda: int(round(time.time() * 1000))
if QT_LIB.startswith('PyQt'):
from ..Qt import sip
HAVE_SIP = True
else:
HAVE_SIP = False
__all__ = ['GraphicsScene']
class GraphicsScene(QtGui.QGraphicsScene):
"""
Extension of QGraphicsScene that implements a complete, parallel mouse event system.
(It would have been preferred to just alter the way QGraphicsScene creates and delivers
events, but this turned out to be impossible because the constructor for QGraphicsMouseEvent
is private)
* Generates MouseClicked events in addition to the usual press/move/release events.
(This works around a problem where it is impossible to have one item respond to a
drag if another is watching for a click.)
* Adjustable radius around click that will catch objects so you don't have to click *exactly* over small/thin objects
* Global context menu--if an item implements a context menu, then its parent(s) may also add items to the menu.
* Allows items to decide _before_ a mouse click which item will be the recipient of mouse events.
This lets us indicate unambiguously to the user which item they are about to click/drag on
* Eats mouseMove events that occur too soon after a mouse press.
* Reimplements items() and itemAt() to circumvent PyQt bug
====================== ====================================================================
**Signals**
sigMouseClicked(event) Emitted when the mouse is clicked over the scene. Use ev.pos() to
get the click position relative to the item that was clicked on,
or ev.scenePos() to get the click position in scene coordinates.
See :class:`pyqtgraph.GraphicsScene.MouseClickEvent`.
sigMouseMoved(pos) Emitted when the mouse cursor moves over the scene. The position
is given in scene coordinates.
sigMouseHover(items) Emitted when the mouse is moved over the scene. Items is a list
of items under the cursor.
sigItemAdded(item) Emitted when an item is added via addItem(). The item is given.
sigItemRemoved(item) Emitted when an item is removed via removeItem(). The item is given.
====================== ====================================================================
Mouse interaction is as follows:
1) Every time the mouse moves, the scene delivers both the standard hoverEnter/Move/LeaveEvents
as well as custom HoverEvents.
2) Items are sent HoverEvents in Z-order and each item may optionally call event.acceptClicks(button),
acceptDrags(button) or both. If this method call returns True, this informs the item that _if_
the user clicks/drags the specified mouse button, the item is guaranteed to be the
recipient of click/drag events (the item may wish to change its appearance to indicate this).
If the call to acceptClicks/Drags returns False, then the item is guaranteed to *not* receive
the requested event (because another item has already accepted it).
3) If the mouse is clicked, a mousePressEvent is generated as usual. If any items accept this press event, then
No click/drag events will be generated and mouse interaction proceeds as defined by Qt. This allows
items to function properly if they are expecting the usual press/move/release sequence of events.
(It is recommended that items do NOT accept press events, and instead use click/drag events)
Note: The default implementation of QGraphicsItem.mousePressEvent will *accept* the event if the
item is has its Selectable or Movable flags enabled. You may need to override this behavior.
4) If no item accepts the mousePressEvent, then the scene will begin delivering mouseDrag and/or mouseClick events.
If the mouse is moved a sufficient distance (or moved slowly enough) before the button is released,
then a mouseDragEvent is generated.
If no drag events are generated before the button is released, then a mouseClickEvent is generated.
5) Click/drag events are delivered to the item that called acceptClicks/acceptDrags on the HoverEvent
in step 1. If no such items exist, then the scene attempts to deliver the events to items near the event.
ClickEvents may be delivered in this way even if no
item originally claimed it could accept the click. DragEvents may only be delivered this way if it is the initial
move in a drag.
"""
sigMouseHover = QtCore.Signal(object) ## emits a list of objects hovered over
sigMouseMoved = QtCore.Signal(object) ## emits position of mouse on every move
sigMouseClicked = QtCore.Signal(object) ## emitted when mouse is clicked. Check for event.isAccepted() to see whether the event has already been acted on.
sigPrepareForPaint = QtCore.Signal() ## emitted immediately before the scene is about to be rendered
sigItemAdded = QtCore.Signal(object) ## emits the item object just added
sigItemRemoved = QtCore.Signal(object) ## emits the item object just removed
_addressCache = weakref.WeakValueDictionary()
ExportDirectory = None
@classmethod
def registerObject(cls, obj):
warnings.warn(
"'registerObject' is deprecated and does nothing.",
DeprecationWarning, stacklevel=2
)
def __init__(self, clickRadius=2, moveDistance=5, parent=None):
QtGui.QGraphicsScene.__init__(self, parent)
self.setClickRadius(clickRadius)
self.setMoveDistance(moveDistance)
self.exportDirectory = None
self.clickEvents = []
self.dragButtons = []
self.mouseGrabber = None
self.dragItem = None
self.lastDrag = None
self.hoverItems = weakref.WeakKeyDictionary()
self.lastHoverEvent = None
self.minDragTime = 0.5 # drags shorter than 0.5 sec are interpreted as clicks
self.contextMenu = [QtGui.QAction("Export...", self)]
self.contextMenu[0].triggered.connect(self.showExportDialog)
self.exportDialog = None
self._lastMoveEventTime = 0
def render(self, *args):
self.prepareForPaint()
return QtGui.QGraphicsScene.render(self, *args)
def prepareForPaint(self):
"""Called before every render. This method will inform items that the scene is about to
be rendered by emitting sigPrepareForPaint.
This allows items to delay expensive processing until they know a paint will be required."""
self.sigPrepareForPaint.emit()
def setClickRadius(self, r):
"""
Set the distance away from mouse clicks to search for interacting items.
When clicking, the scene searches first for items that directly intersect the click position
followed by any other items that are within a rectangle that extends r pixels away from the
click position.
"""
self._clickRadius = r
def setMoveDistance(self, d):
"""
Set the distance the mouse must move after a press before mouseMoveEvents will be delivered.
This ensures that clicks with a small amount of movement are recognized as clicks instead of
drags.
"""
self._moveDistance = d
def mousePressEvent(self, ev):
super().mousePressEvent(ev)
if self.mouseGrabberItem() is None: ## nobody claimed press; we are free to generate drag/click events
if self.lastHoverEvent is not None:
# If the mouse has moved since the last hover event, send a new one.
# This can happen if a context menu is open while the mouse is moving.
if ev.scenePos() != self.lastHoverEvent.scenePos():
self.sendHoverEvents(ev)
self.clickEvents.append(MouseClickEvent(ev))
## set focus on the topmost focusable item under this click
items = self.items(ev.scenePos())
for i in items:
if i.isEnabled() and i.isVisible() and (i.flags() & i.ItemIsFocusable):
i.setFocus(QtCore.Qt.MouseFocusReason)
break
def _moveEventIsAllowed(self):
# For ignoring events that are too close together
# Max number of events per second
rateLimit = getConfigOption('mouseRateLimit')
if rateLimit <= 0:
return True
# Delay between events (in milliseconds)
delay = 1000.0 / rateLimit
if getMillis() - self._lastMoveEventTime >= delay:
return True
return False
def mouseMoveEvent(self, ev):
# ignore high frequency events
if self._moveEventIsAllowed():
self._lastMoveEventTime = getMillis()
self.sigMouseMoved.emit(ev.scenePos())
# First allow QGraphicsScene to eliver hoverEvent/Move/Exit Events
super().mouseMoveEvent(ev)
# Next Deliver our own Hover Events
self.sendHoverEvents(ev)
if ev.buttons():
# button is pressed' send mouseMoveEvents and mouseDragEvents
super().mouseMoveEvent(ev)
if self.mouseGrabberItem() is None:
now = ptime.time()
init = False
## keep track of which buttons are involved in dragging
for btn in [QtCore.Qt.LeftButton, QtCore.Qt.MiddleButton, QtCore.Qt.RightButton]:
if not (ev.buttons() & btn):
continue
if btn not in self.dragButtons: ## see if we've dragged far enough yet
cev = [e for e in self.clickEvents if e.button() == btn]
if cev:
cev = cev[0]
dist = Point(ev.scenePos() - cev.scenePos()).length()
if dist == 0 or (dist < self._moveDistance and now - cev.time() < self.minDragTime):
continue
init = init or (len(self.dragButtons) == 0) ## If this is the first button to be dragged, then init=True
self.dragButtons.append(btn)
## if we have dragged buttons, deliver a drag event
if len(self.dragButtons) > 0:
if self.sendDragEvent(ev, init=init):
ev.accept()
else:
super().mouseMoveEvent(ev)
# if you do not accept event (which is ignored) then cursor will disappear
ev.accept()
def leaveEvent(self, ev): ## inform items that mouse is gone
if len(self.dragButtons) == 0:
self.sendHoverEvents(ev, exitOnly=True)
def mouseReleaseEvent(self, ev):
if self.mouseGrabberItem() is None:
if ev.button() in self.dragButtons:
if self.sendDragEvent(ev, final=True):
#print "sent drag event"
ev.accept()
self.dragButtons.remove(ev.button())
else:
cev = [e for e in self.clickEvents if e.button() == ev.button()]
if cev:
if self.sendClickEvent(cev[0]):
#print "sent click event"
ev.accept()
self.clickEvents.remove(cev[0])
if not ev.buttons():
self.dragItem = None
self.dragButtons = []
self.clickEvents = []
self.lastDrag = None
super().mouseReleaseEvent(ev)
self.sendHoverEvents(ev) ## let items prepare for next click/drag
def mouseDoubleClickEvent(self, ev):
super().mouseDoubleClickEvent(ev)
if self.mouseGrabberItem() is None: ## nobody claimed press; we are free to generate drag/click events
self.clickEvents.append(MouseClickEvent(ev, double=True))
def sendHoverEvents(self, ev, exitOnly=False):
## if exitOnly, then just inform all previously hovered items that the mouse has left.
if exitOnly:
acceptable=False
items = []
event = HoverEvent(None, acceptable)
else:
acceptable = not ev.buttons() ## if we are in mid-drag, do not allow items to accept the hover event.
event = HoverEvent(ev, acceptable)
items = self.itemsNearEvent(event, hoverable=True)
self.sigMouseHover.emit(items)
prevItems = list(self.hoverItems.keys())
for item in items:
if hasattr(item, 'hoverEvent'):
event.currentItem = item
if item not in self.hoverItems:
self.hoverItems[item] = None
event.enter = True
else:
prevItems.remove(item)
event.enter = False
try:
item.hoverEvent(event)
except:
debug.printExc("Error sending hover event:")
event.enter = False
event.exit = True
#print "hover exit items:", prevItems
for item in prevItems:
event.currentItem = item
try:
# NOTE: isQObjectAlive(item) was added for PySide6 where
# verlet_chain_demo.py triggers a RuntimeError.
if isQObjectAlive(item) and item.scene() is self:
item.hoverEvent(event)
except:
debug.printExc("Error sending hover exit event:")
finally:
del self.hoverItems[item]
# Update last hover event unless:
# - mouse is dragging (move+buttons); in this case we want the dragged
# item to continue receiving events until the drag is over
# - event is not a mouse event (QEvent.Leave sometimes appears here)
if (ev.type() == ev.GraphicsSceneMousePress or
(ev.type() == ev.GraphicsSceneMouseMove and not ev.buttons())):
self.lastHoverEvent = event ## save this so we can ask about accepted events later.
def sendDragEvent(self, ev, init=False, final=False):
## Send a MouseDragEvent to the current dragItem or to
## items near the beginning of the drag
event = MouseDragEvent(ev, self.clickEvents[0], self.lastDrag, start=init, finish=final)
#print "dragEvent: init=", init, 'final=', final, 'self.dragItem=', self.dragItem
if init and self.dragItem is None:
if self.lastHoverEvent is not None:
acceptedItem = self.lastHoverEvent.dragItems().get(event.button(), None)
else:
acceptedItem = None
if acceptedItem is not None and acceptedItem.scene() is self:
#print "Drag -> pre-selected item:", acceptedItem
self.dragItem = acceptedItem
event.currentItem = self.dragItem
try:
self.dragItem.mouseDragEvent(event)
except:
debug.printExc("Error sending drag event:")
else:
#print "drag -> new item"
for item in self.itemsNearEvent(event):
#print "check item:", item
if not item.isVisible() or not item.isEnabled():
continue
if hasattr(item, 'mouseDragEvent'):
event.currentItem = item
try:
item.mouseDragEvent(event)
except:
debug.printExc("Error sending drag event:")
if event.isAccepted():
#print " --> accepted"
self.dragItem = item
if item.flags() & item.ItemIsFocusable:
item.setFocus(QtCore.Qt.MouseFocusReason)
break
elif self.dragItem is not None:
event.currentItem = self.dragItem
try:
self.dragItem.mouseDragEvent(event)
except:
debug.printExc("Error sending hover exit event:")
self.lastDrag = event
return event.isAccepted()
def sendClickEvent(self, ev):
## if we are in mid-drag, click events may only go to the dragged item.
if self.dragItem is not None and hasattr(self.dragItem, 'mouseClickEvent'):
ev.currentItem = self.dragItem
self.dragItem.mouseClickEvent(ev)
## otherwise, search near the cursor
else:
if self.lastHoverEvent is not None:
acceptedItem = self.lastHoverEvent.clickItems().get(ev.button(), None)
else:
acceptedItem = None
if acceptedItem is not None:
ev.currentItem = acceptedItem
try:
acceptedItem.mouseClickEvent(ev)
except:
debug.printExc("Error sending click event:")
else:
for item in self.itemsNearEvent(ev):
if not item.isVisible() or not item.isEnabled():
continue
if hasattr(item, 'mouseClickEvent'):
ev.currentItem = item
try:
item.mouseClickEvent(ev)
except:
debug.printExc("Error sending click event:")
if ev.isAccepted():
if item.flags() & item.ItemIsFocusable:
item.setFocus(QtCore.Qt.MouseFocusReason)
break
self.sigMouseClicked.emit(ev)
return ev.isAccepted()
def addItem(self, item):
# extend QGraphicsScene.addItem to emit a sigItemAdded signal
ret = QtGui.QGraphicsScene.addItem(self, item)
self.sigItemAdded.emit(item)
return ret
def removeItem(self, item):
# extend QGraphicsScene.removeItem to emit a sigItemRemoved signal
ret = QtGui.QGraphicsScene.removeItem(self, item)
self.sigItemRemoved.emit(item)
return ret
def items(self, *args):
items = QtGui.QGraphicsScene.items(self, *args)
return self.translateGraphicsItems(items)
def selectedItems(self, *args):
items = QtGui.QGraphicsScene.selectedItems(self, *args)
return self.translateGraphicsItems(items)
def itemAt(self, *args):
item = QtGui.QGraphicsScene.itemAt(self, *args)
return self.translateGraphicsItem(item)
def itemsNearEvent(self, event, selMode=QtCore.Qt.IntersectsItemShape, sortOrder=QtCore.Qt.DescendingOrder, hoverable=False):
"""
Return an iterator that iterates first through the items that directly intersect point (in Z order)
followed by any other items that are within the scene's click radius.
"""
#tr = self.getViewWidget(event.widget()).transform()
view = self.views()[0]
tr = view.viewportTransform()
r = self._clickRadius
rect = view.mapToScene(QtCore.QRect(0, 0, 2*r, 2*r)).boundingRect()
seen = set()
if hasattr(event, 'buttonDownScenePos'):
point = event.buttonDownScenePos()
else:
point = event.scenePos()
w = rect.width()
h = rect.height()
rgn = QtCore.QRectF(point.x()-w, point.y()-h, 2*w, 2*h)
#self.searchRect.setRect(rgn)
items = self.items(point, selMode, sortOrder, tr)
## remove items whose shape does not contain point (scene.items() apparently sucks at this)
items2 = []
for item in items:
if hoverable and not hasattr(item, 'hoverEvent'):
continue
if item.scene() is not self:
continue
shape = item.shape() # Note: default shape() returns boundingRect()
if shape is None:
continue
if shape.contains(item.mapFromScene(point)):
items2.append(item)
## Sort by descending Z-order (don't trust scene.itms() to do this either)
## use 'absolute' z value, which is the sum of all item/parent ZValues
def absZValue(item):
if item is None:
return 0
return item.zValue() + absZValue(item.parentItem())
items2.sort(key=absZValue, reverse=True)
return items2
#for item in items:
##seen.add(item)
#shape = item.mapToScene(item.shape())
#if not shape.contains(point):
#continue
#yield item
#for item in self.items(rgn, selMode, sortOrder, tr):
##if item not in seen:
#yield item
def getViewWidget(self):
return self.views()[0]
#def getViewWidget(self, widget):
### same pyqt bug -- mouseEvent.widget() doesn't give us the original python object.
### [[doesn't seem to work correctly]]
#if HAVE_SIP and isinstance(self, sip.wrapper):
#addr = sip.unwrapinstance(sip.cast(widget, QtGui.QWidget))
##print "convert", widget, addr
#for v in self.views():
#addr2 = sip.unwrapinstance(sip.cast(v, QtGui.QWidget))
##print " check:", v, addr2
#if addr2 == addr:
#return v
#else:
#return widget
def addParentContextMenus(self, item, menu, event):
"""
Can be called by any item in the scene to expand its context menu to include parent context menus.
Parents may implement getContextMenus to add new menus / actions to the existing menu.
getContextMenus must accept 1 argument (the event that generated the original menu) and
return a single QMenu or a list of QMenus.
The final menu will look like:
| Original Item 1
| Original Item 2
| ...
| Original Item N
| ------------------
| Parent Item 1
| Parent Item 2
| ...
| Grandparent Item 1
| ...
============== ==================================================
**Arguments:**
item The item that initially created the context menu
(This is probably the item making the call to this function)
menu The context menu being shown by the item
event The original event that triggered the menu to appear.
============== ==================================================
"""
menusToAdd = []
while item is not self:
item = item.parentItem()
if item is None:
item = self
if not hasattr(item, "getContextMenus"):
continue
subMenus = item.getContextMenus(event) or []
if isinstance(subMenus, list): ## so that some items (like FlowchartViewBox) can return multiple menus
menusToAdd.extend(subMenus)
else:
menusToAdd.append(subMenus)
if menusToAdd:
menu.addSeparator()
for m in menusToAdd:
if isinstance(m, QtGui.QMenu):
menu.addAction(m.menuAction())
elif isinstance(m, QtGui.QAction):
menu.addAction(m)
else:
raise Exception("Cannot add object %s (type=%s) to QMenu." % (str(m), str(type(m))))
return menu
def getContextMenus(self, event):
self.contextMenuItem = event.acceptedItem
return self.contextMenu
def showExportDialog(self):
if self.exportDialog is None:
from . import exportDialog
self.exportDialog = exportDialog.ExportDialog(self)
self.exportDialog.show(self.contextMenuItem)
@staticmethod
def translateGraphicsItem(item):
# This function is intended as a workaround for a problem with older
# versions of PyQt (< 4.9?), where methods returning 'QGraphicsItem *'
# lose the type of the QGraphicsObject subclasses and instead return
# generic QGraphicsItem wrappers.
if HAVE_SIP and isinstance(item, sip.wrapper):
obj = item.toGraphicsObject()
if obj is not None:
item = obj
return item
@staticmethod
def translateGraphicsItems(items):
return list(map(GraphicsScene.translateGraphicsItem, items))