920fd9333e
- volumetric rendering - isosurfaces, mesh rendering - basic transformation and parent/child functionality
80 lines
2.2 KiB
Python
80 lines
2.2 KiB
Python
from OpenGL.GL import *
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from .. GLGraphicsItem import GLGraphicsItem
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from pyqtgraph.Qt import QtGui
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import pyqtgraph as pg
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__all__ = ['GLBoxItem']
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class GLBoxItem(GLGraphicsItem):
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def __init__(self, size=None, color=None):
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GLGraphicsItem.__init__(self)
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if size is None:
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size = QtGui.QVector3D(1,1,1)
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self.setSize(size=size)
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if color is None:
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color = (255,255,255,80)
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self.setColor(color)
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def setSize(self, x=None, y=None, z=None, size=None):
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"""
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Set the size of the box (in its local coordinate system; this does not affect the transform)
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Arguments can be x,y,z or size=QVector3D().
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"""
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if size is not None:
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x = size.x()
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y = size.y()
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z = size.z()
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self.__size = [x,y,z]
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self.update()
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def size(self):
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return self.__size[:]
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def setColor(self, *args):
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"""Set the color of the box. Arguments are the same as those accepted by functions.mkColor()"""
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self.__color = pg.Color(*args)
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def color(self):
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return self.__color
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def paint(self):
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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glEnable( GL_BLEND )
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glEnable( GL_ALPHA_TEST )
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#glAlphaFunc( GL_ALWAYS,0.5 )
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glEnable( GL_POINT_SMOOTH )
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glDisable( GL_DEPTH_TEST )
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glBegin( GL_LINES )
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glColor4f(*self.color().glColor())
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x,y,z = self.size()
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glVertex3f(0, 0, 0)
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glVertex3f(0, 0, z)
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glVertex3f(x, 0, 0)
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glVertex3f(x, 0, z)
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glVertex3f(0, y, 0)
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glVertex3f(0, y, z)
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glVertex3f(x, y, 0)
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glVertex3f(x, y, z)
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glVertex3f(0, 0, 0)
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glVertex3f(0, y, 0)
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glVertex3f(x, 0, 0)
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glVertex3f(x, y, 0)
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glVertex3f(0, 0, z)
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glVertex3f(0, y, z)
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glVertex3f(x, 0, z)
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glVertex3f(x, y, z)
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glVertex3f(0, 0, 0)
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glVertex3f(x, 0, 0)
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glVertex3f(0, y, 0)
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glVertex3f(x, y, 0)
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glVertex3f(0, 0, z)
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glVertex3f(x, 0, z)
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glVertex3f(0, y, z)
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glVertex3f(x, y, z)
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glEnd()
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