a330d84943
fixes for flowchart - added missing FeedbackButton.py - corrected imports
160 lines
6.3 KiB
Python
160 lines
6.3 KiB
Python
# -*- coding: utf-8 -*-
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from pyqtgraph.Qt import QtCore, QtGui
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class FeedbackButton(QtGui.QPushButton):
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"""
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QPushButton which flashes success/failure indication for slow or asynchronous procedures.
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"""
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### For thread-safetyness
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sigCallSuccess = QtCore.Signal(object, object, object)
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sigCallFailure = QtCore.Signal(object, object, object)
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sigCallProcess = QtCore.Signal(object, object, object)
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sigReset = QtCore.Signal()
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def __init__(self, *args):
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QtGui.QPushButton.__init__(self, *args)
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self.origStyle = None
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self.origText = self.text()
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self.origStyle = self.styleSheet()
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self.origTip = self.toolTip()
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self.limitedTime = True
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#self.textTimer = QtCore.QTimer()
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#self.tipTimer = QtCore.QTimer()
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#self.textTimer.timeout.connect(self.setText)
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#self.tipTimer.timeout.connect(self.setToolTip)
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self.sigCallSuccess.connect(self.success)
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self.sigCallFailure.connect(self.failure)
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self.sigCallProcess.connect(self.processing)
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self.sigReset.connect(self.reset)
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def feedback(self, success, message=None, tip="", limitedTime=True):
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"""Calls success() or failure(). If you want the message to be displayed until the user takes an action, set limitedTime to False. Then call self.reset() after the desired action.Threadsafe."""
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if success:
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self.success(message, tip, limitedTime=limitedTime)
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else:
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self.failure(message, tip, limitedTime=limitedTime)
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def success(self, message=None, tip="", limitedTime=True):
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"""Displays specified message on button and flashes button green to let user know action was successful. If you want the success to be displayed until the user takes an action, set limitedTime to False. Then call self.reset() after the desired action. Threadsafe."""
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isGuiThread = QtCore.QThread.currentThread() == QtCore.QCoreApplication.instance().thread()
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if isGuiThread:
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self.setEnabled(True)
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#print "success"
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self.startBlink("#0F0", message, tip, limitedTime=limitedTime)
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else:
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self.sigCallSuccess.emit(message, tip, limitedTime)
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def failure(self, message=None, tip="", limitedTime=True):
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"""Displays specified message on button and flashes button red to let user know there was an error. If you want the error to be displayed until the user takes an action, set limitedTime to False. Then call self.reset() after the desired action. Threadsafe. """
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isGuiThread = QtCore.QThread.currentThread() == QtCore.QCoreApplication.instance().thread()
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if isGuiThread:
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self.setEnabled(True)
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#print "fail"
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self.startBlink("#F00", message, tip, limitedTime=limitedTime)
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else:
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self.sigCallFailure.emit(message, tip, limitedTime)
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def processing(self, message="Processing..", tip="", processEvents=True):
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"""Displays specified message on button to let user know the action is in progress. Threadsafe. """
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isGuiThread = QtCore.QThread.currentThread() == QtCore.QCoreApplication.instance().thread()
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if isGuiThread:
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self.setEnabled(False)
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self.setText(message, temporary=True)
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self.setToolTip(tip, temporary=True)
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if processEvents:
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QtGui.QApplication.processEvents()
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else:
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self.sigCallProcess.emit(message, tip, processEvents)
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def reset(self):
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"""Resets the button to its original text and style. Threadsafe."""
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isGuiThread = QtCore.QThread.currentThread() == QtCore.QCoreApplication.instance().thread()
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if isGuiThread:
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self.limitedTime = True
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self.setText()
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self.setToolTip()
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self.setStyleSheet()
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else:
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self.sigReset.emit()
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def startBlink(self, color, message=None, tip="", limitedTime=True):
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#if self.origStyle is None:
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#self.origStyle = self.styleSheet()
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#self.origText = self.text()
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self.setFixedHeight(self.height())
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if message is not None:
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self.setText(message, temporary=True)
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self.setToolTip(tip, temporary=True)
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self.count = 0
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#self.indStyle = "QPushButton {border: 2px solid %s; border-radius: 5px}" % color
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self.indStyle = "QPushButton {background-color: %s}" % color
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self.limitedTime = limitedTime
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self.borderOn()
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if limitedTime:
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QtCore.QTimer.singleShot(2000, self.setText)
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QtCore.QTimer.singleShot(10000, self.setToolTip)
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def borderOn(self):
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self.setStyleSheet(self.indStyle, temporary=True)
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if self.limitedTime or self.count <=2:
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QtCore.QTimer.singleShot(100, self.borderOff)
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def borderOff(self):
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self.setStyleSheet()
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self.count += 1
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if self.count >= 2:
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if self.limitedTime:
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return
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QtCore.QTimer.singleShot(30, self.borderOn)
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def setText(self, text=None, temporary=False):
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if text is None:
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text = self.origText
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#print text
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QtGui.QPushButton.setText(self, text)
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if not temporary:
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self.origText = text
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def setToolTip(self, text=None, temporary=False):
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if text is None:
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text = self.origTip
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QtGui.QPushButton.setToolTip(self, text)
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if not temporary:
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self.origTip = text
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def setStyleSheet(self, style=None, temporary=False):
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if style is None:
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style = self.origStyle
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QtGui.QPushButton.setStyleSheet(self, style)
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if not temporary:
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self.origStyle = style
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if __name__ == '__main__':
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import time
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app = QtGui.QApplication([])
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win = QtGui.QMainWindow()
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btn = FeedbackButton("Button")
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fail = True
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def click():
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btn.processing("Hold on..")
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time.sleep(2.0)
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global fail
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fail = not fail
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if fail:
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btn.failure(message="FAIL.", tip="There was a failure. Get over it.")
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else:
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btn.success(message="Bueno!")
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btn.clicked.connect(click)
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win.setCentralWidget(btn)
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win.show() |