pyqtgraph/opengl/items/GLGridItem.py
Luke Campagnola aca9c8310f Major overhaul for GLMeshItem, MeshData classes
[ Note: These APIs have changed significantly. ]
  - MeshData and GLMeshItem now operate on numpy arrays instead of lists.
  - MeshData can handle per-vertex and per-triangle color information
Added GLSurfacePlotItem class based on new GLMeshItem
GLGraphicsItem now has per-item support for customizing GL state (setGLOptions method)
Added several new shader programs
Added new examples:
   GLIsosurface
   GLSurfacePlot
   GLshaders
2012-11-23 17:34:22 -05:00

56 lines
1.5 KiB
Python

from OpenGL.GL import *
from .. GLGraphicsItem import GLGraphicsItem
from pyqtgraph import QtGui
__all__ = ['GLGridItem']
class GLGridItem(GLGraphicsItem):
"""
**Bases:** :class:`GLGraphicsItem <pyqtgraph.opengl.GLGraphicsItem>`
Displays a wire-grame grid.
"""
def __init__(self, size=None, color=None, glOptions='translucent'):
GLGraphicsItem.__init__(self)
self.setGLOptions(glOptions)
if size is None:
size = QtGui.QVector3D(1,1,1)
self.setSize(size=size)
def setSize(self, x=None, y=None, z=None, size=None):
"""
Set the size of the axes (in its local coordinate system; this does not affect the transform)
Arguments can be x,y,z or size=QVector3D().
"""
if size is not None:
x = size.x()
y = size.y()
z = size.z()
self.__size = [x,y,z]
self.update()
def size(self):
return self.__size[:]
def paint(self):
self.setupGLState()
#glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
#glEnable( GL_BLEND )
#glEnable( GL_ALPHA_TEST )
glEnable( GL_POINT_SMOOTH )
#glDisable( GL_DEPTH_TEST )
glBegin( GL_LINES )
x,y,z = self.size()
glColor4f(1, 1, 1, .3)
for x in range(-10, 11):
glVertex3f(x, -10, 0)
glVertex3f(x, 10, 0)
for y in range(-10, 11):
glVertex3f(-10, y, 0)
glVertex3f( 10, y, 0)
glEnd()