b0769f4be9
Many places in the library were doing radian to degree conversion via the manual calculation. Doing timeit benchmarks on my system, I am able to get a 4x speedup by using math.degrees or math.radians instead |
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items | ||
__init__.py | ||
GLGraphicsItem.py | ||
glInfo.py | ||
GLViewWidget.py | ||
MeshData.py | ||
shaders.py |