af59296231
Started new SVG exporter Merged updates from ACQ4
155 lines
5.7 KiB
Python
155 lines
5.7 KiB
Python
from pyqtgraph.Qt import QtGui, QtCore
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import pyqtgraph.functions as fn
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from .GraphicsWidget import GraphicsWidget
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## Must be imported at the end to avoid cyclic-dependency hell:
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from .ViewBox import ViewBox
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from .PlotItem import PlotItem
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from .LabelItem import LabelItem
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__all__ = ['GraphicsLayout']
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class GraphicsLayout(GraphicsWidget):
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"""
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Used for laying out GraphicsWidgets in a grid.
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This is usually created automatically as part of a :class:`GraphicsWindow <pyqtgraph.GraphicsWindow>` or :class:`GraphicsLayoutWidget <pyqtgraph.GraphicsLayoutWidget>`.
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"""
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def __init__(self, parent=None, border=None):
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GraphicsWidget.__init__(self, parent)
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if border is True:
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border = (100,100,100)
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self.border = border
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self.layout = QtGui.QGraphicsGridLayout()
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self.setLayout(self.layout)
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self.items = {} ## item: [(row, col), (row, col), ...] lists all cells occupied by the item
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self.rows = {} ## row: {col1: item1, col2: item2, ...} maps cell location to item
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self.currentRow = 0
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self.currentCol = 0
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self.setSizePolicy(QtGui.QSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding))
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#def resizeEvent(self, ev):
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#ret = GraphicsWidget.resizeEvent(self, ev)
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#print self.pos(), self.mapToDevice(self.rect().topLeft())
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#return ret
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def nextRow(self):
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"""Advance to next row for automatic item placement"""
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self.currentRow += 1
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self.currentCol = -1
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self.nextColumn()
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def nextColumn(self):
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"""Advance to next available column
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(generally only for internal use--called by addItem)"""
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self.currentCol += 1
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while self.getItem(self.currentRow, self.currentCol) is not None:
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self.currentCol += 1
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def nextCol(self, *args, **kargs):
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"""Alias of nextColumn"""
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return self.nextColumn(*args, **kargs)
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def addPlot(self, row=None, col=None, rowspan=1, colspan=1, **kargs):
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"""
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Create a PlotItem and place it in the next available cell (or in the cell specified)
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All extra keyword arguments are passed to :func:`PlotItem.__init__ <pyqtgraph.PlotItem.__init__>`
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Returns the created item.
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"""
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plot = PlotItem(**kargs)
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self.addItem(plot, row, col, rowspan, colspan)
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return plot
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def addViewBox(self, row=None, col=None, rowspan=1, colspan=1, **kargs):
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"""
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Create a ViewBox and place it in the next available cell (or in the cell specified)
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All extra keyword arguments are passed to :func:`ViewBox.__init__ <pyqtgraph.ViewBox.__init__>`
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Returns the created item.
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"""
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vb = ViewBox(**kargs)
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self.addItem(vb, row, col, rowspan, colspan)
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return vb
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def addLabel(self, text=' ', row=None, col=None, rowspan=1, colspan=1, **kargs):
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"""
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Create a LabelItem with *text* and place it in the next available cell (or in the cell specified)
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All extra keyword arguments are passed to :func:`LabelItem.__init__ <pyqtgraph.LabelItem.__init__>`
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Returns the created item.
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To create a vertical label, use *angle* = -90.
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"""
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text = LabelItem(text, **kargs)
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self.addItem(text, row, col, rowspan, colspan)
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return text
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def addLayout(self, row=None, col=None, rowspan=1, colspan=1, **kargs):
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"""
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Create an empty GraphicsLayout and place it in the next available cell (or in the cell specified)
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All extra keyword arguments are passed to :func:`GraphicsLayout.__init__ <pyqtgraph.GraphicsLayout.__init__>`
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Returns the created item.
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"""
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layout = GraphicsLayout(**kargs)
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self.addItem(layout, row, col, rowspan, colspan)
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return layout
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def addItem(self, item, row=None, col=None, rowspan=1, colspan=1):
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"""
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Add an item to the layout and place it in the next available cell (or in the cell specified).
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The item must be an instance of a QGraphicsWidget subclass.
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"""
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if row is None:
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row = self.currentRow
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if col is None:
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col = self.currentCol
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self.items[item] = []
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for i in range(rowspan):
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for j in range(colspan):
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row2 = row + i
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col2 = col + j
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if row2 not in self.rows:
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self.rows[row2] = {}
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self.rows[row2][col2] = item
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self.items[item].append((row2, col2))
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self.layout.addItem(item, row, col, rowspan, colspan)
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self.nextColumn()
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def getItem(self, row, col):
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"""Return the item in (*row*, *col*). If the cell is empty, return None."""
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return self.rows.get(row, {}).get(col, None)
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def boundingRect(self):
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return self.rect()
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def paint(self, p, *args):
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if self.border is None:
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return
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p.setPen(fn.mkPen(self.border))
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for i in self.items:
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r = i.mapRectToParent(i.boundingRect())
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p.drawRect(r)
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def itemIndex(self, item):
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for i in range(self.layout.count()):
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if self.layout.itemAt(i).graphicsItem() is item:
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return i
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raise Exception("Could not determine index of item " + str(item))
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def removeItem(self, item):
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"""Remove *item* from the layout."""
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ind = self.itemIndex(item)
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self.layout.removeAt(ind)
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self.scene().removeItem(item)
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for r,c in self.items[item]:
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del self.rows[r][c]
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del self.items[item]
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self.update()
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def clear(self):
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items = []
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for i in list(self.items.keys()):
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self.removeItem(i)
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