464 lines
18 KiB
Python
464 lines
18 KiB
Python
from ..Qt import QtCore, QtGui, QtOpenGL
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from OpenGL.GL import *
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import OpenGL.GL.framebufferobjects as glfbo
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import numpy as np
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from .. import Vector
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from .. import functions as fn
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##Vector = QtGui.QVector3D
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class GLViewWidget(QtOpenGL.QGLWidget):
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"""
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Basic widget for displaying 3D data
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- Rotation/scale controls
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- Axis/grid display
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- Export options
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"""
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ShareWidget = None
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def __init__(self, parent=None):
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if GLViewWidget.ShareWidget is None:
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## create a dummy widget to allow sharing objects (textures, shaders, etc) between views
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GLViewWidget.ShareWidget = QtOpenGL.QGLWidget()
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QtOpenGL.QGLWidget.__init__(self, parent, GLViewWidget.ShareWidget)
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self.setFocusPolicy(QtCore.Qt.ClickFocus)
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self.opts = {
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'center': Vector(0,0,0), ## will always appear at the center of the widget
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'distance': 10.0, ## distance of camera from center
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'fov': 60, ## horizontal field of view in degrees
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'elevation': 30, ## camera's angle of elevation in degrees
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'azimuth': 45, ## camera's azimuthal angle in degrees
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## (rotation around z-axis 0 points along x-axis)
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'viewport': None, ## glViewport params; None == whole widget
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}
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self.setBackgroundColor('k')
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self.items = []
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self.noRepeatKeys = [QtCore.Qt.Key_Right, QtCore.Qt.Key_Left, QtCore.Qt.Key_Up, QtCore.Qt.Key_Down, QtCore.Qt.Key_PageUp, QtCore.Qt.Key_PageDown]
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self.keysPressed = {}
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self.keyTimer = QtCore.QTimer()
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self.keyTimer.timeout.connect(self.evalKeyState)
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self.makeCurrent()
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def addItem(self, item):
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self.items.append(item)
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if hasattr(item, 'initializeGL'):
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self.makeCurrent()
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try:
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item.initializeGL()
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except:
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self.checkOpenGLVersion('Error while adding item %s to GLViewWidget.' % str(item))
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item._setView(self)
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#print "set view", item, self, item.view()
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self.update()
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def removeItem(self, item):
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self.items.remove(item)
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item._setView(None)
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self.update()
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def initializeGL(self):
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self.resizeGL(self.width(), self.height())
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def setBackgroundColor(self, *args, **kwds):
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"""
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Set the background color of the widget. Accepts the same arguments as
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pg.mkColor().
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"""
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self.opts['bgcolor'] = fn.mkColor(*args, **kwds)
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self.update()
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def getViewport(self):
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vp = self.opts['viewport']
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if vp is None:
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return (0, 0, self.width(), self.height())
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else:
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return vp
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def resizeGL(self, w, h):
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pass
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#glViewport(*self.getViewport())
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#self.update()
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def setProjection(self, region=None):
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m = self.projectionMatrix(region)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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a = np.array(m.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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def projectionMatrix(self, region=None):
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# Xw = (Xnd + 1) * width/2 + X
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if region is None:
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region = (0, 0, self.width(), self.height())
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x0, y0, w, h = self.getViewport()
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dist = self.opts['distance']
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fov = self.opts['fov']
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nearClip = dist * 0.001
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farClip = dist * 1000.
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r = nearClip * np.tan(fov * 0.5 * np.pi / 180.)
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t = r * h / w
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# convert screen coordinates (region) to normalized device coordinates
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# Xnd = (Xw - X0) * 2/width - 1
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## Note that X0 and width in these equations must be the values used in viewport
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left = r * ((region[0]-x0) * (2.0/w) - 1)
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right = r * ((region[0]+region[2]-x0) * (2.0/w) - 1)
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bottom = t * ((region[1]-y0) * (2.0/h) - 1)
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top = t * ((region[1]+region[3]-y0) * (2.0/h) - 1)
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tr = QtGui.QMatrix4x4()
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tr.frustum(left, right, bottom, top, nearClip, farClip)
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return tr
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def setModelview(self):
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity()
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m = self.viewMatrix()
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a = np.array(m.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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def viewMatrix(self):
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tr = QtGui.QMatrix4x4()
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tr.translate( 0.0, 0.0, -self.opts['distance'])
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tr.rotate(self.opts['elevation']-90, 1, 0, 0)
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tr.rotate(self.opts['azimuth']+90, 0, 0, -1)
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center = self.opts['center']
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tr.translate(-center.x(), -center.y(), -center.z())
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return tr
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def itemsAt(self, region=None):
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"""
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Return a list of the items displayed in the region (x, y, w, h)
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relative to the widget.
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"""
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region = (region[0], self.height()-(region[1]+region[3]), region[2], region[3])
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#buf = np.zeros(100000, dtype=np.uint)
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buf = glSelectBuffer(100000)
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try:
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glRenderMode(GL_SELECT)
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glInitNames()
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glPushName(0)
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self._itemNames = {}
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self.paintGL(region=region, useItemNames=True)
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finally:
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hits = glRenderMode(GL_RENDER)
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items = [(h.near, h.names[0]) for h in hits]
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items.sort(key=lambda i: i[0])
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return [self._itemNames[i[1]] for i in items]
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def paintGL(self, region=None, viewport=None, useItemNames=False):
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"""
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viewport specifies the arguments to glViewport. If None, then we use self.opts['viewport']
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region specifies the sub-region of self.opts['viewport'] that should be rendered.
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Note that we may use viewport != self.opts['viewport'] when exporting.
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"""
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if viewport is None:
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glViewport(*self.getViewport())
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else:
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glViewport(*viewport)
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self.setProjection(region=region)
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self.setModelview()
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bgcolor = self.opts['bgcolor']
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glClearColor(bgcolor.red(), bgcolor.green(), bgcolor.blue(), 1.0)
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glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
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self.drawItemTree(useItemNames=useItemNames)
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def drawItemTree(self, item=None, useItemNames=False):
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if item is None:
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items = [x for x in self.items if x.parentItem() is None]
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else:
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items = item.childItems()
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items.append(item)
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items.sort(key=lambda a: a.depthValue())
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for i in items:
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if not i.visible():
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continue
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if i is item:
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try:
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glPushAttrib(GL_ALL_ATTRIB_BITS)
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if useItemNames:
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glLoadName(id(i))
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self._itemNames[id(i)] = i
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i.paint()
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except:
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from .. import debug
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debug.printExc()
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msg = "Error while drawing item %s." % str(item)
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ver = glGetString(GL_VERSION)
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if ver is not None:
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ver = ver.split()[0]
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if int(ver.split(b'.')[0]) < 2:
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print(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
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else:
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print(msg)
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finally:
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glPopAttrib()
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else:
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glMatrixMode(GL_MODELVIEW)
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glPushMatrix()
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try:
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tr = i.transform()
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a = np.array(tr.copyDataTo()).reshape((4,4))
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glMultMatrixf(a.transpose())
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self.drawItemTree(i, useItemNames=useItemNames)
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finally:
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glMatrixMode(GL_MODELVIEW)
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glPopMatrix()
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def setCameraPosition(self, pos=None, distance=None, elevation=None, azimuth=None):
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if distance is not None:
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self.opts['distance'] = distance
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if elevation is not None:
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self.opts['elevation'] = elevation
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if azimuth is not None:
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self.opts['azimuth'] = azimuth
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self.update()
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def cameraPosition(self):
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"""Return current position of camera based on center, dist, elevation, and azimuth"""
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center = self.opts['center']
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dist = self.opts['distance']
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elev = self.opts['elevation'] * np.pi/180.
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azim = self.opts['azimuth'] * np.pi/180.
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pos = Vector(
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center.x() + dist * np.cos(elev) * np.cos(azim),
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center.y() + dist * np.cos(elev) * np.sin(azim),
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center.z() + dist * np.sin(elev)
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)
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return pos
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def orbit(self, azim, elev):
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"""Orbits the camera around the center position. *azim* and *elev* are given in degrees."""
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self.opts['azimuth'] += azim
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#self.opts['elevation'] += elev
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self.opts['elevation'] = np.clip(self.opts['elevation'] + elev, -90, 90)
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self.update()
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def pan(self, dx, dy, dz, relative=False):
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"""
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Moves the center (look-at) position while holding the camera in place.
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If relative=True, then the coordinates are interpreted such that x
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if in the global xy plane and points to the right side of the view, y is
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in the global xy plane and orthogonal to x, and z points in the global z
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direction. Distances are scaled roughly such that a value of 1.0 moves
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by one pixel on screen.
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"""
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if not relative:
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self.opts['center'] += QtGui.QVector3D(dx, dy, dz)
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else:
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cPos = self.cameraPosition()
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cVec = self.opts['center'] - cPos
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dist = cVec.length() ## distance from camera to center
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xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.) ## approx. width of view at distance of center point
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xScale = xDist / self.width()
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zVec = QtGui.QVector3D(0,0,1)
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xVec = QtGui.QVector3D.crossProduct(zVec, cVec).normalized()
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yVec = QtGui.QVector3D.crossProduct(xVec, zVec).normalized()
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self.opts['center'] = self.opts['center'] + xVec * xScale * dx + yVec * xScale * dy + zVec * xScale * dz
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self.update()
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def pixelSize(self, pos):
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"""
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Return the approximate size of a screen pixel at the location pos
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Pos may be a Vector or an (N,3) array of locations
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"""
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cam = self.cameraPosition()
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if isinstance(pos, np.ndarray):
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cam = np.array(cam).reshape((1,)*(pos.ndim-1)+(3,))
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dist = ((pos-cam)**2).sum(axis=-1)**0.5
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else:
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dist = (pos-cam).length()
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xDist = dist * 2. * np.tan(0.5 * self.opts['fov'] * np.pi / 180.)
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return xDist / self.width()
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def mousePressEvent(self, ev):
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self.mousePos = ev.pos()
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def mouseMoveEvent(self, ev):
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diff = ev.pos() - self.mousePos
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self.mousePos = ev.pos()
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if ev.buttons() == QtCore.Qt.LeftButton:
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self.orbit(-diff.x(), diff.y())
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#print self.opts['azimuth'], self.opts['elevation']
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elif ev.buttons() == QtCore.Qt.MidButton:
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if (ev.modifiers() & QtCore.Qt.ControlModifier):
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self.pan(diff.x(), 0, diff.y(), relative=True)
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else:
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self.pan(diff.x(), diff.y(), 0, relative=True)
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def mouseReleaseEvent(self, ev):
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pass
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# Example item selection code:
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#region = (ev.pos().x()-5, ev.pos().y()-5, 10, 10)
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#print(self.itemsAt(region))
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## debugging code: draw the picking region
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#glViewport(*self.getViewport())
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#glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT )
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#region = (region[0], self.height()-(region[1]+region[3]), region[2], region[3])
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#self.paintGL(region=region)
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#self.swapBuffers()
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def wheelEvent(self, ev):
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if (ev.modifiers() & QtCore.Qt.ControlModifier):
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self.opts['fov'] *= 0.999**ev.delta()
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else:
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self.opts['distance'] *= 0.999**ev.delta()
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self.update()
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def keyPressEvent(self, ev):
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if ev.key() in self.noRepeatKeys:
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ev.accept()
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if ev.isAutoRepeat():
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return
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self.keysPressed[ev.key()] = 1
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self.evalKeyState()
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def keyReleaseEvent(self, ev):
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if ev.key() in self.noRepeatKeys:
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ev.accept()
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if ev.isAutoRepeat():
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return
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try:
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del self.keysPressed[ev.key()]
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except:
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self.keysPressed = {}
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self.evalKeyState()
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def evalKeyState(self):
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speed = 2.0
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if len(self.keysPressed) > 0:
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for key in self.keysPressed:
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if key == QtCore.Qt.Key_Right:
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self.orbit(azim=-speed, elev=0)
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elif key == QtCore.Qt.Key_Left:
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self.orbit(azim=speed, elev=0)
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elif key == QtCore.Qt.Key_Up:
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self.orbit(azim=0, elev=-speed)
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elif key == QtCore.Qt.Key_Down:
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self.orbit(azim=0, elev=speed)
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elif key == QtCore.Qt.Key_PageUp:
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pass
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elif key == QtCore.Qt.Key_PageDown:
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pass
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self.keyTimer.start(16)
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else:
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self.keyTimer.stop()
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def checkOpenGLVersion(self, msg):
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## Only to be called from within exception handler.
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ver = glGetString(GL_VERSION).split()[0]
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if int(ver.split('.')[0]) < 2:
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from .. import debug
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pyqtgraph.debug.printExc()
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raise Exception(msg + " The original exception is printed above; however, pyqtgraph requires OpenGL version 2.0 or greater for many of its 3D features and your OpenGL version is %s. Installing updated display drivers may resolve this issue." % ver)
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else:
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raise
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def readQImage(self):
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"""
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Read the current buffer pixels out as a QImage.
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"""
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w = self.width()
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h = self.height()
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self.repaint()
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pixels = np.empty((h, w, 4), dtype=np.ubyte)
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pixels[:] = 128
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pixels[...,0] = 50
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pixels[...,3] = 255
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels)
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# swap B,R channels for Qt
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tmp = pixels[...,0].copy()
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pixels[...,0] = pixels[...,2]
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pixels[...,2] = tmp
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pixels = pixels[::-1] # flip vertical
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img = fn.makeQImage(pixels, transpose=False)
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return img
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def renderToArray(self, size, format=GL_BGRA, type=GL_UNSIGNED_BYTE, textureSize=1024, padding=256):
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w,h = map(int, size)
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self.makeCurrent()
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tex = None
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fb = None
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try:
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output = np.empty((w, h, 4), dtype=np.ubyte)
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fb = glfbo.glGenFramebuffers(1)
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glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, fb )
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glEnable(GL_TEXTURE_2D)
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tex = glGenTextures(1)
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glBindTexture(GL_TEXTURE_2D, tex)
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texwidth = textureSize
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data = np.zeros((texwidth,texwidth,4), dtype=np.ubyte)
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## Test texture dimensions first
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glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, texwidth, texwidth, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
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if glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH) == 0:
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raise Exception("OpenGL failed to create 2D texture (%dx%d); too large for this hardware." % shape[:2])
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## create teture
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texwidth, texwidth, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.transpose((1,0,2)))
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self.opts['viewport'] = (0, 0, w, h) # viewport is the complete image; this ensures that paintGL(region=...)
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# is interpreted correctly.
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p2 = 2 * padding
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for x in range(-padding, w-padding, texwidth-p2):
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for y in range(-padding, h-padding, texwidth-p2):
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x2 = min(x+texwidth, w+padding)
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y2 = min(y+texwidth, h+padding)
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w2 = x2-x
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h2 = y2-y
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## render to texture
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glfbo.glFramebufferTexture2D(glfbo.GL_FRAMEBUFFER, glfbo.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0)
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self.paintGL(region=(x, h-y-h2, w2, h2), viewport=(0, 0, w2, h2)) # only render sub-region
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## read texture back to array
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data = glGetTexImage(GL_TEXTURE_2D, 0, format, type)
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data = np.fromstring(data, dtype=np.ubyte).reshape(texwidth,texwidth,4).transpose(1,0,2)[:, ::-1]
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output[x+padding:x2-padding, y+padding:y2-padding] = data[padding:w2-padding, -(h2-padding):-padding]
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finally:
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self.opts['viewport'] = None
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glfbo.glBindFramebuffer(glfbo.GL_FRAMEBUFFER, 0)
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glBindTexture(GL_TEXTURE_2D, 0)
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if tex is not None:
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glDeleteTextures([tex])
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if fb is not None:
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glfbo.glDeleteFramebuffers([fb])
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return output
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