645 lines
25 KiB
Python
645 lines
25 KiB
Python
# -*- coding: utf-8 -*-
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from ..Qt import QtCore, QtGui
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from ..graphicsItems.GraphicsObject import GraphicsObject
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from .. import functions as fn
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from .Terminal import *
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from ..pgcollections import OrderedDict
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from ..debug import *
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import numpy as np
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from .eq import *
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def strDict(d):
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return dict([(str(k), v) for k, v in d.items()])
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class Node(QtCore.QObject):
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"""
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Node represents the basic processing unit of a flowchart.
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A Node subclass implements at least:
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1) A list of input / ouptut terminals and their properties
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2) a process() function which takes the names of input terminals as keyword arguments and returns a dict with the names of output terminals as keys.
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A flowchart thus consists of multiple instances of Node subclasses, each of which is connected
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to other by wires between their terminals. A flowchart is, itself, also a special subclass of Node.
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This allows Nodes within the flowchart to connect to the input/output nodes of the flowchart itself.
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Optionally, a node class can implement the ctrlWidget() method, which must return a QWidget (usually containing other widgets) that will be displayed in the flowchart control panel. Some nodes implement fairly complex control widgets, but most nodes follow a simple form-like pattern: a list of parameter names and a single value (represented as spin box, check box, etc..) for each parameter. To make this easier, the CtrlNode subclass allows you to instead define a simple data structure that CtrlNode will use to automatically generate the control widget. """
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sigOutputChanged = QtCore.Signal(object) # self
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sigClosed = QtCore.Signal(object)
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sigRenamed = QtCore.Signal(object, object)
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sigTerminalRenamed = QtCore.Signal(object, object) # term, oldName
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sigTerminalAdded = QtCore.Signal(object, object) # self, term
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sigTerminalRemoved = QtCore.Signal(object, object) # self, term
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def __init__(self, name, terminals=None, allowAddInput=False, allowAddOutput=False, allowRemove=True):
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"""
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============== ============================================================
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**Arguments:**
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name The name of this specific node instance. It can be any
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string, but must be unique within a flowchart. Usually,
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we simply let the flowchart decide on a name when calling
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Flowchart.addNode(...)
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terminals Dict-of-dicts specifying the terminals present on this Node.
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Terminal specifications look like::
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'inputTerminalName': {'io': 'in'}
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'outputTerminalName': {'io': 'out'}
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There are a number of optional parameters for terminals:
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multi, pos, renamable, removable, multiable, bypass. See
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the Terminal class for more information.
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allowAddInput bool; whether the user is allowed to add inputs by the
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context menu.
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allowAddOutput bool; whether the user is allowed to add outputs by the
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context menu.
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allowRemove bool; whether the user is allowed to remove this node by the
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context menu.
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============== ============================================================
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"""
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QtCore.QObject.__init__(self)
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self._name = name
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self._bypass = False
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self.bypassButton = None ## this will be set by the flowchart ctrl widget..
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self._graphicsItem = None
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self.terminals = OrderedDict()
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self._inputs = OrderedDict()
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self._outputs = OrderedDict()
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self._allowAddInput = allowAddInput ## flags to allow the user to add/remove terminals
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self._allowAddOutput = allowAddOutput
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self._allowRemove = allowRemove
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self.exception = None
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if terminals is None:
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return
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for name, opts in terminals.items():
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self.addTerminal(name, **opts)
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def nextTerminalName(self, name):
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"""Return an unused terminal name"""
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name2 = name
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i = 1
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while name2 in self.terminals:
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name2 = "%s.%d" % (name, i)
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i += 1
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return name2
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def addInput(self, name="Input", **args):
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"""Add a new input terminal to this Node with the given name. Extra
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keyword arguments are passed to Terminal.__init__.
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This is a convenience function that just calls addTerminal(io='in', ...)"""
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#print "Node.addInput called."
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return self.addTerminal(name, io='in', **args)
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def addOutput(self, name="Output", **args):
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"""Add a new output terminal to this Node with the given name. Extra
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keyword arguments are passed to Terminal.__init__.
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This is a convenience function that just calls addTerminal(io='out', ...)"""
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return self.addTerminal(name, io='out', **args)
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def removeTerminal(self, term):
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"""Remove the specified terminal from this Node. May specify either the
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terminal's name or the terminal itself.
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Causes sigTerminalRemoved to be emitted."""
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if isinstance(term, Terminal):
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name = term.name()
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else:
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name = term
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term = self.terminals[name]
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#print "remove", name
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#term.disconnectAll()
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term.close()
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del self.terminals[name]
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if name in self._inputs:
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del self._inputs[name]
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if name in self._outputs:
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del self._outputs[name]
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self.graphicsItem().updateTerminals()
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self.sigTerminalRemoved.emit(self, term)
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def terminalRenamed(self, term, oldName):
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"""Called after a terminal has been renamed
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Causes sigTerminalRenamed to be emitted."""
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newName = term.name()
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for d in [self.terminals, self._inputs, self._outputs]:
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if oldName not in d:
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continue
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d[newName] = d[oldName]
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del d[oldName]
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self.graphicsItem().updateTerminals()
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self.sigTerminalRenamed.emit(term, oldName)
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def addTerminal(self, name, **opts):
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"""Add a new terminal to this Node with the given name. Extra
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keyword arguments are passed to Terminal.__init__.
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Causes sigTerminalAdded to be emitted."""
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name = self.nextTerminalName(name)
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term = Terminal(self, name, **opts)
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self.terminals[name] = term
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if term.isInput():
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self._inputs[name] = term
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elif term.isOutput():
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self._outputs[name] = term
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self.graphicsItem().updateTerminals()
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self.sigTerminalAdded.emit(self, term)
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return term
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def inputs(self):
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"""Return dict of all input terminals.
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Warning: do not modify."""
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return self._inputs
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def outputs(self):
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"""Return dict of all output terminals.
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Warning: do not modify."""
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return self._outputs
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def process(self, **kargs):
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"""Process data through this node. This method is called any time the flowchart
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wants the node to process data. It will be called with one keyword argument
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corresponding to each input terminal, and must return a dict mapping the name
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of each output terminal to its new value.
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This method is also called with a 'display' keyword argument, which indicates
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whether the node should update its display (if it implements any) while processing
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this data. This is primarily used to disable expensive display operations
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during batch processing.
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"""
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return {}
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def graphicsItem(self):
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"""Return the GraphicsItem for this node. Subclasses may re-implement
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this method to customize their appearance in the flowchart."""
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if self._graphicsItem is None:
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self._graphicsItem = NodeGraphicsItem(self)
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return self._graphicsItem
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## this is just bad planning. Causes too many bugs.
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def __getattr__(self, attr):
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"""Return the terminal with the given name"""
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if attr not in self.terminals:
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raise AttributeError(attr)
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else:
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import traceback
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traceback.print_stack()
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print("Warning: use of node.terminalName is deprecated; use node['terminalName'] instead.")
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return self.terminals[attr]
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def __getitem__(self, item):
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#return getattr(self, item)
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"""Return the terminal with the given name"""
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if item not in self.terminals:
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raise KeyError(item)
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else:
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return self.terminals[item]
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def name(self):
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"""Return the name of this node."""
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return self._name
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def rename(self, name):
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"""Rename this node. This will cause sigRenamed to be emitted."""
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oldName = self._name
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self._name = name
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#self.emit(QtCore.SIGNAL('renamed'), self, oldName)
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self.sigRenamed.emit(self, oldName)
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def dependentNodes(self):
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"""Return the list of nodes which provide direct input to this node"""
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nodes = set()
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for t in self.inputs().values():
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nodes |= set([i.node() for i in t.inputTerminals()])
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return nodes
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#return set([t.inputTerminals().node() for t in self.listInputs().itervalues()])
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def __repr__(self):
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return "<Node %s @%x>" % (self.name(), id(self))
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def ctrlWidget(self):
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"""Return this Node's control widget.
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By default, Nodes have no control widget. Subclasses may reimplement this
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method to provide a custom widget. This method is called by Flowcharts
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when they are constructing their Node list."""
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return None
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def bypass(self, byp):
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"""Set whether this node should be bypassed.
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When bypassed, a Node's process() method is never called. In some cases,
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data is automatically copied directly from specific input nodes to
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output nodes instead (see the bypass argument to Terminal.__init__).
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This is usually called when the user disables a node from the flowchart
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control panel.
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"""
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self._bypass = byp
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if self.bypassButton is not None:
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self.bypassButton.setChecked(byp)
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self.update()
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def isBypassed(self):
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"""Return True if this Node is currently bypassed."""
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return self._bypass
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def setInput(self, **args):
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"""Set the values on input terminals. For most nodes, this will happen automatically through Terminal.inputChanged.
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This is normally only used for nodes with no connected inputs."""
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changed = False
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for k, v in args.items():
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term = self._inputs[k]
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oldVal = term.value()
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if not eq(oldVal, v):
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changed = True
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term.setValue(v, process=False)
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if changed and '_updatesHandled_' not in args:
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self.update()
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def inputValues(self):
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"""Return a dict of all input values currently assigned to this node."""
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vals = {}
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for n, t in self.inputs().items():
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vals[n] = t.value()
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return vals
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def outputValues(self):
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"""Return a dict of all output values currently generated by this node."""
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vals = {}
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for n, t in self.outputs().items():
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vals[n] = t.value()
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return vals
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def connected(self, localTerm, remoteTerm):
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"""Called whenever one of this node's terminals is connected elsewhere."""
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pass
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def disconnected(self, localTerm, remoteTerm):
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"""Called whenever one of this node's terminals is disconnected from another."""
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pass
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def update(self, signal=True):
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"""Collect all input values, attempt to process new output values, and propagate downstream.
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Subclasses should call update() whenever thir internal state has changed
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(such as when the user interacts with the Node's control widget). Update
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is automatically called when the inputs to the node are changed.
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"""
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vals = self.inputValues()
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#print " inputs:", vals
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try:
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if self.isBypassed():
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out = self.processBypassed(vals)
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else:
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out = self.process(**strDict(vals))
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#print " output:", out
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if out is not None:
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if signal:
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self.setOutput(**out)
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else:
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self.setOutputNoSignal(**out)
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for n,t in self.inputs().items():
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t.setValueAcceptable(True)
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self.clearException()
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except:
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#printExc( "Exception while processing %s:" % self.name())
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for n,t in self.outputs().items():
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t.setValue(None)
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self.setException(sys.exc_info())
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if signal:
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#self.emit(QtCore.SIGNAL('outputChanged'), self) ## triggers flowchart to propagate new data
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self.sigOutputChanged.emit(self) ## triggers flowchart to propagate new data
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def processBypassed(self, args):
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"""Called when the flowchart would normally call Node.process, but this node is currently bypassed.
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The default implementation looks for output terminals with a bypass connection and returns the
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corresponding values. Most Node subclasses will _not_ need to reimplement this method."""
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result = {}
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for term in list(self.outputs().values()):
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byp = term.bypassValue()
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if byp is None:
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result[term.name()] = None
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else:
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result[term.name()] = args.get(byp, None)
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return result
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def setOutput(self, **vals):
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self.setOutputNoSignal(**vals)
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#self.emit(QtCore.SIGNAL('outputChanged'), self) ## triggers flowchart to propagate new data
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self.sigOutputChanged.emit(self) ## triggers flowchart to propagate new data
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def setOutputNoSignal(self, **vals):
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for k, v in vals.items():
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term = self.outputs()[k]
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term.setValue(v)
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#targets = term.connections()
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#for t in targets: ## propagate downstream
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#if t is term:
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#continue
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#t.inputChanged(term)
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term.setValueAcceptable(True)
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def setException(self, exc):
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self.exception = exc
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self.recolor()
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def clearException(self):
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self.setException(None)
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def recolor(self):
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if self.exception is None:
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self.graphicsItem().setPen(QtGui.QPen(QtGui.QColor(0, 0, 0)))
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else:
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self.graphicsItem().setPen(QtGui.QPen(QtGui.QColor(150, 0, 0), 3))
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def saveState(self):
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"""Return a dictionary representing the current state of this node
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(excluding input / output values). This is used for saving/reloading
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flowcharts. The default implementation returns this Node's position,
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bypass state, and information about each of its terminals.
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Subclasses may want to extend this method, adding extra keys to the returned
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dict."""
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pos = self.graphicsItem().pos()
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state = {'pos': (pos.x(), pos.y()), 'bypass': self.isBypassed()}
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termsEditable = self._allowAddInput | self._allowAddOutput
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for term in self._inputs.values() + self._outputs.values():
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termsEditable |= term._renamable | term._removable | term._multiable
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if termsEditable:
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state['terminals'] = self.saveTerminals()
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return state
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def restoreState(self, state):
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"""Restore the state of this node from a structure previously generated
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by saveState(). """
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pos = state.get('pos', (0,0))
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self.graphicsItem().setPos(*pos)
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self.bypass(state.get('bypass', False))
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if 'terminals' in state:
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self.restoreTerminals(state['terminals'])
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def saveTerminals(self):
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terms = OrderedDict()
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for n, t in self.terminals.items():
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terms[n] = (t.saveState())
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return terms
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def restoreTerminals(self, state):
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for name in list(self.terminals.keys()):
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if name not in state:
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self.removeTerminal(name)
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for name, opts in state.items():
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if name in self.terminals:
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term = self[name]
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term.setOpts(**opts)
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continue
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try:
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opts = strDict(opts)
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self.addTerminal(name, **opts)
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except:
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printExc("Error restoring terminal %s (%s):" % (str(name), str(opts)))
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def clearTerminals(self):
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for t in self.terminals.values():
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t.close()
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self.terminals = OrderedDict()
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self._inputs = OrderedDict()
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self._outputs = OrderedDict()
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def close(self):
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"""Cleans up after the node--removes terminals, graphicsItem, widget"""
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self.disconnectAll()
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self.clearTerminals()
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item = self.graphicsItem()
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if item.scene() is not None:
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item.scene().removeItem(item)
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self._graphicsItem = None
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w = self.ctrlWidget()
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if w is not None:
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w.setParent(None)
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#self.emit(QtCore.SIGNAL('closed'), self)
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self.sigClosed.emit(self)
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def disconnectAll(self):
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for t in self.terminals.values():
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t.disconnectAll()
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#class NodeGraphicsItem(QtGui.QGraphicsItem):
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class NodeGraphicsItem(GraphicsObject):
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def __init__(self, node):
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#QtGui.QGraphicsItem.__init__(self)
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GraphicsObject.__init__(self)
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#QObjectWorkaround.__init__(self)
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#self.shadow = QtGui.QGraphicsDropShadowEffect()
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#self.shadow.setOffset(5,5)
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#self.shadow.setBlurRadius(10)
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#self.setGraphicsEffect(self.shadow)
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self.pen = fn.mkPen(0,0,0)
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self.selectPen = fn.mkPen(200,200,200,width=2)
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self.brush = fn.mkBrush(200, 200, 200, 150)
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self.hoverBrush = fn.mkBrush(200, 200, 200, 200)
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self.selectBrush = fn.mkBrush(200, 200, 255, 200)
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self.hovered = False
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self.node = node
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flags = self.ItemIsMovable | self.ItemIsSelectable | self.ItemIsFocusable |self.ItemSendsGeometryChanges
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#flags = self.ItemIsFocusable |self.ItemSendsGeometryChanges
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self.setFlags(flags)
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self.bounds = QtCore.QRectF(0, 0, 100, 100)
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self.nameItem = QtGui.QGraphicsTextItem(self.node.name(), self)
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self.nameItem.setDefaultTextColor(QtGui.QColor(50, 50, 50))
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self.nameItem.moveBy(self.bounds.width()/2. - self.nameItem.boundingRect().width()/2., 0)
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self.nameItem.setTextInteractionFlags(QtCore.Qt.TextEditorInteraction)
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self.updateTerminals()
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#self.setZValue(10)
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self.nameItem.focusOutEvent = self.labelFocusOut
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self.nameItem.keyPressEvent = self.labelKeyPress
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self.menu = None
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self.buildMenu()
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#self.node.sigTerminalRenamed.connect(self.updateActionMenu)
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#def setZValue(self, z):
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#for t, item in self.terminals.itervalues():
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#item.setZValue(z+1)
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#GraphicsObject.setZValue(self, z)
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def labelFocusOut(self, ev):
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QtGui.QGraphicsTextItem.focusOutEvent(self.nameItem, ev)
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self.labelChanged()
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def labelKeyPress(self, ev):
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if ev.key() == QtCore.Qt.Key_Enter or ev.key() == QtCore.Qt.Key_Return:
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self.labelChanged()
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else:
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QtGui.QGraphicsTextItem.keyPressEvent(self.nameItem, ev)
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def labelChanged(self):
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newName = str(self.nameItem.toPlainText())
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if newName != self.node.name():
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self.node.rename(newName)
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### re-center the label
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bounds = self.boundingRect()
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self.nameItem.setPos(bounds.width()/2. - self.nameItem.boundingRect().width()/2., 0)
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def setPen(self, *args, **kwargs):
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self.pen = fn.mkPen(*args, **kwargs)
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self.update()
|
|
|
|
def setBrush(self, brush):
|
|
self.brush = brush
|
|
self.update()
|
|
|
|
|
|
def updateTerminals(self):
|
|
bounds = self.bounds
|
|
self.terminals = {}
|
|
inp = self.node.inputs()
|
|
dy = bounds.height() / (len(inp)+1)
|
|
y = dy
|
|
for i, t in inp.items():
|
|
item = t.graphicsItem()
|
|
item.setParentItem(self)
|
|
#item.setZValue(self.zValue()+1)
|
|
br = self.bounds
|
|
item.setAnchor(0, y)
|
|
self.terminals[i] = (t, item)
|
|
y += dy
|
|
|
|
out = self.node.outputs()
|
|
dy = bounds.height() / (len(out)+1)
|
|
y = dy
|
|
for i, t in out.items():
|
|
item = t.graphicsItem()
|
|
item.setParentItem(self)
|
|
item.setZValue(self.zValue())
|
|
br = self.bounds
|
|
item.setAnchor(bounds.width(), y)
|
|
self.terminals[i] = (t, item)
|
|
y += dy
|
|
|
|
#self.buildMenu()
|
|
|
|
|
|
def boundingRect(self):
|
|
return self.bounds.adjusted(-5, -5, 5, 5)
|
|
|
|
def paint(self, p, *args):
|
|
|
|
p.setPen(self.pen)
|
|
if self.isSelected():
|
|
p.setPen(self.selectPen)
|
|
p.setBrush(self.selectBrush)
|
|
else:
|
|
p.setPen(self.pen)
|
|
if self.hovered:
|
|
p.setBrush(self.hoverBrush)
|
|
else:
|
|
p.setBrush(self.brush)
|
|
|
|
p.drawRect(self.bounds)
|
|
|
|
|
|
def mousePressEvent(self, ev):
|
|
ev.ignore()
|
|
|
|
|
|
def mouseClickEvent(self, ev):
|
|
#print "Node.mouseClickEvent called."
|
|
if int(ev.button()) == int(QtCore.Qt.LeftButton):
|
|
ev.accept()
|
|
#print " ev.button: left"
|
|
sel = self.isSelected()
|
|
#ret = QtGui.QGraphicsItem.mousePressEvent(self, ev)
|
|
self.setSelected(True)
|
|
if not sel and self.isSelected():
|
|
#self.setBrush(QtGui.QBrush(QtGui.QColor(200, 200, 255)))
|
|
#self.emit(QtCore.SIGNAL('selected'))
|
|
#self.scene().selectionChanged.emit() ## for some reason this doesn't seem to be happening automatically
|
|
self.update()
|
|
#return ret
|
|
|
|
elif int(ev.button()) == int(QtCore.Qt.RightButton):
|
|
#print " ev.button: right"
|
|
ev.accept()
|
|
#pos = ev.screenPos()
|
|
self.raiseContextMenu(ev)
|
|
#self.menu.popup(QtCore.QPoint(pos.x(), pos.y()))
|
|
|
|
def mouseDragEvent(self, ev):
|
|
#print "Node.mouseDrag"
|
|
if ev.button() == QtCore.Qt.LeftButton:
|
|
ev.accept()
|
|
self.setPos(self.pos()+self.mapToParent(ev.pos())-self.mapToParent(ev.lastPos()))
|
|
|
|
def hoverEvent(self, ev):
|
|
if not ev.isExit() and ev.acceptClicks(QtCore.Qt.LeftButton):
|
|
ev.acceptDrags(QtCore.Qt.LeftButton)
|
|
self.hovered = True
|
|
else:
|
|
self.hovered = False
|
|
self.update()
|
|
|
|
def keyPressEvent(self, ev):
|
|
if ev.key() == QtCore.Qt.Key_Delete or ev.key() == QtCore.Qt.Key_Backspace:
|
|
ev.accept()
|
|
if not self.node._allowRemove:
|
|
return
|
|
self.node.close()
|
|
else:
|
|
ev.ignore()
|
|
|
|
def itemChange(self, change, val):
|
|
if change == self.ItemPositionHasChanged:
|
|
for k, t in self.terminals.items():
|
|
t[1].nodeMoved()
|
|
return GraphicsObject.itemChange(self, change, val)
|
|
|
|
|
|
def getMenu(self):
|
|
return self.menu
|
|
|
|
def raiseContextMenu(self, ev):
|
|
menu = self.scene().addParentContextMenus(self, self.getMenu(), ev)
|
|
pos = ev.screenPos()
|
|
menu.popup(QtCore.QPoint(pos.x(), pos.y()))
|
|
|
|
def buildMenu(self):
|
|
self.menu = QtGui.QMenu()
|
|
self.menu.setTitle("Node")
|
|
a = self.menu.addAction("Add input", self.addInputFromMenu)
|
|
if not self.node._allowAddInput:
|
|
a.setEnabled(False)
|
|
a = self.menu.addAction("Add output", self.addOutputFromMenu)
|
|
if not self.node._allowAddOutput:
|
|
a.setEnabled(False)
|
|
a = self.menu.addAction("Remove node", self.node.close)
|
|
if not self.node._allowRemove:
|
|
a.setEnabled(False)
|
|
|
|
def addInputFromMenu(self): ## called when add input is clicked in context menu
|
|
self.node.addInput(renamable=True, removable=True, multiable=True)
|
|
|
|
def addOutputFromMenu(self): ## called when add output is clicked in context menu
|
|
self.node.addOutput(renamable=True, removable=True, multiable=False)
|
|
|