pyqtgraph/pyqtgraph/Transform3D.py

48 lines
1.7 KiB
Python

# -*- coding: utf-8 -*-
from .Qt import QtCore, QtGui
from . import functions as fn
from .Vector import Vector
import numpy as np
class Transform3D(QtGui.QMatrix4x4):
"""
Extension of QMatrix4x4 with some helpful methods added.
"""
def __init__(self, *args):
if len(args) == 1 and isinstance(args[0], (list, tuple, np.ndarray)):
args = [x for y in args[0] for x in y]
if len(args) != 16:
raise TypeError("Single argument to Transform3D must have 16 elements.")
QtGui.QMatrix4x4.__init__(self, *args)
def matrix(self, nd=3):
if nd == 3:
return np.array(self.copyDataTo()).reshape(4,4)
elif nd == 2:
m = np.array(self.copyDataTo()).reshape(4,4)
m[2] = m[3]
m[:,2] = m[:,3]
return m[:3,:3]
else:
raise Exception("Argument 'nd' must be 2 or 3")
def map(self, obj):
"""
Extends QMatrix4x4.map() to allow mapping (3, ...) arrays of coordinates
"""
if isinstance(obj, np.ndarray) and obj.shape[0] in (2,3):
if obj.ndim >= 2:
return fn.transformCoordinates(self, obj)
elif obj.ndim == 1:
v = QtGui.QMatrix4x4.map(self, Vector(obj))
return np.array([v.x(), v.y(), v.z()])[:obj.shape[0]]
elif isinstance(obj, (list, tuple)):
v = QtGui.QMatrix4x4.map(self, Vector(obj))
return type(obj)([v.x(), v.y(), v.z()])[:len(obj)]
else:
return QtGui.QMatrix4x4.map(self, obj)
def inverted(self):
inv, b = QtGui.QMatrix4x4.inverted(self)
return Transform3D(inv), b