pyqtgraph/opengl/MeshData.py
Luke Campagnola f6da6e2fd0 Added matplotlib exporter
Updates to MeshData class (this is still not tested)
2012-03-23 22:13:41 -04:00

125 lines
4.4 KiB
Python

class MeshData(object):
"""
Class for storing 3D mesh data. May contain:
- list of vertex locations
- list of edges
- list of triangles
- colors per vertex, edge, or tri
- normals per vertex or tri
"""
def __init__(self):
self.vertexes = []
self.edges = None
self.faces = []
self.vertexFaces = None ## maps vertex ID to a list of face IDs
self.vertexNormals = None
self.faceNormals = None
self.vertexColors = None
self.edgeColors = None
self.faceColors = None
def setFaces(self, faces, vertexes=None):
"""
Set the faces in this data set.
Data may be provided either as an Nx3x3 list of floats (9 float coordinate values per face)
*faces* = [ [(x, y, z), (x, y, z), (x, y, z)], ... ]
or as an Nx3 list of ints (vertex integers) AND an Mx3 list of floats (3 float coordinate values per vertex)
*faces* = [ (p1, p2, p3), ... ]
*vertexes* = [ (x, y, z), ... ]
"""
if vertexes is None:
self._setUnindexedFaces(self, faces)
else:
self._setIndexedFaces(self, faces)
def _setUnindexedFaces(self, faces):
verts = {}
self.faces = []
self.vertexes = []
self.vertexFaces = []
self.faceNormals = None
self.vertexNormals = None
for face in faces:
inds = []
for pt in face:
pt2 = tuple([int(x*1e14) for x in pt]) ## quantize to be sure that nearly-identical points will be merged
index = verts.get(pt2, None)
if index is None:
self.vertexes.append(tuple(pt))
self.vertexFaces.append([])
index = len(self.vertexes)-1
verts[pt2] = index
self.vertexFaces[index].append(face)
inds.append(index)
self.faces.append(tuple(inds))
def _setIndexedFaces(self, faces, vertexes):
self.vertexes = vertexes
self.faces = faces
self.edges = None
self.vertexFaces = None
self.faceNormals = None
self.vertexNormals = None
def getVertexFaces(self):
"""
Return list mapping each vertex index to a list of face indexes that use the vertex.
"""
if self.vertexFaces is None:
self.vertexFaces = [[]] * len(self.vertexes)
for i, face in enumerate(self.faces):
for ind in face:
if len(self.vertexFaces[ind]) == 0:
self.vertexFaces[ind] = [] ## need a unique/empty list to fill
self.vertexFaces[ind].append(i)
return self.vertexFaces
def getFaceNormals(self):
"""
Computes and stores normal of each face.
"""
if self.faceNormals is None:
self.faceNormals = []
for i, face in enumerate(self.faces):
## compute face normal
pts = [QtGui.QVector3D(*self.vertexes[vind]) for vind in face]
norm = QtGui.QVector3D.crossProduct(pts[1]-pts[0], pts[2]-pts[0])
self.faceNormals.append(norm)
return self.faceNormals
def getVertexNormals(self):
"""
Assigns each vertex the average of its connected face normals.
If face normals have not been computed yet, then generateFaceNormals will be called.
"""
if self.vertexNormals is None:
faceNorms = self.getFaceNormals()
vertFaces = self.getVertexFaces()
self.vertexNormals = []
for vindex in xrange(len(self.vertexes)):
norms = [faceNorms[findex] for findex in vertFaces[vindex]]
if len(norms) == 0:
norm = QtGui.QVector3D()
else:
norm = reduce(QtGui.QVector3D.__add__, facenorms) / float(len(norms))
self.vertexNormals.append(norm)
return self.vertexNormals
def reverseNormals(self):
"""
Reverses the direction of all normal vectors.
"""
pass
def generateEdgesFromFaces(self):
"""
Generate a set of edges by listing all the edges of faces and removing any duplicates.
Useful for displaying wireframe meshes.
"""
pass