lyx_mirror/src/LayoutFile.h

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// -*- C++ -*-
/**
* \file LayoutFile.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author Richard Heck (typedefs and such)
*
* Full author contact details are available in file CREDITS.
*/
#ifndef BASECLASSLIST_H
#define BASECLASSLIST_H
#include "LayoutModuleList.h"
#include "TextClass.h"
#include "support/strfwd.h"
#include <string>
#include <vector>
namespace lyx {
class Layout;
/// Index into LayoutFileList. Basically a 'strong typedef'.
class LayoutFileIndex {
public:
///
typedef std::string base_type;
///
LayoutFileIndex(base_type const & t) : data_(t) { }
///
operator base_type() const { return data_; }
///
bool empty() const { return data_.empty(); }
private:
base_type data_;
};
/// This class amounts to little more than a `strong typedef'.
///
/// A LayoutFile represents the layout information that is
/// contained in a *.layout file.
///
/// No document- (that is, Buffer-) specific information should
/// be placed in these objects. They are used as the basis for
/// constructing DocumentClass objects, which are what represent
/// the layout information associated with a Buffer. (This is also
/// a subclass of TextClass, implemented in TextClass.{h,cpp}.)
/// Buffer-specific information should therefore be placed in a
/// DocumentClass object.
///
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class LayoutFile : public TextClass {
public:
/// check whether the TeX class is available
bool isTeXClassAvailable() const { return tex_class_avail_; }
///
LayoutModuleList const & defaultModules() const
{ return default_modules_; }
///
LayoutModuleList const & providedModules() const
{ return provided_modules_; }
///
LayoutModuleList const & excludedModules() const
{ return excluded_modules_; }
private:
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/// noncopyable
LayoutFile(LayoutFile const &);
void operator=(LayoutFile const &);
/// Construct a layout with default values. Actual values loaded later.
explicit LayoutFile(std::string const & filename,
std::string const & className = std::string(),
std::string const & description = std::string(),
std::string const & prerequisites = std::string(),
std::string const & category = std::string(),
bool texclassavail = false);
/// The only class that should create a LayoutFile is
/// LayoutFileList, which calls the private constructor.
friend class LayoutFileList;
/// can't create empty LayoutFile
LayoutFile() {}
};
/// A list of base document classes (*.layout files).
/// This is a singleton class. The sole instance is accessed
/// via LayoutFileList::get()
class LayoutFileList {
public:
///
~LayoutFileList();
/// \return The sole instance of this class.
static LayoutFileList & get();
///
bool empty() const { return classmap_.empty(); }
///
bool haveClass(std::string const & classname) const;
/// Note that this will assert if we don't have classname, so
/// check via haveClass() first.
LayoutFile const & operator[](std::string const & classname) const;
/// Note that this will assert if we don't have classname, so
/// check via haveClass() first.
LayoutFile & operator[](std::string const & classname);
/// Read textclass list. Returns false if this fails.
bool read();
/// Clears the textclass so as to force it to be reloaded
void reset(LayoutFileIndex const & tc);
/// Add a default textclass with all standard layouts.
/// Note that this will over-write any information we may have
/// gotten from textclass.lst about this class.
LayoutFileIndex addEmptyClass(std::string const & textclass);
/// add a textclass from user local directory.
/// \return the identifier for the loaded file, or else an
/// empty string if no file was loaded.
LayoutFileIndex addLocalLayout(std::string const & textclass,
std::string const & path,
std::string const & oldpath = empty_string());
/// a list of the available classes
std::vector<LayoutFileIndex> classList() const;
///
bool load(std::string const & name, std::string const & buf_path);
private:
///
LayoutFileList() {}
///
typedef std::map<std::string, LayoutFile *> ClassMap;
/// noncopyable
LayoutFileList(LayoutFileList const &);
/// nonassignable
void operator=(LayoutFileList const &);
///
mutable ClassMap classmap_; //FIXME
};
///
LayoutFileIndex defaultBaseclass();
} // namespace lyx
#endif