lyx_mirror/src/mathed/array.C

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#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "array.h"
#include "math_iter.h"
#include "math_inset.h"
// Is this still needed? (Lgb)
static inline
void * my_memcpy(void * ps_in, void const * pt_in, size_t n)
{
char * ps = static_cast<char *>(ps_in);
char const * pt = static_cast<char const *>(pt_in);
while (n--) *ps++ = *pt++;
return ps_in;
}
MathedArray::MathedArray()
: bf_(1, '\0'), last_(0)
{}
MathedArray::~MathedArray()
{
// deep destruction
// let's leak for a while...
/*
MathedIter it;
it.SetData(this);
while (it.OK()) {
if (it.IsInset()) {
MathedInset * inset = it.GetInset();
delete inset;
}
it.Next();
}
*/
}
MathedArray::MathedArray(MathedArray const & array)
{
// this "implementation" is obviously wrong: MathedIter should be
// implemented by MathedArray (not the other way round) but I think
// getting the _interface_ of MathedArray right is more important right
// now (Andre')
// shallow copy
bf_ = array.bf_;
last_ = array.last_;
// deep copy
// we'll not yet get exeption safety
MathedIter it(this);
while (it.OK()) {
if (it.IsInset()) {
MathedInset * inset = it.GetInset();
inset = inset->Clone();
raw_pointer_insert(inset, it.getPos() + 1, sizeof(inset));
}
it.Next();
}
}
MathedArray & MathedArray::operator=(MathedArray const & array)
{
MathedArray tmp(array);
swap(tmp);
return *this;
}
void MathedArray::swap(MathedArray & array)
{
if (this != &array) {
bf_.swap(array.bf_);
std::swap(last_, array.last_);
}
}
MathedArray::iterator MathedArray::begin()
{
return bf_.begin();
}
MathedArray::iterator MathedArray::end()
{
return bf_.end();
}
MathedArray::const_iterator MathedArray::begin() const
{
return bf_.begin();
}
MathedArray::const_iterator MathedArray::end() const
{
return bf_.end();
}
int MathedArray::empty() const
{
return (last_ == 0);
}
int MathedArray::last() const
{
return last_;
}
void MathedArray::last(int l)
{
last_ = l;
}
void MathedArray::need_size(int needed)
{
if (needed >= static_cast<int>(bf_.size()))
resize(needed);
}
void MathedArray::resize(int newsize)
{
// still a bit smelly...
++newsize;
bf_.resize(newsize + 1);
if (last_ >= newsize)
last_ = newsize - 1;
bf_[last_] = 0;
}
void MathedArray::move(int p, int shift)
{
if (p <= last_) {
need_size(last_ + shift);
memmove(&bf_[p + shift], &bf_[p], last_ - p);
last_ += shift;
bf_[last_] = 0;
}
}
#if 0
void MathedArray::insert(MathedArray::iterator pos,
MathedArray::const_iterator beg,
MathedArray::const_iterator end)
{
bf_.insert(pos, beg, end);
last_ = bf_.size() - 1;
}
#else
void MathedArray::mergeF(MathedArray * a, int p, int dx)
{
my_memcpy(&bf_[p], &a->bf_[0], dx);
}
#endif
void MathedArray::raw_pointer_copy(MathedInset ** p, int pos) const
{
my_memcpy(p, &bf_[pos], sizeof(MathedInset*));
}
#if 0
void MathedArray::insertInset(int pos, MathedInset * p, int type)
{
//bf_.insert(pos, type);
InsetTable tmp(pos, p);
insetList_.push_back(tmp);
}
MathedInset * MathedArray::getInset(int pos)
{
InsetList::const_iterator cit = insetList_.begin();
InsetList::const_iterator end = insetList_.end();
for (; cit != end; ++cit) {
if ((*cit).pos == pos)
return (*cit).inset;
}
// not found
return 0;
// We would really like to throw an exception instead... (Lgb)
// throw inset_not_found();
}
#else
void MathedArray::raw_pointer_insert(void * p, int pos, int len)
{
my_memcpy(&bf_[pos], &p, len);
}
#endif
void MathedArray::strange_copy(MathedArray * dest, int dpos,
int spos, int len)
{
my_memcpy(&dest->bf_[dpos], &bf_[spos], len);
}
byte MathedArray::operator[](int i) const
{
return bf_[i];
}
byte & MathedArray::operator[](int i)
{
return bf_[i];
}