lyx_mirror/src/mathed/InsetMathCommand.cpp

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/**
* \file InsetMathCommand.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "InsetMathCommand.h"
#include "MathData.h"
#include "MathStream.h"
#include "DispatchResult.h"
#include <sstream>
using namespace std;
namespace lyx {
InsetMathCommand::InsetMathCommand(Buffer * buf, docstring const & name, bool needs_math_mode)
: InsetMathNest(buf, 2), name_(name), needs_math_mode_(needs_math_mode),
set_label_(false)
{
lock_ = true;
}
Inset * InsetMathCommand::clone() const
{
return new InsetMathCommand(*this);
}
void InsetMathCommand::metrics(MetricsInfo & mi, Dimension & dim) const
{
if (!set_label_) {
set_label_ = true;
button_.update(screenLabel(), true, false);
}
button_.metrics(mi, dim);
}
Inset * InsetMathCommand::editXY(Cursor & cur, int /*x*/, int /*y*/)
{
edit(cur, true);
return this;
}
void InsetMathCommand::draw(PainterInfo & pi, int x, int y) const
{
button_.draw(pi, x, y);
}
2020-12-26 19:04:36 +00:00
void InsetMathCommand::write(TeXMathStream & os) const
{
ModeSpecifier specifier(os, currentMode(), lockedMode(), asciiOnly());
MathEnsurer ensurer(os, needs_math_mode_);
os << '\\' << name_;
if (!cell(1).empty())
os << '[' << cell(1) << ']';
os << '{' << cell(0) << '}';
}
docstring const InsetMathCommand::screenLabel() const
{
return name_;
}
} // namespace lyx