lyx_mirror/src/insets/insetfloat.C

357 lines
9.2 KiB
C++
Raw Normal View History

/**
* \file insetfloat.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author J<EFBFBD>rgen Vigna
* \author Lars Gullik Bj<EFBFBD>nnes
*
* Full author contact details are available in file CREDITS
*/
#include <config.h>
#include "insetfloat.h"
#include "gettext.h"
#include "lyxfont.h"
#include "BufferView.h"
#include "lyxtext.h"
#include "insets/insettext.h"
#include "support/LOstream.h"
#include "support/lstrings.h"
#include "FloatList.h"
#include "LaTeXFeatures.h"
#include "debug.h"
#include "Floating.h"
#include "buffer.h"
#include "frontends/LyXView.h"
#include "frontends/Dialogs.h"
#include "lyxlex.h"
#include "iterators.h"
using std::ostream;
using std::endl;
// With this inset it will be possible to support the latex package
// float.sty, and I am sure that with this and some additional support
// classes we can support similar functionality in other formats
// (read DocBook).
// By using float.sty we will have the same handling for all floats, both
// for those already in existance (table and figure) and all user created
// ones<65>. So suddenly we give the users the possibility of creating new
// kinds of floats on the fly. (and with a uniform look)
//
// API to float.sty:
// \newfloat{type}{placement}{ext}[within]
// type - The "type" of the new class of floats, like program or
// algorithm. After the appropriate \newfloat, commands
// such as \begin{program} or \end{algorithm*} will be
// available.
// placement - The default placement for the given class of floats.
// They are like in standard LaTeX: t, b, p and h for top,
// bottom, page, and here, respectively. On top of that
// there is a new type, H, which does not really correspond
// to a float, since it means: put it "here" and nowhere else.
// Note, however that the H specifier is special and, because
// of implementation details cannot be used in the second
// argument of \newfloat.
// ext - The file name extension of an auxiliary file for the list
// of figures (or whatever). LaTeX writes the captions to
// this file.
// within - This (optional) argument determines whether floats of this
// class will be numbered within some sectional unit of the
// document. For example, if within is equal to chapter, the
// floats will be numbered within chapters.
// \floatstyle{style}
// style - plain, boxed, ruled
// \floatname{float}{floatname}
// float -
// floatname -
// \floatplacement{float}{placement}
// float -
// placement -
// \restylefloat{float}
// float -
// \listof{type}{title}
// title -
// <20> the algorithm float is defined using the float.sty package. Like this
// \floatstyle{ruled}
// \newfloat{algorithm}{htbp}{loa}[<sect>]
// \floatname{algorithm}{Algorithm}
//
// The intention is that floats should be definable from two places:
// - layout files
// - the "gui" (i.e. by the user)
//
// From layout files.
// This should only be done for floats defined in a documentclass and that
// does not need any additional packages. The two most known floats in this
// category is "table" and "figure". Floats defined in layout files are only
// stored in lyx files if the user modifies them.
//
// By the user.
// There should be a gui dialog (and also a collection of lyxfuncs) where
// the user can modify existing floats and/or create new ones.
//
// The individual floats will also have some settable
// variables: wide and placement.
//
// Lgb
namespace {
// this should not be hardcoded, but be part of the definition
// of the float (JMarc)
string const caplayout("Caption");
string floatname(string const & type, BufferParams const & bp)
{
FloatList const & floats = bp.getLyXTextClass().floats();
FloatList::const_iterator it = floats[type];
if (it == floats.end())
return type;
return _(it->second.name());
}
} // namespace anon
InsetFloat::InsetFloat(BufferParams const & bp, string const & type)
: InsetCollapsable(bp), wide_(false)
{
string lab(_("float: "));
lab += floatname(type, bp);
setLabel(lab);
LyXFont font(LyXFont::ALL_SANE);
font.decSize();
font.decSize();
font.setColor(LColor::collapsable);
setLabelFont(font);
floatType_ = type;
setInsetName(type);
LyXTextClass const & tclass = bp.getLyXTextClass();
if (tclass.hasLayout(caplayout))
inset.paragraph()->layout(tclass[caplayout]);
}
InsetFloat::InsetFloat(InsetFloat const & in, bool same_id)
: InsetCollapsable(in, same_id), floatType_(in.floatType_),
floatPlacement_(in.floatPlacement_), wide_(in.wide_)
{}
InsetFloat::~InsetFloat()
{
hideDialog();
}
void InsetFloat::write(Buffer const * buf, ostream & os) const
{
os << "Float " // getInsetName()
<< floatType_ << '\n';
if (!floatPlacement_.empty()) {
os << "placement " << floatPlacement_ << "\n";
}
if (wide_) {
os << "wide true\n";
} else {
os << "wide false\n";
}
InsetCollapsable::write(buf, os);
}
void InsetFloat::read(Buffer const * buf, LyXLex & lex)
{
if (lex.isOK()) {
lex.next();
string token = lex.getString();
if (token == "placement") {
lex.next();
floatPlacement_ = lex.getString();
} else {
// take countermeasures
lex.pushToken(token);
}
lex.next();
token = lex.getString();
if (token == "wide") {
lex.next();
string const tmptoken = lex.getString();
if (tmptoken == "true")
wide(true, buf->params);
else
wide(false, buf->params);
} else {
lyxerr << "InsetFloat::Read:: Missing wide!"
<< endl;
// take countermeasures
lex.pushToken(token);
}
}
InsetCollapsable::read(buf, lex);
}
void InsetFloat::validate(LaTeXFeatures & features) const
{
if (contains(placement(), "H")) {
features.require("float");
}
features.useFloat(floatType_);
InsetCollapsable::validate(features);
}
Inset * InsetFloat::clone(Buffer const &, bool same_id) const
{
return new InsetFloat(*const_cast<InsetFloat *>(this), same_id);
}
string const InsetFloat::editMessage() const
{
return _("Opened Float Inset");
}
int InsetFloat::latex(Buffer const * buf,
ostream & os, bool fragile, bool fp) const
{
FloatList const & floats = buf->params.getLyXTextClass().floats();
string const tmptype = (wide_ ? floatType_ + "*" : floatType_);
// Figure out the float placement to use.
// From lowest to highest:
// - float default placement
// - document wide default placement
// - specific float placement
string placement;
string const buf_placement = buf->params.float_placement;
string const def_placement = floats.defaultPlacement(floatType_);
if (!floatPlacement_.empty()
&& floatPlacement_ != def_placement) {
placement = floatPlacement_;
} else if (floatPlacement_.empty()
&& !buf_placement.empty()
&& buf_placement != def_placement) {
placement = buf_placement;
}
// The \n is used to force \begin{<floatname>} to appear in a new line.
// The % is needed to prevent two consecutive \n chars in the case
// when the current output line is empty.
os << "%\n\\begin{" << tmptype << '}';
// We only output placement if different from the def_placement.
if (!placement.empty()) {
os << '[' << placement << ']';
}
os << '\n';
int const i = inset.latex(buf, os, fragile, fp);
// The \n is used to force \end{<floatname>} to appear in a new line.
// In this case, we do not case if the current output line is empty.
os << "\n\\end{" << tmptype << "}\n";
return i + 4;
}
int InsetFloat::docbook(Buffer const * buf, ostream & os, bool mixcont) const
{
os << '<' << floatType_ << '>';
int const i = inset.docbook(buf, os, mixcont);
os << "</" << floatType_ << '>';
return i;
}
bool InsetFloat::insetAllowed(Inset::Code code) const
{
if (code == Inset::FLOAT_CODE)
return false;
if (inset.getLockingInset() != const_cast<InsetFloat *>(this))
return inset.insetAllowed(code);
if ((code == Inset::FOOT_CODE) || (code == Inset::MARGIN_CODE))
return false;
return true;
}
bool InsetFloat::showInsetDialog(BufferView * bv) const
{
if (!inset.showInsetDialog(bv)) {
bv->owner()->getDialogs().showFloat(const_cast<InsetFloat *>(this));
}
return true;
}
string const & InsetFloat::type() const
{
return floatType_;
}
void InsetFloat::placement(string const & p)
{
// FIX: Here we should only allow the placement to be set
// if a valid value.
floatPlacement_ = p;
}
string const & InsetFloat::placement() const
{
return floatPlacement_;
}
void InsetFloat::wide(bool w, BufferParams const & bp)
{
wide_ = w;
string lab(_("float:"));
lab += floatname(floatType_, bp);
if (wide_)
lab += '*';
setLabel(lab);
}
bool InsetFloat::wide() const
{
return wide_;
}
void InsetFloat::addToToc(toc::TocList & toclist, Buffer const * buf) const
{
ParIterator pit(inset.paragraph());
ParIterator end;
// Find a caption layout in one of the (child inset's) pars
for (; pit != end; ++pit) {
Paragraph * tmp = *pit;
if (tmp->layout()->name() == caplayout) {
string const name = floatname(type(), buf->params);
string const str =
tostr(toclist[name].size() + 1)
+ ". " + tmp->asString(buf, false);
toc::TocItem const item(tmp, 0 , str);
toclist[name].push_back(item);
}
}
}