lyx_mirror/src/mathed/math_inset.h

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// -*- C++ -*-
/**
* \file math_inset.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Andr<EFBFBD> P<EFBFBD>nitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef MATH_INSET_H
#define MATH_INSET_H
#include "insets/insetbase.h"
#include <string>
/**
Abstract base class for all math objects. A math insets is for use of the
math editor only, it isn't a general LyX inset. It's used to represent all
the math objects.
Math insets do not know there parents, a cursor position or things
like that. The are dumb object that are contained in other math insets
(MathNestInsets, in fact) thus forming a tree. The root of this tree is
always a MathHullInset, which provides an interface to the Outer World by
inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
*/
class OutputParams;
class MathArrayInset;
class MathAMSArrayInset;
class MathCharInset;
class MathDelimInset;
class MathFracInset;
class MathFontInset;
class MathGridInset;
class MathHullInset;
class MathMatrixInset;
class MathNestInset;
class MathParboxInset;
class MathScriptInset;
class MathStringInset;
class MathSpaceInset;
class MathSymbolInset;
class MathUnknownInset;
class RefInset;
class MathArray;
class MathAtom;
class NormalStream;
class OctaveStream;
class MapleStream;
class MaximaStream;
class MathematicaStream;
class MathMLStream;
class WriteStream;
class InfoStream;
class MathMacroTemplate;
class MathMacro;
class MathPosFinder;
class Dimension;
class LCursor;
class TextPainter;
class TextMetricsInfo;
class ReplaceData;
class MathInset : public InsetBase {
public:
/// identification as math inset
MathInset * asMathInset() { return this; }
/// this is overridden in math text insets (i.e. mbox)
bool inMathed() const { return true; }
/// substitutes macro arguments if necessary
virtual void substitute(MathMacro const & macro);
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
/// draw the object as text
virtual void drawT(TextPainter &, int x, int y) const;
/// return cell given its number
virtual MathArray & cell(idx_type);
/// return cell given its number
virtual MathArray const & cell(idx_type) const;
/// identifies certain types of insets
virtual MathAMSArrayInset * asAMSArrayInset() { return 0; }
virtual MathAMSArrayInset const * asAMSArrayInset() const { return 0; }
virtual MathArrayInset * asArrayInset() { return 0; }
virtual MathArrayInset const * asArrayInset() const { return 0; }
virtual MathCharInset const * asCharInset() const { return 0; }
virtual MathDelimInset * asDelimInset() { return 0; }
virtual MathDelimInset const * asDelimInset() const { return 0; }
virtual MathFracInset * asFracInset() { return 0; }
virtual MathFracInset const * asFracInset() const { return 0; }
virtual MathFontInset * asFontInset() { return 0; }
virtual MathFontInset const * asFontInset() const { return 0; }
virtual MathGridInset * asGridInset() { return 0; }
virtual MathGridInset const * asGridInset() const { return 0; }
virtual MathHullInset * asHullInset() { return 0; }
virtual MathHullInset const * asHullInset() const { return 0; }
virtual MathMacroTemplate * asMacroTemplate() { return 0; }
virtual MathMacroTemplate const * asMacroTemplate() const { return 0; }
virtual MathMatrixInset const * asMatrixInset() const { return 0; }
virtual MathNestInset * asNestInset() { return 0; }
virtual MathNestInset const * asNestInset() const { return 0; }
virtual MathParboxInset * asParboxInset() { return 0; }
virtual MathScriptInset * asScriptInset() { return 0; }
virtual MathScriptInset const * asScriptInset() const { return 0; }
virtual MathSpaceInset * asSpaceInset() { return 0; }
virtual MathSpaceInset const * asSpaceInset() const { return 0; }
virtual MathStringInset * asStringInset() { return 0; }
virtual MathStringInset const * asStringInset() const { return 0; }
virtual MathSymbolInset const * asSymbolInset() const { return 0; }
virtual MathUnknownInset * asUnknownInset() { return 0; }
virtual MathUnknownInset const * asUnknownInset() const { return 0; }
virtual RefInset * asRefInset() { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
/// is the a relational operator (used for splitting equations)
virtual bool isRelOp() const { return false; }
/// will this get written as a single block in {..}
virtual bool extraBraces() const { return false; }
/// return the content as char if the inset is able to do so
virtual char getChar() const { return 0; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
/// char char code if possible
virtual void handleFont(std::string const &) {}
/// replace things by other things
virtual void replace(ReplaceData &) {}
/// do we contain a given subsequence?
virtual bool contains(MathArray const &) const { return false; }
/// access to the lock (only nest array have one)
virtual bool lock() const { return false; }
/// access to the lock (only nest array have one)
virtual void lock(bool) {}
/// write LaTeX and Lyx code
virtual void write(WriteStream & os) const;
/// write normalized content
virtual void normalize(NormalStream &) const;
/// write content as something readable by Maple
virtual void maple(MapleStream &) const;
/// write content as something readable by Maxima
virtual void maxima(MaximaStream &) const;
/// write content as something readable by Mathematica
virtual void mathematica(MathematicaStream &) const;
/// write content as something resembling MathML
virtual void mathmlize(MathMLStream &) const;
/// write content as something readable by Octave
virtual void octave(OctaveStream &) const;
/// dump content to stderr for debugging
virtual void dump() const;
/// LyXInset stuff
virtual bool numberedType() const { return false; }
/// hull type
virtual std::string const & getType() const;
/// change type
virtual void mutate(std::string const &) {}
/// usually the latex name
virtual std::string name() const;
};
std::ostream & operator<<(std::ostream &, MathAtom const &);
// initialize math
void initMath();
#endif