lyx_mirror/src/insets/insettabular.h

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// -*- C++ -*-
/**
* \file insettabular.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author J<EFBFBD>rgen Vigna
*
* Full author contact details are available in file CREDITS.
*/
// This is the rewrite of the tabular (table) support.
// It will probably be a lot of work.
// One first goal could be to make the inset read the old table format
// and just output it again... no viewing at all.
// When making the internal structure of tabular support I really think
// that STL containers should be used. This will separate the container from
// the rest of the code, which is a good thing.
// Ideally the tabular support should do as the mathed and use
// LaTeX in the .lyx file too.
// Things to think of when desingning the new tabular support:
// - color support (colortbl, color)
// - decimal alignment (dcloumn)
// - custom lines (hhline)
// - rotation
// - multicolumn
// - multirow
// - column styles
// This is what I have written about tabular support in the LyX3-Tasks file:
//
// o rewrite of table code. Should probably be written as some
// kind of an inset. At least get the code out of the kernel.
// - colortbl -multirow
// - hhline -multicolumn
// - dcolumn
// o enhance longtable support
// Lgb
#ifndef INSETTABULAR_H
#define INSETTABULAR_H
#include "inset.h"
#include "tabular.h"
#include "frontends/mouse_state.h"
class FuncStatus;
class LyXLex;
class Painter;
class BufferView;
class Buffer;
class BufferParams;
class Paragraph;
class CursorSlice;
class InsetTabular : public UpdatableInset {
public:
///
InsetTabular(Buffer const &, int rows = 1, int columns = 1);
///
InsetTabular(InsetTabular const &);
///
~InsetTabular();
///
virtual std::auto_ptr<InsetBase> clone() const;
///
void read(Buffer const &, LyXLex &);
///
void write(Buffer const &, std::ostream &) const;
///
void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
std::string const editMessage() const;
///
void updateLocal(LCursor & cur) const;
///
bool insetAllowed(InsetOld::Code) const { return true; }
///
bool isTextInset() const { return true; }
/** returns true if, when outputing LaTeX, font changes should
be closed before generating this inset. This is needed for
insets that may contain several paragraphs */
bool noFontChange() const { return true; }
///
bool display() const { return tabular.isLongTabular(); }
///
int latex(Buffer const &, std::ostream &,
OutputParams const &) const;
///
int plaintext(Buffer const &, std::ostream &,
OutputParams const &) const;
///
int linuxdoc(Buffer const &, std::ostream &,
OutputParams const &) const;
///
int docbook(Buffer const &, std::ostream &,
OutputParams const &) const;
///
void validate(LaTeXFeatures & features) const;
///
InsetOld::Code lyxCode() const { return InsetOld::TABULAR_CODE; }
/// get the absolute screen x,y of the cursor
void getCursorPos(CursorSlice const & cur, int & x, int & y) const;
///
bool tabularFeatures(LCursor & cur, std::string const & what);
///
void tabularFeatures(LCursor & cur, LyXTabular::Feature feature,
std::string const & val = std::string());
///
void openLayoutDialog(BufferView *) const;
///
bool showInsetDialog(BufferView *) const;
///
FuncStatus getStatus(std::string const & argument, int cell) const;
/// Appends \c list with all labels found within this inset.
void getLabelList(Buffer const &, std::vector<std::string> & list) const;
///
int numParagraphs() const;
///
LyXText * getText(int) const;
///
void markErased();
// this should return true if we have a "normal" cell, otherwise true.
// "normal" means without width set!
bool forceDefaultParagraphs(InsetBase const * in) const;
///
void addPreview(lyx::graphics::PreviewLoader &) const;
/// are some cells selected ?
bool hasSelection() const { return has_selection; }
///
Buffer const & buffer() const;
/// set the owning buffer
void buffer(Buffer * buf);
/// lock cell with given index
void edit(LCursor & cur, bool left);
///
InsetBase * editXY(LCursor & cur, int x, int y);
/// can we go further down on mouse click?
bool descendable() const { return true; }
//
// Public structures and variables
///
mutable LyXTabular tabular;
protected:
///
DispatchResult priv_dispatch(LCursor & cur, FuncRequest const & cmd);
private:
///
void lfunMousePress(LCursor & cur, FuncRequest const & cmd);
///
void lfunMouseRelease(LCursor & cur, FuncRequest const & cmd);
///
void lfunMouseMotion(LCursor & cur, FuncRequest const & cmd);
///
void calculate_dimensions_of_cells(MetricsInfo & mi) const;
///
void drawCellLines(Painter &, int x, int baseline,
int row, int cell) const;
///
void drawCellSelection(Painter &, int x, int baseline,
int row, int column, int cell) const;
///
void setPos(LCursor & cur, int x, int y) const;
///
bool moveRight(LCursor & cur);
///
bool moveLeft(LCursor & cur);
///
bool moveUp(LCursor & cur);
///
bool moveDown(LCursor & cur);
///
bool moveRightLock(LCursor & cur);
///
bool moveLeftLock(LCursor & cur);
///
bool moveUpLock(LCursor & cur);
///
bool moveDownLock(LCursor & cur);
///
bool moveNextCell(LCursor & cur);
///
bool movePrevCell(LCursor & cur);
///
int getCellXPos(int cell) const;
///
void resetPos(LCursor & cur) const;
///
void removeTabularRow();
///
void clearSelection() const;
///
void setSelection(int start, int end) const;
///
void activateCellInset(LCursor &, int cell, int x, int y);
///
void activateCellInset(LCursor &, int cell, bool behind);
///
bool hasPasteBuffer() const;
///
bool copySelection(BufferView &);
///
bool pasteSelection(BufferView &);
///
bool cutSelection(BufferParams const & bp);
///
bool isRightToLeft(LCursor & cur);
///
void getSelection(int cell,
int & scol, int & ecol, int & srow, int & erow) const;
///
bool insertAsciiString(BufferView &, std::string const & buf, bool usePaste);
//
// Private structures and variables
///
Buffer const * buffer_;
///
mutable int cursorx_;
///
mutable int cursory_;
/// true if a set of cells are selected
mutable bool has_selection;
/// the starting cell selection nr
mutable int sel_cell_start;
/// the ending cell selection nr
mutable int sel_cell_end;
///
mutable int first_visible_cell;
///
mutable int in_reset_pos;
/// tablemode == true means we operate on the table as such,
// i.e. select cells instead of characters in a cell etc.
// tablemode == false directs most LFUN handling to the 'current' cell.
mutable bool tablemode;
};
#include "mailinset.h"
class InsetTabularMailer : public MailInset {
public:
///
InsetTabularMailer(InsetTabular const & inset);
///
virtual InsetBase & inset() const { return inset_; }
///
virtual std::string const & name() const { return name_; }
///
virtual std::string const inset2string(Buffer const &) const;
/// Returns the active cell if successful, else -1.
static int string2params(std::string const &, InsetTabular &);
///
static std::string const params2string(InsetTabular const &);
private:
///
static std::string const name_;
///
InsetTabular & inset_;
};
std::string const featureAsString(LyXTabular::Feature feature);
#endif