lyx_mirror/src/mathed/math_inset.h

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// -*- C++ -*-
/*
* File: math_inset.h
* Purpose: Declaration of insets for mathed
* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
* Created: January 1996
* Description: Math paragraph and objects for a WYSIWYG math editor.
*
* Dependencies: Xlib, XForms
*
* Copyright: 1996, 1997 Alejandro Aguilar Sierra
*
* Version: 0.8beta, Math & Lyx project.
*
* You are free to use and modify this code under the terms of
* the GNU General Public Licence version 2 or later.
*/
// Note: These math insets are internal to Math and are not derived
// from lyx inset.
#ifndef MATH_INSET_H
#define MATH_INSET_H
#include <config.h>
#ifdef __GNUG__
#pragma interface
#endif
#include "LString.h"
#include "frontends/mouse_state.h"
#include "math_data.h"
/**
Abstract base class for all math objects. A math insets is for use of the
math editor only, it isn't a general LyX inset. It's used to represent all
the math objects.
Math insets do not know there parents, a cursor position or things
like that. The are dumb object that are contained in other math insets
(mathNestInsets, in fact) thus forming a tree. The root of this tree is
always a mathHullInset, which provides an interface to the Outer World by
inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
*/
class MathArrayInset;
class MathAMSArrayInset;
class MathCharInset;
class MathDelimInset;
class MathGridInset;
class MathFracInset;
class MathHullInset;
class MathMatrixInset;
class MathNestInset;
class MathParboxInset;
class MathScriptInset;
class MathStringInset;
class MathSpaceInset;
class MathSymbolInset;
class MathUnknownInset;
class InsetRef;
class NormalStream;
class OctaveStream;
class MapleStream;
class MathematicaStream;
class MathMLStream;
class WriteStream;
class InfoStream;
class MathArray;
class LaTeXFeatures;
class BufferView;
class UpdatableInset;
class MathMacroTemplate;
class MathPosFinder;
class Dimension;
class FuncRequest;
class MathInset {
public:
/// short of anything else reasonable
typedef MathArray::size_type size_type;
/// type for cursor positions differences within a cell
typedef MathArray::difference_type difference_type;
/// type for cursor positions within a cell
typedef MathArray::size_type pos_type;
/// type for cell indices
typedef size_type idx_type;
/// type for row numbers
typedef size_type row_type;
/// type for column numbers
typedef size_type col_type;
/// our members behave nicely...
MathInset() {}
/// the virtual base destructor
virtual ~MathInset() {}
/// reproduce itself
virtual MathInset * clone() const = 0;
/// substitutes macro arguments if necessary
virtual void substitute(MathMacro const & macro);
/// compute the size of the object, sets ascend_, descend_ and width_
// updates the (xo,yo)-caches of all contained cells
virtual void metrics(MathMetricsInfo & mi) const;
/// draw the object
virtual void draw(MathPainterInfo & pi, int x, int y) const;
/// draw selection between two positions
virtual void drawSelection(MathPainterInfo & pi,
idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
/// the ascent of the inset above the baseline
/// compute the size of the object for text based drawing
virtual void metricsT(TextMetricsInfo const & st) const;
/// draw the object as text
virtual void drawT(TextPainter &, int x, int y) const;
/// the ascent of the inset above the baseline
virtual int ascent() const { return 1; }
/// the descent of the inset below the baseline
virtual int descent() const { return 1; }
/// total width
virtual int width() const { return 2; }
/// all in one batch
virtual Dimension dimensions() const;
/// total height (== ascent + descent)
virtual int height() const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(idx_type & idx, pos_type & pos, bool up,
int targetx) const;
/// The left key
virtual bool idxLeft(idx_type & idx, pos_type & pos) const;
/// The right key
virtual bool idxRight(idx_type & idx, pos_type & pos) const;
/// Move one physical cell up
virtual bool idxNext(idx_type & idx, pos_type & pos) const;
/// Move one physical cell down
virtual bool idxPrev(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press home?
virtual bool idxHome(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press end?
virtual bool idxEnd(idx_type & idx, pos_type & pos) const;
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
// returns list of cell indices that are "between" from and to for
// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// the number of nested cells this inset owns
virtual idx_type nargs() const;
/// return cell given its number
virtual MathArray & cell(idx_type);
/// return cell given its number
virtual MathArray const & cell(idx_type) const;
/// the number of columns of this inset if it is grid-like
virtual col_type ncols() const { return 1; }
/// the number of rows of this inset if it is grid-like
virtual row_type nrows() const { return 1; }
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell idex corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
virtual int cellYOffset(idx_type) const { return 0; }
/// can we enter this cell?
virtual bool validCell(idx_type) const { return true; }
/// get coordinates
virtual void getPos(idx_type idx, pos_type pos, int & x, int & y) const;
/// identifies certain types of insets
virtual MathAMSArrayInset * asAMSArrayInset() { return 0; }
virtual MathAMSArrayInset const * asAMSArrayInset() const { return 0; }
virtual MathArrayInset * asArrayInset() { return 0; }
virtual MathArrayInset const * asArrayInset() const { return 0; }
virtual MathCharInset const * asCharInset() const { return 0; }
virtual MathDelimInset * asDelimInset() { return 0; }
virtual MathDelimInset const * asDelimInset() const { return 0; }
virtual MathFracInset * asFracInset() { return 0; }
virtual MathFracInset const * asFracInset() const { return 0; }
virtual MathGridInset * asGridInset() { return 0; }
virtual MathGridInset const * asGridInset() const { return 0; }
virtual MathHullInset * asHullInset() { return 0; }
virtual MathHullInset const * asHullInset() const { return 0; }
virtual MathMacroTemplate * asMacroTemplate() { return 0; }
virtual MathMacroTemplate const * asMacroTemplate() const { return 0; }
virtual MathMatrixInset const * asMatrixInset() const { return 0; }
virtual MathNestInset * asNestInset() { return 0; }
virtual MathNestInset const * asNestInset() const { return 0; }
virtual MathParboxInset * asParboxInset() { return 0; }
virtual MathScriptInset * asScriptInset() { return 0; }
virtual MathScriptInset const * asScriptInset() const { return 0; }
virtual MathSpaceInset * asSpaceInset() { return 0; }
virtual MathSpaceInset const * asSpaceInset() const { return 0; }
virtual MathStringInset * asStringInset() { return 0; }
virtual MathStringInset const * asStringInset() const { return 0; }
virtual MathSymbolInset const * asSymbolInset() const { return 0; }
virtual MathUnknownInset * asUnknownInset() { return 0; }
virtual MathUnknownInset const * asUnknownInset() const { return 0; }
virtual InsetRef * asInsetRef() { return 0; }
/// identifies things that can get scripts
virtual bool isScriptable() const { return false; }
/// thing that can be moved into
virtual bool isActive() const { return nargs() > 0; }
/// is the a relational operator (used for splitting equations)
virtual bool isRelOp() const { return false; }
/// -1: text mode, 1: math mode, 0 undecided
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE, VERBATIM_MODE};
/// Dispatch result codes, see inset/inset.h
enum result_type {
UNDISPATCHED = 0, DISPATCHED, DISPATCHED_NOUPDATE,
FINISHED, FINISHED_RIGHT, FINISHED_UP, FINISHED_DOWN,
DISPATCHED_POP
};
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// will this get written as a single block in {..}
virtual bool extraBraces() const { return false; }
/// return the content as char if the inset is able to do so
virtual char getChar() const { return 0; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
///
virtual void edit(BufferView *, int, int, mouse_button::state) {}
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// char char code if possible
virtual void handleFont(string const &) {}
/// is this inset equal to a given other inset?
virtual bool match(MathAtom const &) const { return false; }
/// replace things by other things
virtual void replace(ReplaceData &) {}
/// do we contain a given subsequence?
virtual bool contains(MathArray const &) const { return false; }
/// access to the lock (only nest array have one)
virtual bool lock() const { return false; }
/// access to the lock (only nest array have one)
virtual void lock(bool) {}
/// get notification when the cursor leaves this inset
virtual void notifyCursorLeaves() {}
/// write LaTeX and Lyx code
virtual void write(WriteStream & os) const;
/// write normalized content
virtual void normalize(NormalStream &) const;
/// write content as something readable by Maple
virtual void maplize(MapleStream &) const;
/// write content as something readable by Mathematica
virtual void mathematicize(MathematicaStream &) const;
/// write content as something resembling MathML
virtual void mathmlize(MathMLStream &) const;
/// write content as something readable by Octave
virtual void octavize(OctaveStream &) const;
/// describe content
virtual void infoize(std::ostream &) const {}
/// plain ascii output
virtual int ascii(std::ostream & os, int) const;
/// linuxdoc output
virtual int linuxdoc(std::ostream & os) const;
/// docbook output
virtual int docbook(std::ostream & os, bool) const;
/// dump content to stderr for debugging
virtual void dump() const;
/// local dispatcher
virtual result_type dispatch
(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
/// LyXInset stuff
/// write labels into a list
virtual void getLabelList(std::vector<string> &) const {}
/// LyXInset stuff
virtual bool numberedType() const { return false; }
/// hull type
virtual string const & getType() const;
/// change type
virtual void mutate(string const &) {}
/// how is the inset called in the .lyx file?
virtual string fileInsetLabel() const { return "Formula"; }
/// usually the latex name
virtual string name() const;
};
std::ostream & operator<<(std::ostream &, MathAtom const &);
string asString(MathArray const & ar);
MathArray asArray(string const & str);
void initMath();
/// here to ssave a few includes in the insets
class Dialogs;
class LyXFunc;
Dialogs & getDialogs();
LyXFunc & getLyXFunc();
#endif