lyx_mirror/src/FloatList.C

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#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "FloatList.h"
FloatList::FloatList()
{
// Insert the latex builtin float-types
// table
Floating table("table", "htbp", "lot", "", "plain", "Table", true);
list[table.type()] = table;
// figure
Floating figure("figure", "htbp", "lof", "", "plain", "Figure", true);
list[figure.type()] = figure;
// And we add algorithm too since LyX has
// supported that for a long time,
// but support for this should probably be moved to a layout file.
Floating algorithm("algorithm", "htbp", "loa",
"", "ruled", "Algorithm");
list[algorithm.type()] = algorithm;
}
FloatList::const_iterator FloatList::begin() const
{
return list.begin();
}
FloatList::const_iterator FloatList::end() const
{
return list.end();
}
void FloatList::newFloat(Floating const & fl)
{
list[fl.type()] = fl;
}
string const FloatList::defaultPlacement(string const & t) const
{
List::const_iterator cit = list.find(t);
if (cit != list.end())
return (*cit).second.placement();
return string();
}
bool FloatList::typeExist(string const & t) const
{
List::const_iterator cit = list.find(t);
return cit != list.end();
}
Floating const & FloatList::getType(string const & t) const
{
// I wish we could use exceptions
List::const_iterator cit = list.find(t);
if (cit != list.end())
return (*cit).second;
#ifdef HAVE_EXCEPTIONS
throw UnknownFloatType(t);
#else
static Floating empty_float;
return empty_float;
#endif
}
FloatList::const_iterator FloatList::operator[](string const & t) const
{
return list.find(t);
}
// The global floatlist
FloatList floatList;