lyx_mirror/src/frontends/qt4/GuiCharacter.cpp

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/**
* \file GuiCharacter.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
* \author Edwin Leuven
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiCharacter.h"
#include "qt_helpers.h"
#include "Font.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "FuncRequest.h"
#include "Language.h"
#include <QCloseEvent>
using namespace std;
namespace lyx {
namespace frontend {
static vector<ShapePair> const getShapeData()
{
vector<ShapePair> shape(6);
ShapePair pr;
pr.first = qt_("No change");
pr.second = IGNORE_SHAPE;
shape[0] = pr;
pr.first = qt_("Upright");
pr.second = UP_SHAPE;
shape[1] = pr;
pr.first = qt_("Italic");
pr.second = ITALIC_SHAPE;
shape[2] = pr;
pr.first = qt_("Slanted");
pr.second = SLANTED_SHAPE;
shape[3] = pr;
pr.first = qt_("Small Caps");
pr.second = SMALLCAPS_SHAPE;
shape[4] = pr;
pr.first = qt_("Reset");
pr.second = INHERIT_SHAPE;
shape[5] = pr;
return shape;
}
static vector<SizePair> const getSizeData()
{
vector<SizePair> size(14);
SizePair pr;
pr.first = qt_("No change");
pr.second = FONT_SIZE_IGNORE;
size[0] = pr;
pr.first = qt_("Tiny");
pr.second = FONT_SIZE_TINY;
size[1] = pr;
pr.first = qt_("Smallest");
pr.second = FONT_SIZE_SCRIPT;
size[2] = pr;
pr.first = qt_("Smaller");
pr.second = FONT_SIZE_FOOTNOTE;
size[3] = pr;
pr.first = qt_("Small");
pr.second = FONT_SIZE_SMALL;
size[4] = pr;
pr.first = qt_("Normal");
pr.second = FONT_SIZE_NORMAL;
size[5] = pr;
pr.first = qt_("Large");
pr.second = FONT_SIZE_LARGE;
size[6] = pr;
pr.first = qt_("Larger");
pr.second = FONT_SIZE_LARGER;
size[7] = pr;
pr.first = qt_("Largest");
pr.second = FONT_SIZE_LARGEST;
size[8] = pr;
pr.first = qt_("Huge");
pr.second = FONT_SIZE_HUGE;
size[9] = pr;
pr.first = qt_("Huger");
pr.second = FONT_SIZE_HUGER;
size[10] = pr;
pr.first = qt_("Increase");
pr.second = FONT_SIZE_INCREASE;
size[11] = pr;
pr.first = qt_("Decrease");
pr.second = FONT_SIZE_DECREASE;
size[12] = pr;
pr.first = qt_("Reset");
pr.second = FONT_SIZE_INHERIT;
size[13] = pr;
return size;
}
static vector<BarPair> const getBarData()
{
vector<BarPair> bar(5);
BarPair pr;
pr.first = qt_("No change");
pr.second = IGNORE;
bar[0] = pr;
pr.first = qt_("Emph");
pr.second = EMPH_TOGGLE;
bar[1] = pr;
pr.first = qt_("Underbar");
pr.second = UNDERBAR_TOGGLE;
bar[2] = pr;
pr.first = qt_("Noun");
pr.second = NOUN_TOGGLE;
bar[3] = pr;
pr.first = qt_("Reset");
pr.second = INHERIT;
bar[4] = pr;
return bar;
}
static vector<ColorPair> const getColorData()
{
vector<ColorPair> color(11);
ColorPair pr;
pr.first = qt_("No change");
pr.second = Color_ignore;
color[0] = pr;
pr.first = qt_("No color");
pr.second = Color_none;
color[1] = pr;
pr.first = qt_("Black");
pr.second = Color_black;
color[2] = pr;
pr.first = qt_("White");
pr.second = Color_white;
color[3] = pr;
pr.first = qt_("Red");
pr.second = Color_red;
color[4] = pr;
pr.first = qt_("Green");
pr.second = Color_green;
color[5] = pr;
pr.first = qt_("Blue");
pr.second = Color_blue;
color[6] = pr;
pr.first = qt_("Cyan");
pr.second = Color_cyan;
color[7] = pr;
pr.first = qt_("Magenta");
pr.second = Color_magenta;
color[8] = pr;
pr.first = qt_("Yellow");
pr.second = Color_yellow;
color[9] = pr;
pr.first = qt_("Reset");
pr.second = Color_inherit;
color[10] = pr;
return color;
}
static vector<SeriesPair> const getSeriesData()
{
vector<SeriesPair> series(4);
SeriesPair pr;
pr.first = qt_("No change");
pr.second = IGNORE_SERIES;
series[0] = pr;
pr.first = qt_("Medium");
pr.second = MEDIUM_SERIES;
series[1] = pr;
pr.first = qt_("Bold");
pr.second = BOLD_SERIES;
series[2] = pr;
pr.first = qt_("Reset");
pr.second = INHERIT_SERIES;
series[3] = pr;
return series;
}
static vector<FamilyPair> const getFamilyData()
{
vector<FamilyPair> family(5);
FamilyPair pr;
pr.first = qt_("No change");
pr.second = IGNORE_FAMILY;
family[0] = pr;
pr.first = qt_("Roman");
pr.second = ROMAN_FAMILY;
family[1] = pr;
pr.first = qt_("Sans Serif");
pr.second = SANS_FAMILY;
family[2] = pr;
pr.first = qt_("Typewriter");
pr.second = TYPEWRITER_FAMILY;
family[3] = pr;
pr.first = qt_("Reset");
pr.second = INHERIT_FAMILY;
family[4] = pr;
return family;
}
GuiCharacter::GuiCharacter(GuiView & lv)
: GuiDialog(lv, "character"), font_(ignore_font),
toggleall_(false), reset_lang_(false)
{
setupUi(this);
setViewTitle(_("Text Style"));
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
family = getFamilyData();
series = getSeriesData();
shape = getShapeData();
size = getSizeData();
bar = getBarData();
color = getColorData();
language = getLanguageData(true);
for (vector<FamilyPair>::const_iterator cit = family.begin();
cit != family.end(); ++cit) {
familyCO->addItem(cit->first);
}
for (vector<SeriesPair>::const_iterator cit = series.begin();
cit != series.end(); ++cit) {
seriesCO->addItem(cit->first);
}
for (vector<ShapePair>::const_iterator cit = shape.begin();
cit != shape.end(); ++cit) {
shapeCO->addItem(cit->first);
}
for (vector<SizePair>::const_iterator cit = size.begin();
cit != size.end(); ++cit) {
sizeCO->addItem(cit->first);
}
for (vector<BarPair>::const_iterator cit = bar.begin();
cit != bar.end(); ++cit) {
miscCO->addItem(cit->first);
}
for (vector<ColorPair>::const_iterator cit = color.begin();
cit != color.end(); ++cit) {
colorCO->addItem(cit->first);
}
for (vector<LanguagePair>::const_iterator cit = language.begin();
cit != language.end(); ++cit) {
langCO->addItem(toqstr(cit->first));
}
bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(shapeCO);
bc().addReadOnly(miscCO);
bc().addReadOnly(langCO);
bc().addReadOnly(colorCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// qt resizes the comboboxes only after show(), so ...
QDialog::show();
#endif
}
void GuiCharacter::change_adaptor()
{
changed();
if (!autoapplyCB->isChecked())
return;
// to be really good here, we should set the combos to the values of
// the current text, and make it appear as "no change" if the values
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
familyCO->setCurrentIndex(0);
seriesCO->setCurrentIndex(0);
sizeCO->setCurrentIndex(0);
shapeCO->setCurrentIndex(0);
miscCO->setCurrentIndex(0);
langCO->setCurrentIndex(0);
colorCO->setCurrentIndex(0);
}
void GuiCharacter::closeEvent(QCloseEvent * e)
{
slotClose();
GuiDialog::closeEvent(e);
}
template<class A, class B>
static int findPos2nd(vector<std::pair<A, B> > const & vec, B const & val)
{
typedef typename vector<std::pair<A, B> >::const_iterator
const_iterator;
for (const_iterator cit = vec.begin(); cit != vec.end(); ++cit)
if (cit->second == val)
return int(cit - vec.begin());
return 0;
}
void GuiCharacter::updateContents()
{
familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
colorCO->setCurrentIndex(findPos2nd(color, getColor()));
langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
toggleallCB->setChecked(toggleall_);
}
void GuiCharacter::applyView()
{
setFamily(family[familyCO->currentIndex()].second);
setSeries(series[seriesCO->currentIndex()].second);
setShape(shape[shapeCO->currentIndex()].second);
setSize(size[sizeCO->currentIndex()].second);
setBar(bar[miscCO->currentIndex()].second);
setColor(color[colorCO->currentIndex()].second);
setLanguage(language[langCO->currentIndex()].second);
toggleall_ = toggleallCB->isChecked();
}
bool GuiCharacter::initialiseParams(string const &)
{
// so that the user can press Ok
if (getFamily() != IGNORE_FAMILY
|| getSeries() != IGNORE_SERIES
|| getShape() != IGNORE_SHAPE
|| getSize() != FONT_SIZE_IGNORE
|| getBar() != IGNORE
|| getColor() != Color_ignore
|| font_.language() != ignore_language)
setButtonsValid(true);
return true;
}
void GuiCharacter::dispatchParams()
{
dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
}
FontFamily GuiCharacter::getFamily() const
{
return font_.fontInfo().family();
}
void GuiCharacter::setFamily(FontFamily val)
{
font_.fontInfo().setFamily(val);
}
FontSeries GuiCharacter::getSeries() const
{
return font_.fontInfo().series();
}
void GuiCharacter::setSeries(FontSeries val)
{
font_.fontInfo().setSeries(val);
}
FontShape GuiCharacter::getShape() const
{
return font_.fontInfo().shape();
}
void GuiCharacter::setShape(FontShape val)
{
font_.fontInfo().setShape(val);
}
FontSize GuiCharacter::getSize() const
{
return font_.fontInfo().size();
}
void GuiCharacter::setSize(FontSize val)
{
font_.fontInfo().setSize(val);
}
FontState GuiCharacter::getBar() const
{
if (font_.fontInfo().emph() == FONT_TOGGLE)
return EMPH_TOGGLE;
if (font_.fontInfo().underbar() == FONT_TOGGLE)
return UNDERBAR_TOGGLE;
if (font_.fontInfo().noun() == FONT_TOGGLE)
return NOUN_TOGGLE;
if (font_.fontInfo().emph() == FONT_IGNORE
&& font_.fontInfo().underbar() == FONT_IGNORE
&& font_.fontInfo().noun() == FONT_IGNORE)
return IGNORE;
return INHERIT;
}
void GuiCharacter::setBar(FontState val)
{
switch (val) {
case IGNORE:
font_.fontInfo().setEmph(FONT_IGNORE);
font_.fontInfo().setUnderbar(FONT_IGNORE);
font_.fontInfo().setNoun(FONT_IGNORE);
break;
case EMPH_TOGGLE:
font_.fontInfo().setEmph(FONT_TOGGLE);
break;
case UNDERBAR_TOGGLE:
font_.fontInfo().setUnderbar(FONT_TOGGLE);
break;
case NOUN_TOGGLE:
font_.fontInfo().setNoun(FONT_TOGGLE);
break;
case INHERIT:
font_.fontInfo().setEmph(FONT_INHERIT);
font_.fontInfo().setUnderbar(FONT_INHERIT);
font_.fontInfo().setNoun(FONT_INHERIT);
break;
}
}
ColorCode GuiCharacter::getColor() const
{
return font_.fontInfo().color();
}
void GuiCharacter::setColor(ColorCode val)
{
switch (val) {
case Color_ignore:
case Color_none:
case Color_black:
case Color_white:
case Color_red:
case Color_green:
case Color_blue:
case Color_cyan:
case Color_magenta:
case Color_yellow:
case Color_inherit:
font_.fontInfo().setColor(val);
break;
default:
break;
}
}
string GuiCharacter::getLanguage() const
{
if (reset_lang_)
return "reset";
if (font_.language())
return font_.language()->lang();
return "ignore";
}
void GuiCharacter::setLanguage(string const & val)
{
if (val == "ignore")
font_.setLanguage(ignore_language);
else if (val == "reset") {
reset_lang_ = true;
// Ignored in getLanguage, but needed for dispatchParams
font_.setLanguage(buffer().params().language);
} else {
font_.setLanguage(languages.getLanguage(val));
}
}
Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
} // namespace frontend
} // namespace lyx
#include "GuiCharacter_moc.cpp"