lyx_mirror/src/insets/insetfloatlist.C

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#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "insetfloatlist.h"
#include "FloatList.h"
#include "LaTeXFeatures.h"
#include "lyxlex.h"
#include "frontends/Dialogs.h"
#include "frontends/LyXView.h"
#include "BufferView.h"
#include "toc.h"
#include "gettext.h"
#include "debug.h"
using std::ostream;
using std::endl;
InsetFloatList::InsetFloatList()
: InsetCommand(InsetCommandParams())
{
}
InsetFloatList::InsetFloatList(string const & type)
: InsetCommand(InsetCommandParams())
{
setCmdName(type);
}
string const InsetFloatList::getScreenLabel(Buffer const *) const
{
FloatList::const_iterator it = floatList[getCmdName()];
if (it != floatList.end())
return _(it->second.listName());
else
return _("ERROR: Nonexistent float type!");
}
Inset::Code InsetFloatList::lyxCode() const
{
return Inset::FLOAT_LIST_CODE;
}
void InsetFloatList::write(Buffer const *, ostream & os) const
{
os << "FloatList " << getCmdName() << "\n";
}
void InsetFloatList::read(Buffer const *, LyXLex & lex)
{
string token;
if (lex.eatLine()) {
setCmdName(lex.getString());
lyxerr[Debug::INSETS] << "FloatList::float_type: " << getCmdName() << endl;
if (!floatList.typeExist(getCmdName()))
lex.printError("InsetFloatList: Unknown float type: `$$Token'");
} else
lex.printError("InsetFloatList: Parse error: `$$Token'");
while (lex.isOK()) {
lex.nextToken();
token = lex.getString();
if (token == "\\end_inset")
break;
}
if (token != "\\end_inset") {
lex.printError("Missing \\end_inset at this point. "
"Read: `$$Token'");
}
}
void InsetFloatList::edit(BufferView * bv, int, int, mouse_button::state)
{
bv->owner()->getDialogs()->showTOC(this);
}
void InsetFloatList::edit(BufferView * bv, bool)
{
edit(bv, 0, 0, mouse_button::none);
}
int InsetFloatList::latex(Buffer const *, ostream & os, bool, bool) const
{
FloatList::const_iterator cit = floatList[getCmdName()];
if (cit != floatList.end()) {
if (cit->second.builtin()) {
// Only two different types allowed here:
string const type = cit->second.type();
if (type == "table") {
os << "\\listoftables\n";
} else if (type == "figure") {
os << "\\listoffigures\n";
} else {
os << "%% unknown builtin float\n";
}
} else {
os << "\\listof{" << getCmdName() << "}{"
<< cit->second.listName() << "}\n";
}
} else {
os << "%%\\listof{" << getCmdName() << "}{"
<< _("List of ") << cit->second.name() << "}\n";
}
return 1;
}
int InsetFloatList::ascii(Buffer const * buffer, ostream & os, int) const
{
os << getScreenLabel(buffer) << "\n\n";
toc::asciiTocList(getCmdName(), buffer, os);
os << "\n";
return 0;
}
void InsetFloatList::validate(LaTeXFeatures & features) const
{
features.useFloat(getCmdName());
}