lyx_mirror/src/insets/InsetCollapsible.h

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// -*- C++ -*-
/**
* \file InsetCollapsible.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETCOLLAPSIBLE_H
#define INSETCOLLAPSIBLE_H
#include "InsetText.h"
#include "Box.h"
#include <map>
namespace lyx {
class CursorSlice;
class InsetLayout;
namespace support { class TempFile; }
namespace frontend { class Painter; }
/** A collapsible text inset
*/
class InsetCollapsible : public InsetText {
public:
///
InsetCollapsible(Buffer *, InsetText::UsePlain = InsetText::PlainLayout);
///
InsetCollapsible(InsetCollapsible const & rhs);
///
InsetCollapsible & operator=(InsetCollapsible const &);
///
virtual ~InsetCollapsible();
///
InsetCollapsible * asInsetCollapsible() { return this; }
///
InsetCollapsible const * asInsetCollapsible() const { return this; }
///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
docstring layoutName() const { return from_ascii("Collapsible"); }
///
void read(Lexer &);
///
void write(std::ostream &) const;
///
int topOffset(BufferView const * bv) const;
///
int bottomOffset(BufferView const * bv) const;
///
void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
virtual void drawBackground(PainterInfo &, int, int) const {}
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
///
docstring const getNewLabel(docstring const & l) const;
///
bool editable() const;
///
bool hasSettings() const { return true; }
/// Returns true if coordinates are over the inset's button.
/// Always returns false when the inset does not have a
/// button.
bool clickable(BufferView const & bv, int x, int y) const;
/// can we go further down on mouse click?
bool descendable(BufferView const & bv) const;
///
void setLabel(docstring const & l);
///
docstring getLabel() const;
///
virtual void setButtonLabel() {}
///
virtual docstring const buttonLabel(BufferView const &) const;
///
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bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
enum CollapseStatus {
Collapsed,
Open
};
///
virtual void setStatus(Cursor & cur, CollapseStatus st);
///
CollapseStatus status(BufferView const & bv) const;
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/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
* We define a list of possible inset decoration
* styles, and a list of possible (concrete, visual)
* inset geometries. Relationships between them
* (geometries in body of table):
*
* \ CollapseStatus:
* Decoration: \ Open Collapsed
* -------------+-------------------------------
* Classic | *) TopButton, <--x) ButtonOnly
* | LeftButton
* Minimalistic | NoButton ButtonOnly
* Conglomerate | SubLabel Corners
* ---------------------------------------------
* *) toggled by openinlined_
* x) toggled by auto_open_
*/
/// Default looks
virtual InsetLayout::InsetDecoration decoration() const;
/// Inset font
virtual FontInfo getFont() const { return getLayout().font(); }
/// Label font
virtual FontInfo getLabelfont() const { return getLayout().labelfont(); }
///
enum Geometry {
TopButton,
ButtonOnly,
NoButton,
LeftButton,
SubLabel,
Corners
};
/// Returns the geometry based on CollapseStatus
/// (status_), auto_open_[BufferView] and openinlined_,
/// and of course decoration().
Geometry geometry(BufferView const & bv) const;
///
bool canPaintChange(BufferView const & bv) const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
///
ColorCode backgroundColor(PainterInfo const &) const
{ return getLayout().bgcolor(); }
///
ColorCode labelColor() const { return getLayout().labelfont().color(); }
///
InsetCode lyxCode() const { return COLLAPSIBLE_CODE; }
Fix bug 4037 and related problems. The patch has been cleaned up a bit from the one posted to the list. The basic idea has two parts. First, we hard code an "empty layout" (called PlainLayout, for want of a better name) in TextClass and read it before doing anything else. It can therefore be customized by classes, if they want---say, to make it left-aligned. Second, InsetText's are divided into three types: (i) normal ones, that use the "default" layout defined by the text class; (ii) highly restrictive ones, such as ERT and (not quite an inset) table cells, which demand the empty layout; (iii) middling ones, which default to an empty layout and use the empty layout in place of the default. (This is so we don't get the same problem we had with ERT in e.g. footnotes.) The type of inset is signaled by new methods InsetText::forceEmptyLayout() and InsetText::useEmptyLayout(). (The latter might better be called: useEmptyLayoutInsteadOfDefault(), but that's silly.) The old InsetText::forceDefaultParagraphs() has been split into these, plus a new method InsetText::allowParagraphCustomization(). A lot of the changes just adapt to this change. The other big change is in GuiToolbar: We want to show LyXDefault and the "default" layout only when they're active. There are a handful of places where I'm not entirely sure whether we should be using forceEmptyLayout or !allowParagraphCustomization() or both. The InsetCaption is one of these. These places, and some others, are marked with FIXMEs, so I'd appreciate it if people would search through the patch and let me know whether these need changing. If they don't, the FIXMEs can be deleted. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22966 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-12 17:31:07 +00:00
///
virtual bool usePlainLayout() const { return true; }
///
std::string contextMenu(BufferView const & bv, int x, int y) const;
///
std::string contextMenuName() const;
///
void addToToc(DocIterator const & dit, bool output_active,
UpdateType utype, TocBackend & backend) const; //override
protected:
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
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void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
///
mutable CollapseStatus status_;
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///
unique_ptr<support::TempFile> tempfile_;
private:
///
Dimension dimensionCollapsed(BufferView const & bv) const;
///
docstring labelstring_;
// These variables depend of the view in which the inset is displayed
struct View
{
/// The dimension of the inset button
Box button_dim_;
/// a substatus of the Open status, determined automatically in metrics
bool openinlined_;
/// the inset will automatically open when the cursor is inside. This is
/// dependent on the bufferview, compare with InsetMathMacro::editing_.
bool auto_open_;
/// changes color when mouse enters/leaves this inset
bool mouse_hover_;
};
///
mutable std::map<BufferView const *, View> view_;
};
} // namespace lyx
#endif