lyx_mirror/src/mathed/math_gridinset.h

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// -*- C++ -*-
#ifndef MATH_GRID_H
#define MATH_GRID_H
#include "math_nestinset.h"
#include "vspace.h"
#include "LString.h"
#ifdef __GNUG__
#pragma interface
#endif
/** Gridded math inset base class.
This is the base to all grid-like editable math objects
like array and eqnarray.
\author Andr<EFBFBD> P<EFBFBD>nitz 2001
*/
class MathGridInset : public MathNestInset {
/// additional per-row information
struct RowInfo {
///
RowInfo();
///
int skipPixels() const;
/// cached descent
mutable int descent_;
/// cached ascent
mutable int ascent_;
/// cached offset
mutable int offset_;
/// hline abow this row?
bool upperline_;
/// hline below this row?
bool lowerline_;
/// distance
LyXLength skip_;
};
// additional per-row information
struct ColInfo {
///
ColInfo();
/// currently possible: 'l', 'c', 'r'
char align_;
/// cache for drawing
int h_offset;
/// cached width
mutable int width_;
/// cached offset
mutable int offset_;
/// do we need a line to the left?
bool leftline_;
/// do we need a line to the right?
bool rightline_;
/// additional amount to be skipped when drawing
int skip_;
};
public:
/// Note: columns first!
MathGridInset(col_type m, row_type n);
///
MathGridInset(int m, int n, char valign, string const & halign);
///
void write(std::ostream &, bool fragile) const;
///
void writeNormal(std::ostream &) const;
///
void metrics(MathStyles st) const;
///
void draw(Painter &, int x, int y) const;
///
void halign(string const &);
///
void halign(char c, col_type col);
///
char halign(col_type col) const;
///
void valign(char c);
///
char valign() const;
///
void vskip(LyXLength const &, row_type row);
///
LyXLength vskip(row_type row) const;
///
void resize(short int type, col_type cols);
///
const RowInfo & rowinfo(row_type row) const;
///
RowInfo & rowinfo(row_type row);
/// identifies GridInset
virtual MathGridInset * asGridInset() { return this; }
///
col_type ncols() const { return colinfo_.size(); }
///
row_type nrows() const { return rowinfo_.size(); }
///
col_type col(idx_type idx) const { return idx % ncols(); }
///
row_type row(idx_type idx) const { return idx / ncols(); }
///
int cellXOffset(idx_type idx) const;
///
int cellYOffset(idx_type idx) const;
///
bool idxUp(idx_type &, pos_type &) const;
///
bool idxDown(idx_type &, pos_type &) const;
///
bool idxLeft(idx_type &, pos_type &) const;
///
bool idxRight(idx_type &, pos_type &) const;
///
bool idxFirst(idx_type &, pos_type &) const;
///
bool idxLast(idx_type &, pos_type &) const;
///
void idxDelete(idx_type &, bool &, bool &);
///
void idxDeleteRange(idx_type, idx_type);
///
void addRow(row_type);
///
void delRow(row_type);
///
void addCol(col_type);
///
void delCol(col_type);
///
virtual void appendRow();
///
idx_type index(row_type row, col_type col) const;
///
std::vector<idx_type> idxBetween(idx_type from, idx_type to) const;
///
virtual int defaultColSpace(col_type) { return 10; }
///
virtual char defaultColAlign(col_type) { return 'c'; }
///
void setDefaults();
protected:
/// returns proper 'end of line' code for LaTeX
string eolString(row_type row) const;
/// returns proper 'end of column' code for LaTeX
string eocString(col_type col) const;
/// row info
std::vector<RowInfo> rowinfo_;
/// column info
std::vector<ColInfo> colinfo_;
///
char v_align_; // add approp. type
};
#endif