lyx_mirror/src/frontends/qt4/GuiView.h

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// -*- C++ -*-
/**
* \file GuiView.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjornes
* \author John Levon
* \author Abdelrazak Younes
* \author Peter K<EFBFBD>mmel
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUI_VIEW_H
#define GUI_VIEW_H
#include "frontends/LyXView.h"
#include <QMainWindow>
#include <QTimer>
class QCloseEvent;
class QDragEnterEvent;
class QDropEvent;
class QMenu;
namespace lyx {
class Timeout;
class ToolbarInfo;
namespace frontend {
class GuiToolbar;
class GuiWorkArea;
QWidget * mainWindow();
/**
* GuiView - Qt4 implementation of LyXView
*
* qt4-private implementation of the main LyX window.
*
* Note: a QObject emits a destroyed(QObject *) Qt signal when it
* is deleted. This might be useful for closing other dialogs
* depending on a given GuiView.
*/
class GuiView : public QMainWindow, public LyXView
{
Q_OBJECT
public:
/// create a main window of the given dimensions
GuiView(int id);
~GuiView();
virtual void init();
virtual void close();
virtual void setFocus();
virtual void setGeometry(
unsigned int width,
unsigned int height,
int posx, int posy,
Maximized maximized,
unsigned int iconSizeXY,
const std::string & geometryArg);
/// save the geometry state in the session manager.
virtual void saveGeometry();
virtual void setBusy(bool);
/// add toolbar, if newline==true, add a toolbar break before the toolbar
GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
virtual void updateStatusBar();
virtual void message(docstring const & str);
virtual bool hasFocus() const;
void showMiniBuffer(bool);
void updateLayoutChoice(bool force);
bool isToolbarVisible(std::string const & id);
void updateToolbars();
///
QMenu * createPopupMenu();
/// dispatch to current BufferView
void dispatch(FuncRequest const & cmd);
/// \return the buffer currently shown in this window
Buffer * buffer();
Buffer const * buffer() const;
/// set a buffer to the current workarea.
void setBuffer(Buffer * b); ///< \c Buffer to set.
/// GuiBufferDelegate.
///@{
void resetAutosaveTimers();
void errors(std::string const &);
void structureChanged() { updateToc(); }
///@}
////
void showDialog(std::string const & name);
void showDialogWithData(std::string const & name,
std::string const & data);
void showInsetDialog(std::string const & name,
std::string const & data, Inset * inset);
void updateDialog(std::string const & name,
std::string const & data);
/// called on timeout
void autoSave();
///
void updateEmbeddedFiles();
/// \return the current buffer view.
BufferView * view();
/// get access to the dialogs
Dialogs & getDialogs() { return *dialogs_; }
///
Dialogs const & getDialogs() const { return *dialogs_; }
/// load a buffer into the current workarea.
Buffer * loadLyXFile(support::FileName const & name, ///< File to load.
bool tolastfiles = true); ///< append to the "Open recent" menu?
/** redraw \c inset in all the BufferViews in which it is currently
* visible. If successful return a pointer to the owning Buffer.
*/
Buffer const * updateInset(Inset const *);
///
void restartCursor();
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * workArea(Buffer & buffer);
/// Add a \c WorkArea
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * addWorkArea(Buffer & buffer);
///
void setCurrentWorkArea(GuiWorkArea * work_area);
///
void removeWorkArea(GuiWorkArea * work_area);
/// return the current WorkArea (the one that has the focus).
GuiWorkArea const * currentWorkArea() const;
Q_SIGNALS:
void closing(int);
public Q_SLOTS:
/// idle timeout.
/// clear any temporary message and replace with current status.
void clearMessage();
private Q_SLOTS:
///
void updateWindowTitle(GuiWorkArea * wa);
///
void on_currentWorkAreaChanged(GuiWorkArea *);
/// slots to change the icon size
void smallSizedIcons();
void normalSizedIcons();
void bigSizedIcons();
private:
///
void addTabWorkArea();
/// connect to signals in the given BufferView
void connectBufferView(BufferView & bv);
/// disconnect from signals in the given BufferView
void disconnectBufferView();
/// connect to signals in the given buffer
void connectBuffer(Buffer & buf);
/// disconnect from signals in the given buffer
void disconnectBuffer();
///
void updateToc();
///
void dragEnterEvent(QDragEnterEvent * ev);
///
void dropEvent(QDropEvent * ev);
/// make sure we quit cleanly
virtual void closeEvent(QCloseEvent * e);
///
virtual void resizeEvent(QResizeEvent * e);
///
virtual void moveEvent(QMoveEvent * e);
/// in order to catch Tab key press.
bool event(QEvent * e);
bool focusNextPrevChild(bool);
///
QRect updateFloatingGeometry();
///
void setIconSize(unsigned int size);
/// toggle toolbar state
void toggleToolbarState(std::string const & name, bool allowauto);
///
struct GuiViewPrivate;
GuiViewPrivate & d;
///
QTimer statusbar_timer_;
/// are we quitting by the menu?
bool quitting_by_menu_;
///
QRect floatingGeometry_;
struct ToolbarSize {
int top_width;
int bottom_width;
int left_height;
int right_height;
};
ToolbarSize toolbarSize_;
/// auto-saving of buffers
Timeout * const autosave_timeout_;
/// dialogs for this view
Dialogs * dialogs_;
};
} // namespace frontend
} // namespace lyx
#endif // GUIVIEW_H