lyx_mirror/src/frontends/qt/GuiToolbar.h

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// -*- C++ -*-
/**
* \file GuiToolbar.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author John Levon
* \author Jean-Marc Lasgouttes
* \author Angus Leeming
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUITOOLBAR_H
#define GUITOOLBAR_H
#include <QList>
#include <QToolBar>
#include <QToolButton>
#include "support/strfwd.h"
class QSettings;
namespace lyx {
class DocumentClass;
class Inset;
namespace frontend {
class Action;
class GuiCommandBuffer;
class GuiLayoutFilterModel;
class GuiToolbar;
class GuiView;
class LayoutBox;
class ToolbarInfo;
class ToolbarItem;
class MenuButtonBase : public QToolButton
{
Q_OBJECT
public:
///
MenuButtonBase(GuiToolbar * bar, ToolbarItem const & item);
protected:
///
virtual void initialize() = 0;
///
GuiToolbar * bar_;
///
ToolbarItem const & tbitem_;
protected Q_SLOTS:
///
void actionTriggered(QAction * action);
///
virtual void updateTriggered() = 0;
};
class StaticMenuButton : public MenuButtonBase
{
Q_OBJECT
public:
///
StaticMenuButton(GuiToolbar * bar, ToolbarItem const & item,
bool const sticky = false);
protected:
///
void initialize();
protected Q_SLOTS:
///
void updateTriggered();
};
/// A menu which can be populated on the fly.
/// The 'type' of menu must be given in the toolbar file
/// (stdtoolbars.inc, usually) and must be one of:
/// dynamic-custom-insets
/// dynamic-char-styles
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/// textstyle-apply
/// paste
/// To add a new one of these, you must add a routine, like
/// loadFlexInsets, that will populate the menu, and call it from
/// updateTriggered. Make sure to add the new type to isMenuType().
class DynamicMenuButton : public MenuButtonBase
{
Q_OBJECT
public:
///
DynamicMenuButton(GuiToolbar * bar, ToolbarItem const & item);
///
~DynamicMenuButton();
///
static bool isMenuType(std::string const & s);
protected:
///
void initialize();
///
void loadFlexInsets();
/// pimpl so we don't have to include big files
class Private;
Private * d;
protected Q_SLOTS:
///
void updateTriggered();
};
class GuiToolbar : public QToolBar
{
Q_OBJECT
public:
///
GuiToolbar(ToolbarInfo const &, GuiView &);
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/// Reimplemented from QToolbar to detect whether the
/// toolbar is restored with MainWindow::restoreState().
void setVisible(bool visible);
///
void setVisibility(int visibility);
/// Add a button to the bar.
void add(ToolbarItem const & item);
/// Session key.
/**
* This key must be used for any session setting.
**/
QString sessionKey() const;
/// Save session settings.
void saveSession(QSettings & settings) const;
/// Restore session settings.
void restoreSession();
///
bool isRestored() const;
/// Refresh the contents of the bar.
void update(int context = 0);
///
void toggle();
/// toggles movability
void movable(bool silent = false);
///
GuiCommandBuffer * commandBuffer() { return command_buffer_; }
///
Action * addItem(ToolbarItem const & item);
///
GuiView const & owner() { return owner_; }
Q_SIGNALS:
///
void updated();
private:
// load flags with saved values
void initFlags();
///
void fill();
///
void showEvent(QShowEvent *);
///
QList<Action *> actions_;
/// initial visibility flags
int visibility_;
///
GuiView & owner_;
///
GuiCommandBuffer * command_buffer_;
///
ToolbarInfo const & tbinfo_;
///
bool filled_;
///
bool restored_;
};
} // namespace frontend
} // namespace lyx
#endif // GUITOOLBAR_H