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add instructions for Xcode on mac (from Stefan Schimanski)
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@18242 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -49,6 +49,26 @@ Building with GCC/Windows (Win2k only works with MSYS, XP?):
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- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
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- call in the build directory 'cmake ..\trunk\development\cmake'
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Building with Xcode/Mac:
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- create a build directory, e.g. .../trunk/../build
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- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
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- open .../trunk/../build/lyx-qt4.xcodeproj
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TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
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Latin1. To fix that select all source files in Xcode and click "Get Info"
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in the context menu. Change the encoding to Latin1.
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- You can run and debug LyX from Xcode. For that select the lyx-qt4 executable
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in Xcode, click on "Get Info" in the context menu and add
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"-sysdir a_valid_LyX_resource_directory" pointing e.g. to a valid
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Contents/Resources of a LyX.app directory.
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- LyX on Mac doesn't look for fonts in the resource directory if the
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executable is not in an .app bundle. Instead you have to create a
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symbolic link to the fonts directory in the place where the executable
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is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
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If you don't do that math character will not show up correctly.
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- CMake properly finds the Qt4 library bundles from Trolltech's binary
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Qt4 package for Mac. So no need to compile Qt on your own.
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To generate other build files call 'cmake'
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which shows a list of possibilities.
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