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Place the depth bar correctly in screen mode
In full screen mode, it is possible to restrict the text width. In this case, the paint bar should not be painted outside of this restricted area. Fixes bug #11286.
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@ -327,9 +327,9 @@ void RowPainter::paintDepthBar() const
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for (depth_type i = 1; i <= depth; ++i) {
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int const w = nestMargin() / 5;
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int x = int(xo_) + w * i;
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// only consider the changebar space if we're drawing outermost text
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// consider the bufferview left margin if we're drawing outermost text
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if (text_.isMainText())
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x += changebarMargin();
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x += pi_.base.bv->leftMargin();
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int const starty = yo_ - row_.ascent();
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int const h = row_.height() - 1 - (i - next_depth - 1) * 3;
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