lyx_mirror/src/insets/InsetCollapsable.cpp
2012-11-26 09:10:14 +01:00

655 lines
15 KiB
C++

/**
* \file InsetCollapsable.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "InsetCollapsable.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
#include "Cursor.h"
#include "Dimension.h"
#include "FloatList.h"
#include "FuncRequest.h"
#include "FuncStatus.h"
#include "InsetLayout.h"
#include "Lexer.h"
#include "MetricsInfo.h"
#include "OutputParams.h"
#include "TextClass.h"
#include "frontends/FontMetrics.h"
#include "frontends/Painter.h"
#include "support/debug.h"
#include "support/docstream.h"
#include "support/gettext.h"
#include "support/lassert.h"
#include "support/lstrings.h"
using namespace std;
namespace lyx {
InsetCollapsable::InsetCollapsable(Buffer * buf, InsetText::UsePlain ltype)
: InsetText(buf, ltype), status_(Open), openinlined_(false)
{
setAutoBreakRows(true);
setDrawFrame(true);
setFrameColor(Color_collapsableframe);
}
// The sole purpose of this copy constructor is to make sure
// that the mouse_hover_ map is not copied and remains empty.
InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
: InsetText(rhs),
status_(rhs.status_),
labelstring_(rhs.labelstring_),
button_dim(rhs.button_dim),
openinlined_(rhs.openinlined_)
{}
InsetCollapsable::~InsetCollapsable()
{
map<BufferView const *, bool>::iterator it = mouse_hover_.begin();
map<BufferView const *, bool>::iterator end = mouse_hover_.end();
for (; it != end; ++it)
if (it->second)
it->first->clearLastInset(this);
}
InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const
{
if (decoration() == InsetLayout::CONGLOMERATE)
return status_;
return auto_open_[&bv] ? Open : status_;
}
InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const
{
switch (decoration()) {
case InsetLayout::CLASSIC:
if (status(bv) == Open)
return openinlined_ ? LeftButton : TopButton;
return ButtonOnly;
case InsetLayout::MINIMALISTIC:
return status(bv) == Open ? NoButton : ButtonOnly ;
case InsetLayout::CONGLOMERATE:
return status(bv) == Open ? SubLabel : Corners ;
case InsetLayout::DEFAULT:
break; // this shouldn't happen
}
// dummy return value to shut down a warning,
// this is dead code.
return NoButton;
}
InsetCollapsable::Geometry InsetCollapsable::geometry() const
{
switch (decoration()) {
case InsetLayout::CLASSIC:
if (status_ == Open)
return openinlined_ ? LeftButton : TopButton;
return ButtonOnly;
case InsetLayout::MINIMALISTIC:
return status_ == Open ? NoButton : ButtonOnly ;
case InsetLayout::CONGLOMERATE:
return status_ == Open ? SubLabel : Corners ;
case InsetLayout::DEFAULT:
break; // this shouldn't happen
}
// dummy return value to shut down a warning,
// this is dead code.
return NoButton;
}
docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
{
Dimension const dim = dimensionCollapsed(bv);
if (geometry(bv) == NoButton)
return translateIfPossible(getLayout().labelstring());
if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv))
return docstring();
return toolTipText();
}
void InsetCollapsable::write(ostream & os) const
{
os << "status ";
switch (status_) {
case Open:
os << "open";
break;
case Collapsed:
os << "collapsed";
break;
}
os << "\n";
text().write(os);
}
void InsetCollapsable::read(Lexer & lex)
{
lex.setContext("InsetCollapsable::read");
string tmp_token;
status_ = Collapsed;
lex >> "status" >> tmp_token;
if (tmp_token == "open")
status_ = Open;
InsetText::read(lex);
setButtonLabel();
}
Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const
{
Dimension dim;
FontInfo labelfont(getLabelfont());
labelfont.realize(sane_font);
theFontMetrics(labelfont).buttonText(
buttonLabel(bv), dim.wid, dim.asc, dim.des);
return dim;
}
void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
{
auto_open_[mi.base.bv] = mi.base.bv->cursor().isInside(this);
FontInfo tmpfont = mi.base.font;
mi.base.font = getFont();
mi.base.font.realize(tmpfont);
BufferView const & bv = *mi.base.bv;
switch (geometry(bv)) {
case NoButton:
InsetText::metrics(mi, dim);
break;
case Corners:
InsetText::metrics(mi, dim);
dim.des -= 3;
dim.asc -= 1;
break;
case SubLabel: {
InsetText::metrics(mi, dim);
// consider width of the inset label
FontInfo font(getLabelfont());
font.realize(sane_font);
font.decSize();
font.decSize();
int w = 0;
int a = 0;
int d = 0;
theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
dim.des += a + d;
break;
}
case TopButton:
case LeftButton:
case ButtonOnly:
dim = dimensionCollapsed(bv);
if (geometry(bv) == TopButton
|| geometry(bv) == LeftButton) {
Dimension textdim;
InsetText::metrics(mi, textdim);
openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
if (openinlined_) {
// Correct for button width.
dim.wid += textdim.wid;
dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
dim.asc = textdim.asc;
} else {
dim.des += textdim.height() + TEXT_TO_INSET_OFFSET;
dim.wid = max(dim.wid, textdim.wid);
}
}
break;
}
mi.base.font = tmpfont;
}
bool InsetCollapsable::setMouseHover(BufferView const * bv, bool mouse_hover)
const
{
mouse_hover_[bv] = mouse_hover;
return true;
}
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
BufferView const & bv = *pi.base.bv;
auto_open_[&bv] = bv.cursor().isInside(this);
FontInfo tmpfont = pi.base.font;
pi.base.font = getFont();
pi.base.font.realize(tmpfont);
// Draw button first -- top, left or only
Dimension dimc = dimensionCollapsed(bv);
if (geometry(bv) == TopButton ||
geometry(bv) == LeftButton ||
geometry(bv) == ButtonOnly) {
button_dim.x1 = x + 0;
button_dim.x2 = x + dimc.width();
button_dim.y1 = y - dimc.asc;
button_dim.y2 = y + dimc.des;
FontInfo labelfont = getLabelfont();
labelfont.setColor(labelColor());
pi.pain.buttonText(x, y, buttonLabel(bv), labelfont,
mouse_hover_[&bv]);
} else {
button_dim.x1 = 0;
button_dim.y1 = 0;
button_dim.x2 = 0;
button_dim.y2 = 0;
}
Dimension const textdim = InsetText::dimension(bv);
int const baseline = y;
int textx, texty;
switch (geometry(bv)) {
case LeftButton:
textx = x + dimc.width();
texty = baseline;
InsetText::draw(pi, textx, texty);
break;
case TopButton:
textx = x;
texty = baseline + dimc.des + textdim.asc;
InsetText::draw(pi, textx, texty);
break;
case ButtonOnly:
break;
case NoButton:
textx = x;
texty = baseline;
InsetText::draw(pi, textx, texty);
break;
case SubLabel:
case Corners:
textx = x;
texty = baseline;
const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
InsetText::draw(pi, textx, texty);
const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
int desc = textdim.descent();
if (geometry(bv) == Corners)
desc -= 3;
const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
pi.pain.line(xx1, y + desc - 4,
xx1, y + desc,
Color_foreground);
if (status_ == Open)
pi.pain.line(xx1, y + desc,
xx2, y + desc,
Color_foreground);
else {
// Make status_ value visible:
pi.pain.line(xx1, y + desc,
xx1 + 4, y + desc,
Color_foreground);
pi.pain.line(xx2 - 4, y + desc,
xx2, y + desc,
Color_foreground);
}
pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
y + desc - 4, Color_foreground);
// the label below the text. Can be toggled.
if (geometry(bv) == SubLabel) {
FontInfo font(getLabelfont());
font.realize(sane_font);
font.decSize();
font.decSize();
int w = 0;
int a = 0;
int d = 0;
theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
int const ww = max(textdim.wid, w);
pi.pain.rectText(x + (ww - w) / 2, y + desc + a,
buttonLabel(bv), font, Color_none, Color_none);
desc += d;
}
// a visual cue when the cursor is inside the inset
Cursor const & cur = bv.cursor();
if (cur.isInside(this)) {
y -= textdim.asc;
y += 3;
pi.pain.line(xx1, y + 4, xx1, y, Color_foreground);
pi.pain.line(xx1 + 4, y, xx1, y, Color_foreground);
pi.pain.line(xx2, y + 4, xx2, y, Color_foreground);
pi.pain.line(xx2 - 4, y, xx2, y, Color_foreground);
}
break;
}
pi.base.font = tmpfont;
}
void InsetCollapsable::cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const
{
if (geometry(bv) == ButtonOnly)
status_ = Open;
InsetText::cursorPos(bv, sl, boundary, x, y);
Dimension const textdim = InsetText::dimension(bv);
switch (geometry(bv)) {
case LeftButton:
x += dimensionCollapsed(bv).wid;
break;
case TopButton: {
y += dimensionCollapsed(bv).des + textdim.asc;
break;
}
case NoButton:
case SubLabel:
case Corners:
// Do nothing
break;
case ButtonOnly:
// Cannot get here
break;
}
}
bool InsetCollapsable::editable() const
{
return geometry() != ButtonOnly;
}
bool InsetCollapsable::descendable(BufferView const & bv) const
{
return geometry(bv) != ButtonOnly;
}
bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
{
return button_dim.contains(cmd.x(), cmd.y());
}
bool InsetCollapsable::clickable(int x, int y) const
{
FuncRequest cmd(LFUN_NOACTION, x, y, mouse_button::none);
return hitButton(cmd);
}
docstring const InsetCollapsable::getNewLabel(docstring const & l) const
{
docstring label;
pos_type const max_length = 15;
pos_type const p_siz = paragraphs().begin()->size();
pos_type const n = min(max_length, p_siz);
pos_type i = 0;
pos_type j = 0;
for (; i < n && j < p_siz; ++j) {
if (paragraphs().begin()->isInset(j))
continue;
label += paragraphs().begin()->getChar(j);
++i;
}
if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
label += "...";
}
return label.empty() ? l : label;
}
void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from)
{
//lyxerr << "InsetCollapsable: edit left/right" << endl;
cur.push(*this);
InsetText::edit(cur, front, entry_from);
}
Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
{
//lyxerr << "InsetCollapsable: edit xy" << endl;
if (geometry(cur.bv()) == ButtonOnly
|| (button_dim.contains(x, y)
&& geometry(cur.bv()) != NoButton))
return this;
cur.push(*this);
return InsetText::editXY(cur, x, y);
}
void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
{
//lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
// << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
switch (cmd.action()) {
case LFUN_MOUSE_PRESS:
if (hitButton(cmd)) {
switch (cmd.button()) {
case mouse_button::button1:
case mouse_button::button3:
// Pass the command to the enclosing InsetText,
// so that the cursor gets set.
cur.undispatched();
break;
case mouse_button::none:
case mouse_button::button2:
case mouse_button::button4:
case mouse_button::button5:
// Nothing to do.
cur.noScreenUpdate();
break;
}
} else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
case LFUN_MOUSE_MOTION:
case LFUN_MOUSE_DOUBLE:
case LFUN_MOUSE_TRIPLE:
if (hitButton(cmd))
cur.noScreenUpdate();
else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
case LFUN_MOUSE_RELEASE:
if (!hitButton(cmd)) {
// The mouse click has to be within the inset!
if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
break;
}
if (cmd.button() != mouse_button::button1) {
// Nothing to do.
cur.noScreenUpdate();
break;
}
// if we are selecting, we do not want to
// toggle the inset.
if (cur.selection())
break;
// Left button is clicked, the user asks to
// toggle the inset visual state.
cur.dispatched();
cur.screenUpdateFlags(Update::Force | Update::FitCursor);
if (geometry(cur.bv()) == ButtonOnly) {
setStatus(cur, Open);
edit(cur, true);
}
else
setStatus(cur, Collapsed);
cur.bv().cursor() = cur;
break;
case LFUN_INSET_TOGGLE:
if (cmd.argument() == "open")
setStatus(cur, Open);
else if (cmd.argument() == "close")
setStatus(cur, Collapsed);
else if (cmd.argument() == "toggle" || cmd.argument().empty())
if (status_ == Open)
setStatus(cur, Collapsed);
else
setStatus(cur, Open);
else // if assign or anything else
cur.undispatched();
cur.dispatched();
break;
default:
InsetText::doDispatch(cur, cmd);
break;
}
}
bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd,
FuncStatus & flag) const
{
switch (cmd.action()) {
case LFUN_INSET_TOGGLE:
if (cmd.argument() == "open")
flag.setEnabled(status_ != Open);
else if (cmd.argument() == "close")
flag.setEnabled(status_ == Open);
else if (cmd.argument() == "toggle" || cmd.argument().empty()) {
flag.setEnabled(true);
flag.setOnOff(status_ == Open);
} else
flag.setEnabled(false);
return true;
default:
return InsetText::getStatus(cur, cmd, flag);
}
}
void InsetCollapsable::setLabel(docstring const & l)
{
labelstring_ = l;
}
docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const
{
InsetLayout const & il = getLayout();
docstring const label = labelstring_.empty() ?
translateIfPossible(il.labelstring()) : labelstring_;
if (!il.contentaslabel() || geometry(bv) != ButtonOnly)
return label;
return getNewLabel(label);
}
void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status)
{
status_ = status;
setButtonLabel();
if (status_ == Collapsed)
cur.leaveInset(*this);
}
docstring InsetCollapsable::floatName(string const & type) const
{
BufferParams const & bp = buffer().params();
FloatList const & floats = bp.documentClass().floats();
FloatList::const_iterator it = floats[type];
// FIXME UNICODE
return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name());
}
InsetLayout::InsetDecoration InsetCollapsable::decoration() const
{
InsetLayout::InsetDecoration const dec = getLayout().decoration();
return dec == InsetLayout::DEFAULT ? InsetLayout::CLASSIC : dec;
}
string InsetCollapsable::contextMenu(BufferView const & bv, int x,
int y) const
{
string context_menu = contextMenuName();
string const it_context_menu = InsetText::contextMenuName();
if (decoration() == InsetLayout::CONGLOMERATE)
return context_menu + ";" + it_context_menu;
string const ic_context_menu = InsetCollapsable::contextMenuName();
if (ic_context_menu != context_menu)
context_menu += ";" + ic_context_menu;
if (geometry(bv) == NoButton)
return context_menu + ";" + it_context_menu;
Dimension dim = dimensionCollapsed(bv);
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
return context_menu;
return it_context_menu;
}
string InsetCollapsable::contextMenuName() const
{
if (decoration() == InsetLayout::CONGLOMERATE)
return "context-conglomerate";
else
return "context-collapsable";
}
} // namespace lyx