lyx_mirror/src/Cursor.h
Jean-Marc Lasgouttes 04a24211a6 Fix word selection expansion when going to the left
The proper way to do word-wise selection is to compute the words
around both the cursor and the anchor.

Note that code is uglier than it should because CursorData::normalAnchor()
returns a CursorSlice instead of a DocIterator.

Fixes bug #12533.
2023-11-06 11:53:03 +01:00

570 lines
19 KiB
C++

// -*- C++ -*-
/**
* \file Cursor.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
/*
First some explanation about what a Cursor really is, from local to
global.
* a CursorSlice indicates the position of the cursor at local level.
It contains in particular:
* idx(): the cell that contains the cursor (for Tabular or math
arrays). Always 0 for 'plain' insets
* pit(): the index of the current paragraph (only for text)
* pos(): the position in the current paragraph (or in the math
equation in mathed).
* inset(): the inset in which the cursor is. For a InsetTabular,
this is the tabular itself, not the cell inset (which is an
InsetTableCell).
* a DocIterator indicated the position of the cursor in the document.
It knows about the current buffer (buffer() method) and contains a
vector of CursorSlices that describes the nesting of insets up to the
point of interest. Note that operator<< has been implemented, so that
one can send a DocIterator to a stream to see its value. Try it, it is
very helpful to understand the cursor layout.
* when using idx/pit/pos on a DocIterator, one gets the information
from the inner slice (this slice can be accessed as top())
* inMathed() returns true when the cursor is in a math formula
* inTexted() returns true when the cursor is in text
* innerTextSlice() returns the deepest slice that is text (useful
when one is in a math equation and looks for the enclosing text)
* A CursorData is a descendant of Dociterator that contains
* a second DocIterator object, the anchor, that is useful when
selecting.
* some other data that describes current selection, cursor font, etc.
This class is mostly used only for undo and contains the Cursor
elements that are not GUI-related. In LyX 2.0, Cursor was directly
deriving from DocIterator
* A Cursor is a descendant of CursorData that contains interesting
display-related information, in particular the BufferView that owns it.
*/
#ifndef LCURSOR_H
#define LCURSOR_H
#include "DispatchResult.h"
#include "DocIterator.h"
#include "Font.h"
#include "Undo.h"
#include "mathed/MathParser_flags.h"
namespace lyx {
class Buffer;
class BufferView;
class FuncStatus;
class FuncRequest;
class Row;
// these should go
class InsetMathUnknown;
/**
* This class describes the position of a cursor within a document,
* but does not contain any detail about the view. It is currently
* only used to save cursor position in Undo, but culd be extended to
* handle the methods that only need this data.
**/
class CursorData : public DocIterator
{
public:
///
CursorData();
///
explicit CursorData(Buffer * buffer);
///
explicit CursorData(DocIterator const & dit);
/// output
friend std::ostream & operator<<(std::ostream & os, CursorData const & cur);
friend LyXErr & operator<<(LyXErr & os, CursorData const & cur);
/// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
void reset();
/// sets cursor part
/// this (intentionally) does neither touch anchor nor selection status
void setCursor(DocIterator const & it);
/// set the cursor to dit normalised against the anchor, and set selection.
void setCursorSelectionTo(DocIterator dit);
/// sets the cursor to the normalized selection anchor
void setCursorToAnchor();
//
// selection
//
/// selection active?
bool selection() const { return selection_; }
/// set selection; this is lower level than (set|clear)Selection
void selection(bool sel) { selection_ = sel; }
/// do we have a multicell selection?
bool selIsMultiCell() const
{ return selection_ && selBegin().idx() != selEnd().idx(); }
/// do we have a multiline selection?
bool selIsMultiLine() const
{ return selection_ && selBegin().pit() != selEnd().pit(); }
///
void setWordSelection(bool set) { word_selection_ = set; }
///
bool wordSelection() const { return word_selection_; }
/// did we place the anchor?
bool mark() const { return mark_; }
/// did we place the anchor?
void setMark(bool mark) { mark_ = mark; }
///
void setSelection();
/// set selection at given position
void setSelection(DocIterator const & where, int n);
///
void clearSelection();
/// check whether selection contains specific type of inset
/// returns 0 if no selection was made
bool insetInSelection(InsetCode const & inset) const;
/// count occurences of specific inset type in the selection
/// returns 0 if no selection was made
int countInsetsInSelection(InsetCode const & inset) const;
/// access to normalized selection anchor
// FIXME: this should return a full DocIterator
CursorSlice normalAnchor() const;
/// access to real selection anchor
DocIterator const & realAnchor() const { return anchor_; }
DocIterator & realAnchor() { return anchor_; }
/// sets anchor to cursor position
void resetAnchor();
/// access start of selection
CursorSlice selBegin() const;
/// access end of selection
CursorSlice selEnd() const;
/// access start of selection
DocIterator selectionBegin() const;
/// access end of selection
DocIterator selectionEnd() const;
///
docstring selectionAsString(bool const with_label,
bool const skipdelete = false) const;
/// get some interesting description of top position
void info(odocstream & os, bool devel_mode) const;
///
docstring currentState(bool devel_mode) const;
/// fix cursor in circumstances that should never happen.
/// \retval true if a fix occurred.
bool fixIfBroken();
/// Repopulate the slices insets from bottom to top. Useful
/// for stable iterators or Undo data.
void sanitize();
///
bool undoAction();
///
bool redoAction();
/// makes sure the next operation will be stored
void finishUndo() const;
/// open a new group of undo operations. Groups can be nested.
void beginUndoGroup() const;
/// end the current undo group
void endUndoGroup() const;
/// end abruptly the current group and create a new one wih the same nesting level
void splitUndoGroup() const;
/// The general case: prepare undo for an arbitrary range.
void recordUndo(pit_type from, pit_type to) const;
/// Convenience: prepare undo for the range between 'from' and cursor.
void recordUndo(pit_type from) const;
/// Convenience: prepare undo for the single paragraph or cell
/// containing the cursor
void recordUndo(UndoKind kind = ATOMIC_UNDO) const;
/// Convenience: prepare undo for the inset containing the cursor
void recordUndoInset(Inset const * inset = nullptr) const;
/// Convenience: prepare undo for the whole buffer
void recordUndoFullBuffer() const;
/// Convenience: prepare undo for buffer parameters
void recordUndoBufferParams() const;
/// Convenience: prepare undo for the selected paragraphs or cells
void recordUndoSelection() const;
/// hook for text input to maintain the "new born word"
void markNewWordPosition();
/// The position of the new born word
/// As the user is entering a word without leaving it
/// the result is not empty. When not in text mode
/// and after leaving the word the result is empty.
DocIterator newWord() const { return new_word_; }
/// are we in math mode (2), text mode (1) or unsure (0)?
int currentMode() const;
/// Return true if the next or previous inset has confirmDeletion depending
/// on the boolean before. If there is a selection, return true if at least
/// one inset in the selection has confirmDeletion.
bool confirmDeletion(bool before = false) const;
private:
/// validate the "new born word" position
void checkNewWordPosition();
/// clear the "new born word" position
void clearNewWordPosition();
/// the anchor position
DocIterator anchor_;
/// do we have a selection?
bool selection_;
/// are we on the way to get one?
bool mark_;
/// are we in word-selection mode? This is set when double clicking.
bool word_selection_;
/// the start of the new born word
DocIterator new_word_;
//
// math specific stuff that could be promoted to "global" later
//
// FIXME: make them private
public:
/// The current font settings. This holds the settings for output.
Font current_font;
/// The current display font. This holds the settings of the text
/// in the workarea.
Font real_current_font;
};
/// The cursor class describes the position of a cursor within a document.
class Cursor : public CursorData
{
public:
/// create the cursor of a BufferView
explicit Cursor(BufferView & bv);
/// add a new cursor slice
void push(Inset & inset);
/// add a new cursor slice, place cursor at front (move backwards)
void pushBackward(Inset & inset);
/// try to put cursor in inset before it in entry cell, or next one
/// if it is not empty, or exit the slice if there is no next one.
void editInsertedInset();
/// pop one level off the cursor
void pop();
/// pop one slice off the cursor stack and go backwards
bool popBackward();
/// pop one slice off the cursor stack and go forward
bool popForward();
/// set the cursor data
void setCursorData(CursorData const & data);
/// returns true if we made a decision
bool getStatus(FuncRequest const & cmd, FuncStatus & status) const;
/// dispatch from innermost inset upwards
void dispatch(FuncRequest const & cmd);
/// display a message
void message(docstring const & msg) const;
/// display an error message
void errorMessage(docstring const & msg) const;
/// get the result of the last dispatch
DispatchResult const & result() const;
/// Set the cursor language from current input method language
/* Considers first exact math with the codes used in the document,
* then approximate match among the same list, and finally exact
* or partial match with the whole list of languages.
*/
void setLanguageFromInput();
/// Set the current font of the cursor from its location.
void setCurrentFont();
/**
* Update the selection status and save permanent
* selection if needed.
* @param selecting the new selection status
* @return whether the selection status has changed
*/
bool selHandle(bool selecting);
/// returns x,y position
void getPos(int & x, int & y) const;
/// return logical positions between which the cursor is situated
/**
* If the cursor is at the edge of a row, the position which is "over the
* edge" will be returned as -1.
*/
void getSurroundingPos(pos_type & left_pos, pos_type & right_pos) const;
/// the row in the paragraph we're in
Row const & textRow() const;
//
// common part
//
/// move visually one step to the right
/**
* @note: This method may move into an inset unless skip_inset == true.
* @note: This method may move into a new paragraph.
* @note: This method may move out of the current slice.
* @return: true if moved, false if not moved
*/
bool posVisRight(bool skip_inset = false);
/// move visually one step to the left
/**
* @note: This method may move into an inset unless skip_inset == true.
* @note: This method may move into a new paragraph.
* @note: This method may move out of the current slice.
* @return: true if moved, false if not moved
*/
bool posVisLeft(bool skip_inset = false);
/// move visually to next/previous row
/**
* Assuming we were to keep moving left (right) from the current cursor
* position, place the cursor at the rightmost (leftmost) edge of the
* new row to which we would move according to visual-mode cursor movement.
* This could be either the next or the previous row, depending on the
* direction in which we're moving, and whether we're in an LTR or RTL
* paragraph.
* @note: The new position may even be in a new paragraph.
* @note: This method will not move out of the current slice.
* @return: false if not moved (no more rows to move to in given direction)
* @return: true if moved
*/
bool posVisToNewRow(bool movingLeft);
/// move to right or left extremity of the current row
void posVisToRowExtremity(bool left);
/// Should interpretation of the arrow keys be reversed?
bool reverseDirectionNeeded() const;
///
/// Insertion (mathed and texted)
///
/// insert a single char
void insert(char_type c);
/// insert a string
void insert(docstring const & str);
/// insert an inset
void insert(Inset *);
///
/// Insertion (mathed only)
///
/// insert a math atom
void insert(MathAtom const &);
/// insert a string of atoms
void insert(MathData const &);
/// Like insert, but moves the selection inside the inset if possible
void niceInsert(MathAtom const & at);
/// return the number of inserted array items
/// FIXME: document properly
int niceInsert(docstring const & str, Parse::flags f = Parse::NORMAL,
bool enter = true);
/// FIXME: rename to something sensible showing difference to x_target()
/// in pixels from left of screen, set to current position if unset
int targetX() const;
/// set the targetX to x
void setTargetX(int x);
/// return targetX or -1 if unset
int x_target() const;
/// set targetX to current position
void setTargetX();
/// clear targetX, i.e. set it to -1
void clearTargetX();
/// return x position of latest mouse press or -1 if unset
int xClickPos() const { return x_clickpos_; }
/// return y position of latest mouse press or -1 if unset
int yClickPos() const { return y_clickpos_; }
/// register mouse press coordinates
void setClickPos(int x, int y);
/// set offset to actual position - targetX
void updateTextTargetOffset();
/// distance between actual and targeted position during last up/down in text
int textTargetOffset() const;
/// access to owning BufferView
BufferView & bv() const;
/// reset cursor bottom to the beginning of the top inset
// (sort of 'chroot' environment...)
void reset();
/**
* the event was not (yet) dispatched.
*
* Should only be called by an inset's doDispatch() method. It means:
* I, the doDispatch() method of InsetFoo, hereby declare that I am
* not able to handle that request and trust my parent will do the
* Right Thing (even if my getStatus partner said that I can do it).
* It is sort of a kludge that should be used only rarely...
*/
void undispatched() const;
/// the event was already dispatched
void dispatched() const;
/// Describe the screen update that should be done
void screenUpdateFlags(Update::flags f) const;
/**
* Reset update flags to Update::None.
*
* Should only be called by an inset's doDispatch() method. It means:
* I handled that request and I can reassure you that the screen does
* not need to be re-drawn and all entries in the coord cache stay
* valid (and there are no other things to put in the coord cache).
* This is a fairly rare event as well and only some optimization.
* Not using noScreenUpdate() should never be wrong.
*/
void noScreenUpdate() const;
/// Forces an updateBuffer() call
void forceBufferUpdate() const;
/// Removes any pending updateBuffer() call
void clearBufferUpdate() const;
/// Do we need to call updateBuffer()?
bool needBufferUpdate() const;
/// Repopulate the slices insets from bottom to top. Useful
/// for stable iterators or Undo data.
void sanitize();
///
void checkBufferStructure();
/// Determine if x falls to the left or to the side of the middle of the
/// inset, and advance the cursor to match this position. If edit is true,
/// keep the cursor in front of the inset if it matter for dialogs.
/// Note: it does not handle RTL text yet, and is only used in math for now.
void moveToClosestEdge(int x, bool edit = false);
/// whether the cursor is either at the first or last row
bool atFirstOrLastRow(bool up);
public:
//private:
///
DocIterator const & beforeDispatchCursor() const { return beforeDispatchCursor_; }
///
void saveBeforeDispatchPosXY();
private:
///
BufferView * bv_;
///
mutable DispatchResult disp_;
/**
* The target x position of the cursor. This is used for when
* we have text like :
*
* blah blah blah blah| blah blah blah
* blah blah blah
* blah blah blah blah blah blah
*
* When we move onto row 3, we would like to be vertically aligned
* with where we were in row 1, despite the fact that row 2 is
* shorter than x()
*/
int x_target_;
/// if a x_target cannot be hit exactly in a text, put the difference here
int textTargetOffset_;
/// Exact position of mouse click
int x_clickpos_;
int y_clickpos_;
/// position before dispatch started
DocIterator beforeDispatchCursor_;
/// cursor screen coordinates before dispatch started
int beforeDispatchPosX_;
int beforeDispatchPosY_;
///////////////////////////////////////////////////////////////////
//
// The part below is the non-integrated rest of the original math
// cursor. This should be either generalized for texted or moved
// back to the math insets.
//
///////////////////////////////////////////////////////////////////
public:
/// return false for empty math insets
/// Use force to skip the confirmDeletion check.
bool erase(bool force = false);
bool backspace(bool force = false);
/// move the cursor up by sending an internal LFUN_UP
/// return true if fullscreen update is needed
bool up();
/// move the cursor up by sending an internal LFUN_DOWN,
/// return true if fullscreen update is needed
bool down();
/// move up/down in a text inset, called for LFUN_UP/DOWN,
/// return true if successful, updateNeeded set to true if fullscreen
/// update is needed, otherwise it's not touched
bool upDownInText(bool up, bool & updateNeeded);
/// move up/down in math or any non text inset, call for LFUN_UP/DOWN
/// return true if successful
bool upDownInMath(bool up);
/// move forward in math. word: whether to skip a whole "word" (insets with
/// the same mathclass)
bool mathForward(bool word);
///
bool mathBackward(bool word);
///
void plainErase();
///
void plainInsert(MathAtom const & at);
/// interpret name of a macro or ditch it if \c cancel is true.
/// Returns true if something got inserted.
bool macroModeClose(bool cancel = false);
/// are we currently typing the name of a macro?
bool inMacroMode() const;
/// get access to the macro we are currently typing
InsetMathUnknown * activeMacro();
/// get access to the macro we are currently typing
InsetMathUnknown const * activeMacro() const;
/// the name of the macro we are currently inputting
docstring macroName();
/// replace selected stuff with at, placing the former
// selection in entry cell of atom
void handleNest(MathAtom const & at);
/// make sure cursor position is valid
/// FIXME: It does a subset of fixIfBroken. Maybe merge them?
void normalize();
/// injects content of a cell into parent
void pullArg();
/// split font inset etc
void handleFont(std::string const & font);
/// can we enter the inset?
bool openable(MathAtom const &) const;
/// font at cursor position
Font getFont() const;
};
/**
* Notifies all insets which appear in \c old, but not in \c cur. And then
* notify all insets which appear in \c cur, but not in \c old.
* \returns true if cursor is now invalid, e.g. if some insets in
* higher cursor slices of \c old do not exist anymore. In this case
* it may be necessary to use Use Cursor::fixIfBroken.
*/
bool notifyCursorLeavesOrEnters(Cursor const & old, Cursor & cur);
} // namespace lyx
#endif // LCURSOR_H