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7823d3b01b
This requires to add a parameter to GuiToolbar::addItem so that it is possble to make a difference between toolbar buttons and menu items. The long-term solution is to rely on the menu backend for such things. Fixes bug #12004.
210 lines
4.0 KiB
C++
210 lines
4.0 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiToolbar.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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* \author John Levon
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* \author Jean-Marc Lasgouttes
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* \author Angus Leeming
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUITOOLBAR_H
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#define GUITOOLBAR_H
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#include <QList>
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#include <QToolBar>
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#include <QToolButton>
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#include "support/strfwd.h"
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class QSettings;
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namespace lyx {
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namespace frontend {
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class Action;
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class GuiCommandBuffer;
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class GuiToolbar;
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class GuiView;
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class ToolbarInfo;
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class ToolbarItem;
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class MenuButtonBase : public QToolButton
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{
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Q_OBJECT
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public:
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///
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MenuButtonBase(GuiToolbar * bar, ToolbarItem const & item);
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protected:
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///
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virtual void initialize() = 0;
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///
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GuiToolbar * bar_;
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///
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ToolbarItem const & tbitem_;
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protected Q_SLOTS:
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///
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void actionTriggered(QAction * action);
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///
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virtual void updateTriggered() = 0;
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};
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class StaticMenuButton : public MenuButtonBase
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{
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Q_OBJECT
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public:
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///
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StaticMenuButton(GuiToolbar * bar, ToolbarItem const & item,
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bool const sticky = false);
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protected:
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///
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void initialize() override;
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protected Q_SLOTS:
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///
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void updateTriggered() override;
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};
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/// A menu which can be populated on the fly.
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/// The 'type' of menu must be given in the toolbar file
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/// (stdtoolbars.inc, usually) and must be one of:
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/// dynamic-custom-insets
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/// dynamic-char-styles
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/// textstyle-apply
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/// paste
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/// To add a new one of these, you must add a routine, like
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/// loadFlexInsets, that will populate the menu, and call it from
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/// updateTriggered. Make sure to add the new type to isMenuType().
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class DynamicMenuButton : public MenuButtonBase
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{
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Q_OBJECT
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public:
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///
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DynamicMenuButton(GuiToolbar * bar, ToolbarItem const & item);
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///
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~DynamicMenuButton();
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///
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static bool isMenuType(std::string const & s);
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///
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static void resetIconCache();
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protected:
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///
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void initialize() override;
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///
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void loadFlexInsets();
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/// pimpl so we don't have to include big files
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class Private;
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Private * d;
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protected Q_SLOTS:
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///
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void updateTriggered() override;
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private:
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/// These icons are needed at each updateTriggered() call, and
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/// therefore we have to cache them.
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static QIcon icon_textstyle_apply_;
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static QIcon icon_undo_;
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static QIcon icon_paste_;
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};
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class GuiToolbar : public QToolBar
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{
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Q_OBJECT
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public:
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///
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GuiToolbar(ToolbarInfo const &, GuiView &);
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/// Reimplemented from QToolbar to detect whether the
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/// toolbar is restored with MainWindow::restoreState().
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void setVisible(bool visible) override;
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///
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void setVisibility(int visibility);
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/// Add a button to the bar.
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void add(ToolbarItem const & item);
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/// Session key.
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/**
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* This key must be used for any session setting.
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**/
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QString sessionKey() const;
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/// Save session settings.
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void saveSession(QSettings & settings) const;
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/// Restore session settings.
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void restoreSession();
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///
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bool isRestored() const;
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///
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bool isVisibilityOn() const;
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int visibility() const { return visibility_; }
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/// Refresh the contents of the bar.
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void update(int context = 0);
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///
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void setState(std::string const state);
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///
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void toggle();
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///
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void refill();
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/// toggles movability
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void movable(bool silent = false);
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///
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GuiCommandBuffer * commandBuffer() { return command_buffer_; }
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/// add item to toolbar.
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/// \param menu : when true, the item is for a menu entry, not a button.
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Action * addItem(ToolbarItem const & item, bool menu = false);
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///
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GuiView const & owner() { return owner_; }
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Q_SIGNALS:
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///
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void updated();
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private:
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// load flags with saved values
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void initFlags();
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///
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void fill();
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///
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void showEvent(QShowEvent *) override;
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///
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QList<Action *> actions_;
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/// initial visibility flags
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int visibility_;
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///
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GuiView & owner_;
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///
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GuiCommandBuffer * command_buffer_;
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///
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ToolbarInfo const & tbinfo_;
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///
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bool filled_;
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///
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bool restored_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUITOOLBAR_H
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