lyx_mirror/src/frontends/qt/GuiToolbar.h
Jean-Marc Lasgouttes 7823d3b01b Fix display of bindings for StaticMenuButton
This requires to add a parameter to GuiToolbar::addItem so that it is
possble to make a difference between toolbar buttons and menu items.

The long-term solution is to rely on the menu backend for such things.

Fixes bug #12004.
2022-07-19 20:58:06 +02:00

210 lines
4.0 KiB
C++

// -*- C++ -*-
/**
* \file GuiToolbar.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author John Levon
* \author Jean-Marc Lasgouttes
* \author Angus Leeming
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUITOOLBAR_H
#define GUITOOLBAR_H
#include <QList>
#include <QToolBar>
#include <QToolButton>
#include "support/strfwd.h"
class QSettings;
namespace lyx {
namespace frontend {
class Action;
class GuiCommandBuffer;
class GuiToolbar;
class GuiView;
class ToolbarInfo;
class ToolbarItem;
class MenuButtonBase : public QToolButton
{
Q_OBJECT
public:
///
MenuButtonBase(GuiToolbar * bar, ToolbarItem const & item);
protected:
///
virtual void initialize() = 0;
///
GuiToolbar * bar_;
///
ToolbarItem const & tbitem_;
protected Q_SLOTS:
///
void actionTriggered(QAction * action);
///
virtual void updateTriggered() = 0;
};
class StaticMenuButton : public MenuButtonBase
{
Q_OBJECT
public:
///
StaticMenuButton(GuiToolbar * bar, ToolbarItem const & item,
bool const sticky = false);
protected:
///
void initialize() override;
protected Q_SLOTS:
///
void updateTriggered() override;
};
/// A menu which can be populated on the fly.
/// The 'type' of menu must be given in the toolbar file
/// (stdtoolbars.inc, usually) and must be one of:
/// dynamic-custom-insets
/// dynamic-char-styles
/// textstyle-apply
/// paste
/// To add a new one of these, you must add a routine, like
/// loadFlexInsets, that will populate the menu, and call it from
/// updateTriggered. Make sure to add the new type to isMenuType().
class DynamicMenuButton : public MenuButtonBase
{
Q_OBJECT
public:
///
DynamicMenuButton(GuiToolbar * bar, ToolbarItem const & item);
///
~DynamicMenuButton();
///
static bool isMenuType(std::string const & s);
///
static void resetIconCache();
protected:
///
void initialize() override;
///
void loadFlexInsets();
/// pimpl so we don't have to include big files
class Private;
Private * d;
protected Q_SLOTS:
///
void updateTriggered() override;
private:
/// These icons are needed at each updateTriggered() call, and
/// therefore we have to cache them.
static QIcon icon_textstyle_apply_;
static QIcon icon_undo_;
static QIcon icon_paste_;
};
class GuiToolbar : public QToolBar
{
Q_OBJECT
public:
///
GuiToolbar(ToolbarInfo const &, GuiView &);
/// Reimplemented from QToolbar to detect whether the
/// toolbar is restored with MainWindow::restoreState().
void setVisible(bool visible) override;
///
void setVisibility(int visibility);
/// Add a button to the bar.
void add(ToolbarItem const & item);
/// Session key.
/**
* This key must be used for any session setting.
**/
QString sessionKey() const;
/// Save session settings.
void saveSession(QSettings & settings) const;
/// Restore session settings.
void restoreSession();
///
bool isRestored() const;
///
bool isVisibilityOn() const;
int visibility() const { return visibility_; }
/// Refresh the contents of the bar.
void update(int context = 0);
///
void setState(std::string const state);
///
void toggle();
///
void refill();
/// toggles movability
void movable(bool silent = false);
///
GuiCommandBuffer * commandBuffer() { return command_buffer_; }
/// add item to toolbar.
/// \param menu : when true, the item is for a menu entry, not a button.
Action * addItem(ToolbarItem const & item, bool menu = false);
///
GuiView const & owner() { return owner_; }
Q_SIGNALS:
///
void updated();
private:
// load flags with saved values
void initFlags();
///
void fill();
///
void showEvent(QShowEvent *) override;
///
QList<Action *> actions_;
/// initial visibility flags
int visibility_;
///
GuiView & owner_;
///
GuiCommandBuffer * command_buffer_;
///
ToolbarInfo const & tbinfo_;
///
bool filled_;
///
bool restored_;
};
} // namespace frontend
} // namespace lyx
#endif // GUITOOLBAR_H