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The current spelling is not strictly wrong, but flagged as unusual or historical by some authorities. It is also found fault with many spell checkers. Thus we decided to move to the more standard "-ible" form once and for all. See #10678 for discussion This part covers the most tricky part: the internal naming. Translations and layouts will follow. This will all also all be backported to 2.3.x, for the sake of backwards compatibility (cherry-picking).
71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
/**
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* \file InsetFootlike.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "InsetFootlike.h"
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#include "Buffer.h"
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#include "BufferView.h"
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#include "BufferParams.h"
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#include "Font.h"
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#include "MetricsInfo.h"
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#include "support/lstrings.h"
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#include <iostream>
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using namespace std;
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namespace lyx {
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using support::token;
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InsetFootlike::InsetFootlike(Buffer * buf)
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: InsetCollapsible(buf)
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{}
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void InsetFootlike::metrics(MetricsInfo & mi, Dimension & dim) const
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{
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FontInfo tmpfont = mi.base.font;
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mi.base.font = mi.base.bv->buffer().params().getFont().fontInfo();
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InsetCollapsible::metrics(mi, dim);
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mi.base.font = tmpfont;
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}
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void InsetFootlike::draw(PainterInfo & pi, int x, int y) const
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{
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FontInfo tmpfont = pi.base.font;
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pi.base.font = pi.base.bv->buffer().params().getFont().fontInfo();
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InsetCollapsible::draw(pi, x, y);
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pi.base.font = tmpfont;
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}
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void InsetFootlike::write(ostream & os) const
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{
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// The layoutName may contain a "InTitle" qualifier
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os << to_utf8(token(layoutName(), char_type(':'), 0)) << "\n";
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InsetCollapsible::write(os);
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}
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bool InsetFootlike::insetAllowed(InsetCode code) const
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{
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if (code == FOOT_CODE || code == MARGIN_CODE || code == FLOAT_CODE)
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return false;
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return InsetCollapsible::insetAllowed(code);
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}
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} // namespace lyx
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