lyx_mirror/src/mathed/InsetMathScript.h
Enrico Forestieri bdb91ff5cc Fix bug #5530: LyX expansion in math-macro overwritten by default one.
Changes backported from r31873, r31898, 31905, r31907, and r31998.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/branches/BRANCH_1_6_X@32027 a592a061-630c-0410-9148-cb99ea01b6c8
2009-11-15 17:38:36 +00:00

144 lines
4.5 KiB
C++

// -*- C++ -*-
/**
* \file InsetMathScript.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef MATH_SCRIPTINSET_H
#define MATH_SCRIPTINSET_H
#include "InsetMathNest.h"
namespace lyx {
// An inset for super- and subscripts or both. The 'nucleus' is always
// cell 0. If there is just one script, it's cell 1 and cell_1_is_up_
// is set accordingly. If both are used, cell 1 is up and cell 2 is down.
class InsetMathScript : public InsetMathNest {
public:
/// create inset without scripts
InsetMathScript(Buffer * buf);
/// create inset with single script
explicit InsetMathScript(Buffer * buf, bool up);
/// create inset with single script and given nucleus
InsetMathScript(Buffer * buf, MathAtom const & at, bool up);
///
mode_type currentMode() const { return MATH_MODE; }
///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
///
void drawT(TextPainter & pi, int x, int y) const;
/// move cursor backwards
bool idxBackward(Cursor & cur) const;
/// move cursor forward
bool idxForward(Cursor & cur) const;
/// move cursor up or down
bool idxUpDown(Cursor & cur, bool up) const;
/// Target pos when we enter the inset while moving forward
bool idxFirst(Cursor & cur) const;
/// Target pos when we enter the inset while moving backwards
bool idxLast(Cursor & cur) const;
/// write LaTeX and Lyx code
void write(WriteStream & os) const;
/// write normalized content
void normalize(NormalStream &) const;
/// write content as something readable by Maple
void maple(MapleStream &) const;
/// write content as something readable by Mathematica
void mathematica(MathematicaStream &) const;
/// write content as something resembling MathML
void mathmlize(MathStream &) const;
/// write content as something readable by Octave
void octave(OctaveStream &) const;
/// identifies scriptinsets
InsetMathScript const * asScriptInset() const;
///
InsetMathScript * asScriptInset();
/// set limits
void limits(int lim) { limits_ = lim; }
/// get limits
int limits() const { return limits_; }
/// returns subscript. Always run 'hasDown' or 'has(false)' before!
MathData const & down() const;
/// returns subscript. Always run 'hasDown' or 'has(false)' before!
MathData & down();
/// returns superscript. Always run 'hasUp' or 'has(true)' before!
MathData const & up() const;
/// returns superscript. Always run 'hasUp' or 'has(true)' before!
MathData & up();
/// returns nucleus
MathData const & nuc() const;
/// returns nucleus
MathData & nuc();
/// do we have a superscript?
bool hasUp() const;
/// do we have a subscript?
bool hasDown() const;
/// do we have a script?
bool has(bool up) const;
/// what idx has super/subscript?
idx_type idxOfScript(bool up) const;
/// remove script
void removeScript(bool up);
/// make sure a script is accessible
void ensure(bool up);
/// say that we have scripts
void infoize(odocstream & os) const;
/// say whether we have displayed limits
void infoize2(odocstream & os) const;
protected:
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
private:
virtual Inset * clone() const;
/// returns x offset for main part
int dxx(BufferView const & bv) const;
/// returns width of nucleus if any
int nwid(BufferView const &) const;
/// returns y offset for either superscript or subscript
int dy01(BufferView const &, int asc, int des, int what) const;
/// returns y offset for superscript
int dy0(BufferView const &) const;
/// returns y offset for subscript
int dy1(BufferView const &) const;
/// returns x offset for superscript
int dx0(BufferView const & bv) const;
/// returns x offset for subscript
int dx1(BufferView const & bv) const;
/// returns ascent of nucleus if any
int nasc(BufferView const &) const;
/// returns descent of nucleus if any
int ndes(BufferView const &) const;
/// returns superscript kerning of nucleus if any
int nker(BufferView const * bv) const;
/// where do we have to draw the scripts?
bool hasLimits() const;
/// clean up empty cells and return true if a cell has been deleted.
bool notifyCursorLeaves(Cursor const & old, Cursor & cur);
/// possible subscript (index 0) and superscript (index 1)
bool cell_1_is_up_;
/// 1 - "limits", -1 - "nolimits", 0 - "default"
int limits_;
};
} // namespace lyx
#endif