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[This commit is the output of the "horizontal scrolling" GSoC 2013 project, by Hashini Senaratne. The code has been cleaned up, some variables have been renamed and moved from the Cursor class to BufferView::Private. This is the base from which I (jmarc) will polish the feature for landing on master. Below is the original commit log of Hashini, updated to reflect the changes that have been done.] This feature also applicable for other insets; graphics and labels. This implementation is capable of scrolling a single row when reaching its content which is beyond the screen limits, using left and right arrow keys. The attribute 'horiz_scroll_offset_' introduced in the BufferView::Private class plays a main role in horizontal scrolling of the wide rows that grow beyond the screen limits. This attribute represents by how much pixels the current row that the text cursor lies in should be get scrolled. The main logic that is responsible for drawing the scrolled rows is within the BufferView class, BufferView::checkCursorScrollOffset. * The main logic is called via BufferView::draw. * What this does is set the horiz_scroll_offset_ attribute in in order to show the position that the text cursor lies in. * To make sure that BufferView::draw gets involved when Update flag is FitCursor, necessary changes are made in BufferView::processUpdateFlags. Basically what the logic that used to set the horiz_scroll_offset_ does is, * The row which the text cursor lies in is identified by a CursorSlice that points to the beginning of the row. This is the 'rowSlice' variable used in BufferView::checkCursorScrollOffset. Acessors are added to obtain this variable. Here row objects were not used to identify the current row, because it appears that row objects can disappear when doing a decoration update for example. This means that comparing row pointers is not a good idea, because they can change without notice. * Stop calculations of horiz_scroll_offset_ variable, if metrics have not been computed yet. Otherwise the calls to TextMetrics::parMetrics, calls redoParagraph and may change the row heigths. Therefore vertical scrolling feature may get disturbed. This is avoided. * Using BufferView::::setCurrentRowSlice resets horiz_scroll_offset_ when changing cursor row. This is done in order to prevent unwanted scrolling that happens when changing the selected row using up and down arrow keys. * Recompute inset positions before checking scoll offset of the row, by painting the row insets with drawing disabled. This is done because the position of insets is computed within the drawing procedure. * Current x position of the text cursor is compared with the horiz_scroll_offset_ value and the other variables like row.width(), bv.workWidth(). Compute the new horiz_scroll_offset_ value in order to show where the text cursor lies in. The basics conditions that we check before recomputing it are, if the text cursor lies rightward to the current right screen boundary, if the text cursor lies leftward to the current left screen boundary, if the text cursor lies within screen boundaries but the length of the row is less than the left boundary of the screen (this happens when we delete some content of the row using delete key or backspace key). * Change update strategy when scrooll offset has changed. This allows to redraw the row when no drawing was scheduled. By doing so, it was possible to redraw a wide row when moving to the leftmost position of the wide row, from the leftmost position of the row below, using the left arrow key. In TextMetrics::drawParagraph it is checked whether the current row is what is drawing now. If it is so, the value used to the x value of the row for drawing is adapted according to BufferView::horizScrollOffset. The method used to pass boundary() was fixed to get row when cursor was in a nested inset. This matter is considered in Cursor::textRow and it is modified accordingly. GuiWorkArea::Private::showCursor() is modified to show the cursor position in a scrolled row. |
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boost | ||
config | ||
development | ||
lib | ||
m4 | ||
po | ||
sourcedoc | ||
src | ||
.gitignore | ||
ANNOUNCE | ||
autogen.sh | ||
CMakeLists.txt | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
INSTALL.autoconf | ||
INSTALL.cmake | ||
INSTALL.MacOSX | ||
INSTALL.Win32 | ||
lyx.1in | ||
Makefile.am | ||
NEWS | ||
README | ||
README.Cygwin | ||
README.localization | ||
README.Win32 | ||
RELEASE-NOTES | ||
UPGRADING |
What is LyX? LyX is a document processor that encourages an approach to writing based on the structure of your documents, not their appearance. It is released under a Free Software / Open Source license. LyX is for people that write and want their writing to look great, right out of the box. No more endless tinkering with formatting details, 'finger painting' font attributes or futzing around with page boundaries. You just write. In the background, Prof. Knuth's legendary TeX typesetting engine makes you look good. On screen, LyX looks like any word processor; its printed output -- or richly cross-referenced PDF, just as readily produced -- looks like nothing else. Gone are the days of industrially bland .docs, all looking similarly not-quite-right, yet coming out unpredictably different on different printer drivers. Gone are the crashes 'eating' your dissertation the evening before going to press. LyX is stable and fully featured. It is a multi-platform, fully internationalized application running natively on Unix/Linux and the Macintosh and modern Windows platforms. What do I need to run LyX? Either: * a Unix-like system (including Windows with cygwin) * Windows 2000 or newer * Mac OS 10.4 or newer A decent LaTeX2e installation (e.g. TeX Live for Linux, MikTeX for Windows). Python 2.4 or later to convert old LyX files and for helper scripts. Note 1: Python 2.4 or later is required due to the subprocess module. Note 2: Python 2.6 or later is recommended on Windows. Note 3: Python 3.0 or later is not supported. How does the LyX version scheme work? LyX uses a contiguous numbering scheme for versions, where a number "1.x.y" indicates a stable release '1.x', maintenance release 'y'. In other words, LyX 1.5.0 was the first stable release in the 1.5-series of LyX. At the time of writing, the latest maintenance release in the 1.5-series was LyX 1.5.2 Please note that maintenance releases are designed primarily to fix bugs, and that the file format will _never_ change due to a maintenance release. In addition to the stable releases and maintenance releases, some users may want to give a ''release candidate'' a try. This is a release that should be stable enough for daily work, but yet may be potentially unstable. If no major bugs are found, the release candiate is soon released as the first stable release in a a new series. To summarize, there are three possible types of file names that are of interest to normal users: lyx-1.5.0.tar.gz -- stable release, first in the 1.5-series lyx-1.5.5.tar.gz -- fifth maintenance release of LyX 1.5 lyx-1.5.0rc1.tar.gz -- potentially unstable release candidate Note that the goal is not parallel development as for the linux kernel --the team is too small to afford that-- but rather to include all the simple and safe bug fixes. This is so that the maintenance burden on us is not too high, and so that system administrators can install new releases without fear. Experience shows that these releases will contain a few new features, and that the bulk of the patches will be documentation updates. If you get the source from Git, the version string will look like one of: 2.0.6dev -- this is the stable branch on which maintenance release 2.0.6 will eventually be tagged. 2.1.0dev -- this is the main branch on which stable release 2.1.0 will eventually be tagged. What's new? Read NEWS. How do I upgrade from an earlier LyX version? Read the file UPGRADING for info on this subject. What do I need to compile LyX from the source distribution? * A good C++ compiler. Development is being done mainly with gcc/g++, but some others work also. As of LyX 1.6.0, you need at least gcc 3.2.x. * The Qt4 library, at least version 4.5.0. For all features newer versions (e.g. Qt 4.8) are recommended. Read the file "INSTALL" for more information on compiling. Okay, I've installed LyX. What now? Once you've installed it, and everything looks fine, go read the "Introduction" item under the Help menu. You should follow the instructions there, which tell you to read (or at least skim) the Tutorial. After that, you should also read "Help>LaTeX configuration" which provides info on your LaTeX configuration as LyX sees it. You might be missing a package or two that you'd like to have. User-level configuration is possible via the Tools>Preferences menu. Does LyX have support for non-English speakers/writers/readers? Yes. LyX supports writing in many languages, including right-to-left languages like Arabic or Hebrew. Menus and error messages have been translated to many languages. For the status of the different translations, see http://www.lyx.org/I18n Keymaps can ease typing in many languages. Internet resources of relevance to LyX The LyX homepage contains valuable information about LyX and the various LyX mailing lists, as well as links to mirrors and other LyX homepages around the world: http://www.lyx.org/ The LyX Wiki is the place where users can share information on setting up and using LyX. http://wiki.lyx.org/ The main LyX archive site: ftp://ftp.lyx.org/pub/lyx/ The LyX Development page has information about the development effort. LyX is under Git version control, so you can get the very latest sources from there at any time. http://www.lyx.org/Development How do I submit a bug report? If possible, read the Introduction found under the Help menu in LyX. You'll find detailed info on submitting bug reports there. If you can't do that, send details to the LyX Developers' mailing list, or use the LyX bug tracker at http://www.lyx.org/trac/wiki/BugTrackerHome. Don't forget to mention which version you are having problems with! How can I participate in the development of LyX? Any help with the development of LyX is greatly appreciated --- after all, LyX wouldn't be what it is today without the help of volunteers. We need your help! If you want to work on LyX, you should contact the developer's mailing list for discussion on how to do your stuff. LyX is being cleaned up, and therefore it's important to follow some rules. Read about those rules in development/Code_rules/. If you don't know C++, there are many other ways to contribute. Write documentation. Help to internationalize LyX by translating documentation or menus/error messages, or by writing a new keymap. Write a new textclass. Find bugs (but please read the list of known bugs first). Contribute money. Or just offer feature suggestions (but please read the online TODO list first). Thank you for trying LyX. We appreciate your feedback in the mailing lists. The LyX Team.