lyx_mirror/development/Win32/vld/src/callstack.cpp
Peter Kümmel 16bf5dabb7 visual leak detector: update add patch for msvc10
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@38809 a592a061-630c-0410-9148-cb99ea01b6c8
2011-05-22 11:26:44 +00:00

443 lines
16 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Visual Leak Detector - CallStack Class Implementations
// Copyright (c) 2005-2009 Dan Moulding
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
// See COPYING.txt for the full terms of the GNU Lesser General Public License.
//
////////////////////////////////////////////////////////////////////////////////
#include <cassert>
#include <windows.h>
#ifndef __out_xcount
#define __out_xcount(x) // Workaround for the specstrings.h bug in the Platform SDK.
#endif
#define DBGHELP_TRANSLATE_TCHAR
#include <dbghelp.h> // Provides symbol handling services.
#define VLDBUILD
#include "callstack.h" // This class' header.
#include "utility.h" // Provides various utility functions.
#include "vldheap.h" // Provides internal new and delete operators.
#include "vldint.h" // Provides access to VLD internals.
#define MAXSYMBOLNAMELENGTH 256
// Imported global variables.
extern HANDLE currentprocess;
extern HANDLE currentthread;
extern CRITICAL_SECTION stackwalklock;
extern CRITICAL_SECTION symbollock;
// Constructor - Initializes the CallStack with an initial size of zero and one
// Chunk of capacity.
//
CallStack::CallStack ()
{
m_capacity = CALLSTACKCHUNKSIZE;
m_size = 0;
m_status = 0x0;
m_store.next = NULL;
m_topchunk = &m_store;
m_topindex = 0;
}
// Copy Constructor - For efficiency, we want to avoid ever making copies of
// CallStacks (only pointer passing or reference passing should be performed).
// The sole purpose of this copy constructor is to ensure that no copying is
// being done inadvertently.
//
CallStack::CallStack (const CallStack &)
{
// Don't make copies of CallStacks!
assert(FALSE);
}
// Destructor - Frees all memory allocated to the CallStack.
//
CallStack::~CallStack ()
{
CallStack::chunk_t *chunk = m_store.next;
CallStack::chunk_t *temp;
while (chunk) {
temp = chunk;
chunk = temp->next;
delete temp;
}
}
// operator = - Assignment operator. For efficiency, we want to avoid ever
// making copies of CallStacks (only pointer passing or reference passing
// should be performed). The sole purpose of this assignment operator is to
// ensure that no copying is being done inadvertently.
//
CallStack& CallStack::operator = (const CallStack &)
{
// Don't make copies of CallStacks!
assert(FALSE);
return *this;
}
// operator == - Equality operator. Compares the CallStack to another CallStack
// for equality. Two CallStacks are equal if they are the same size and if
// every frame in each is identical to the corresponding frame in the other.
//
// other (IN) - Reference to the CallStack to compare the current CallStack
// against for equality.
//
// Return Value:
//
// Returns true if the two CallStacks are equal. Otherwise returns false.
//
BOOL CallStack::operator == (const CallStack &other) const
{
const CallStack::chunk_t *chunk = &m_store;
UINT32 index;
const CallStack::chunk_t *otherchunk = &other.m_store;
const CallStack::chunk_t *prevchunk = NULL;
if (m_size != other.m_size) {
// They can't be equal if the sizes are different.
return FALSE;
}
// Walk the chunk list and within each chunk walk the frames array until we
// either find a mismatch, or until we reach the end of the call stacks.
while (prevchunk != m_topchunk) {
for (index = 0; index < ((chunk == m_topchunk) ? m_topindex : CALLSTACKCHUNKSIZE); index++) {
if (chunk->frames[index] != otherchunk->frames[index]) {
// Found a mismatch. They are not equal.
return FALSE;
}
}
prevchunk = chunk;
chunk = chunk->next;
otherchunk = otherchunk->next;
}
// Reached the end of the call stacks. They are equal.
return TRUE;
}
// operator [] - Random access operator. Retrieves the frame at the specified
// index.
//
// Note: We give up a bit of efficiency here, in favor of efficiency of push
// operations. This is because walking of a CallStack is done infrequently
// (only if a leak is found), whereas pushing is done very frequently (for
// each frame in the program's call stack when the program allocates some
// memory).
//
// - index (IN): Specifies the index of the frame to retrieve.
//
// Return Value:
//
// Returns the program counter for the frame at the specified index. If the
// specified index is out of range for the CallStack, the return value is
// undefined.
//
SIZE_T CallStack::operator [] (UINT32 index) const
{
UINT32 count;
const CallStack::chunk_t *chunk = &m_store;
UINT32 chunknumber = index / CALLSTACKCHUNKSIZE;
for (count = 0; count < chunknumber; count++) {
chunk = chunk->next;
}
return chunk->frames[index % CALLSTACKCHUNKSIZE];
}
// clear - Resets the CallStack, returning it to a state where no frames have
// been pushed onto it, readying it for reuse.
//
// Note: Calling this function does not release any memory allocated to the
// CallStack. We give up a bit of memory-usage efficiency here in favor of
// performance of push operations.
//
// Return Value:
//
// None.
//
VOID CallStack::clear ()
{
m_size = 0;
m_topchunk = &m_store;
m_topindex = 0;
}
// dump - Dumps a nicely formatted rendition of the CallStack, including
// symbolic information (function names and line numbers) if available.
//
// Note: The symbol handler must be initialized prior to calling this
// function.
//
// - showinternalframes (IN): If true, then all frames in the CallStack will be
// dumped. Otherwise, frames internal to the heap will not be dumped.
//
// Return Value:
//
// None.
//
VOID CallStack::dump (BOOL showinternalframes) const
{
DWORD displacement;
DWORD64 displacement64;
BOOL foundline;
UINT32 frame;
SYMBOL_INFO *functioninfo;
LPWSTR functionname;
SIZE_T programcounter;
IMAGEHLP_LINE64 sourceinfo = { 0 };
BYTE symbolbuffer [sizeof(SYMBOL_INFO) + (MAXSYMBOLNAMELENGTH * sizeof(WCHAR)) - 1] = { 0 };
if (m_status & CALLSTACK_STATUS_INCOMPLETE) {
// This call stack appears to be incomplete. Using StackWalk64 may be
// more reliable.
report(L" HINT: The following call stack may be incomplete. Setting \"StackWalkMethod\"\n"
L" in the vld.ini file to \"safe\" instead of \"fast\" may result in a more\n"
L" complete stack trace.\n");
}
// Initialize structures passed to the symbol handler.
functioninfo = (SYMBOL_INFO*)&symbolbuffer;
functioninfo->SizeOfStruct = sizeof(SYMBOL_INFO);
functioninfo->MaxNameLen = MAXSYMBOLNAMELENGTH;
sourceinfo.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
// Iterate through each frame in the call stack.
for (frame = 0; frame < m_size; frame++) {
// Try to get the source file and line number associated with
// this program counter address.
programcounter = (*this)[frame];
EnterCriticalSection(&symbollock);
if ((foundline = SymGetLineFromAddrW64(currentprocess, programcounter, &displacement, &sourceinfo)) == TRUE) {
if (!showinternalframes) {
_wcslwr_s(sourceinfo.FileName, wcslen(sourceinfo.FileName) + 1);
if (wcsstr(sourceinfo.FileName, L"afxmem.cpp") ||
wcsstr(sourceinfo.FileName, L"dbgheap.c") ||
wcsstr(sourceinfo.FileName, L"malloc.c") ||
wcsstr(sourceinfo.FileName, L"new.cpp") ||
wcsstr(sourceinfo.FileName, L"newaop.cpp")) {
// Don't show frames in files internal to the heap.
continue;
}
}
}
// Try to get the name of the function containing this program
// counter address.
if (SymFromAddrW(currentprocess, (*this)[frame], &displacement64, functioninfo)) {
functionname = functioninfo->Name;
}
else {
functionname = L"(Function name unavailable)";
}
LeaveCriticalSection(&symbollock);
// Display the current stack frame's information.
if (foundline) {
report(L" %s (%d): %s\n", sourceinfo.FileName, sourceinfo.LineNumber, functionname);
}
else {
report(L" " ADDRESSFORMAT L" (File and line number not available): ", (*this)[frame]);
report(L"%s\n", functionname);
}
}
}
// push_back - Pushes a frame's program counter onto the CallStack. Pushes are
// always appended to the back of the chunk list (aka the "top" chunk).
//
// Note: This function will allocate additional memory as necessary to make
// room for new program counter addresses.
//
// - programcounter (IN): The program counter address of the frame to be pushed
// onto the CallStack.
//
// Return Value:
//
// None.
//
VOID CallStack::push_back (const SIZE_T programcounter)
{
CallStack::chunk_t *chunk;
if (m_size == m_capacity) {
// At current capacity. Allocate additional storage.
chunk = new CallStack::chunk_t;
chunk->next = NULL;
m_topchunk->next = chunk;
m_topchunk = chunk;
m_topindex = 0;
m_capacity += CALLSTACKCHUNKSIZE;
}
else if (m_topindex == CALLSTACKCHUNKSIZE) {
// There is more capacity, but not in this chunk. Go to the next chunk.
// Note that this only happens if this CallStack has previously been
// cleared (clearing resets the data, but doesn't give up any allocated
// space).
m_topchunk = m_topchunk->next;
m_topindex = 0;
}
m_topchunk->frames[m_topindex++] = programcounter;
m_size++;
}
// getstacktrace - Traces the stack as far back as possible, or until 'maxdepth'
// frames have been traced. Populates the CallStack with one entry for each
// stack frame traced.
//
// Note: This function uses a very efficient method to walk the stack from
// frame to frame, so it is quite fast. However, unconventional stack frames
// (such as those created when frame pointer omission optimization is used)
// will not be successfully walked by this function and will cause the
// stack trace to terminate prematurely.
//
// - maxdepth (IN): Maximum number of frames to trace back.
//
// - framepointer (IN): Frame (base) pointer at which to begin the stack trace.
// If NULL, then the stack trace will begin at this function.
//
// Return Value:
//
// None.
//
VOID FastCallStack::getstacktrace (UINT32 maxdepth, SIZE_T *framepointer)
{
UINT32 count = 0;
if (framepointer == NULL) {
// Begin the stack trace with the current frame. Obtain the current
// frame pointer.
FRAMEPOINTER(framepointer);
}
while (count < maxdepth) {
if ((SIZE_T*)*framepointer < framepointer) {
if ((SIZE_T*)*framepointer == NULL) {
// Looks like we reached the end of the stack.
break;
}
else {
// Invalid frame pointer. Frame pointer addresses should always
// increase as we move up the stack.
m_status |= CALLSTACK_STATUS_INCOMPLETE;
break;
}
}
if ((SIZE_T)*framepointer & (sizeof(SIZE_T*) - 1)) {
// Invalid frame pointer. Frame pointer addresses should always
// be aligned to the size of a pointer. This probably means that
// we've encountered a frame that was created by a module built with
// frame pointer omission (FPO) optimization turned on.
m_status |= CALLSTACK_STATUS_INCOMPLETE;
break;
}
if (IsBadReadPtr((SIZE_T*)*framepointer, sizeof(SIZE_T*))) {
// Bogus frame pointer. Again, this probably means that we've
// encountered a frame built with FPO optimization.
m_status |= CALLSTACK_STATUS_INCOMPLETE;
break;
}
count++;
push_back(*(framepointer + 1));
framepointer = (SIZE_T*)*framepointer;
}
}
// getstacktrace - Traces the stack as far back as possible, or until 'maxdepth'
// frames have been traced. Populates the CallStack with one entry for each
// stack frame traced.
//
// Note: This function uses a documented Windows API to walk the stack. This
// API is supposed to be the most reliable way to walk the stack. It claims
// to be able to walk stack frames that do not follow the conventional stack
// frame layout. However, this robustness comes at a cost: it is *extremely*
// slow compared to walking frames by following frame (base) pointers.
//
// - maxdepth (IN): Maximum number of frames to trace back.
//
// - framepointer (IN): Frame (base) pointer at which to begin the stack trace.
// If NULL, then the stack trace will begin at this function.
//
// Return Value:
//
// None.
//
VOID SafeCallStack::getstacktrace (UINT32 maxdepth, SIZE_T *framepointer)
{
DWORD architecture;
CONTEXT context;
UINT32 count = 0;
STACKFRAME64 frame;
SIZE_T programcounter;
SIZE_T stackpointer;
if (framepointer == NULL) {
// Begin the stack trace with the current frame. Obtain the current
// frame pointer.
FRAMEPOINTER(framepointer);
}
// Get the required values for initialization of the STACKFRAME64 structure
// to be passed to StackWalk64(). Required fields are AddrPC and AddrFrame.
#if defined(_M_IX86) || defined(_M_X64)
architecture = X86X64ARCHITECTURE;
programcounter = *(framepointer + 1);
stackpointer = *framepointer; // An approximation.
context.BPREG = *framepointer;
context.IPREG = programcounter;
context.SPREG = stackpointer;
#else
// If you want to retarget Visual Leak Detector to another processor
// architecture then you'll need to provide architecture-specific code to
// obtain the program counter and stack pointer from the given frame pointer.
#error "Visual Leak Detector is not supported on this architecture."
#endif // _M_IX86 || _M_X64
// Initialize the STACKFRAME64 structure.
memset(&frame, 0x0, sizeof(frame));
frame.AddrFrame.Offset = *framepointer;
frame.AddrFrame.Mode = AddrModeFlat;
frame.AddrPC.Offset = programcounter;
frame.AddrPC.Mode = AddrModeFlat;
frame.AddrStack.Offset = stackpointer;
frame.AddrStack.Mode = AddrModeFlat;
// Walk the stack.
EnterCriticalSection(&stackwalklock);
while (count < maxdepth) {
count++;
if (!StackWalk64(architecture, currentprocess, currentthread, &frame, &context, NULL,
SymFunctionTableAccess64, SymGetModuleBase64, NULL)) {
// Couldn't trace back through any more frames.
break;
}
if (frame.AddrFrame.Offset == 0) {
// End of stack.
break;
}
// Push this frame's program counter onto the CallStack.
push_back((SIZE_T)frame.AddrPC.Offset);
}
LeaveCriticalSection(&stackwalklock);
}