lyx_mirror/src/frontends/qt4/GuiCharacter.cpp

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/**
* \file GuiCharacter.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
* \author Edwin Leuven
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiCharacter.h"
#include "qt_helpers.h"
#include "Font.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "FuncRequest.h"
#include "Language.h"
using namespace std;
namespace lyx {
namespace frontend {
static QList<ShapePair> shapeData()
{
QList<ShapePair> shapes;
shapes << ShapePair(qt_("No change"), IGNORE_SHAPE);
shapes << ShapePair(qt_("Upright"), UP_SHAPE);
shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE);
shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE);
shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE);
shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE);
return shapes;
}
static QList<SizePair> sizeData()
{
QList<SizePair> sizes;
sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE);
sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY);
sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT);
sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE);
sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL);
sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL);
sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE);
sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER);
sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST);
sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE);
sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER);
sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE);
sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE);
sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT);
return sizes;
}
static QList<BarPair> barData()
{
QList<BarPair> bars;
bars << BarPair(qt_("No change"), IGNORE);
bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
bars << BarPair(qt_("Reset"), INHERIT);
return bars;
}
static QList<ColorPair> colorData()
{
QList<ColorPair> colors;
colors << ColorPair(qt_("No change"), Color_ignore);
colors << ColorPair(qt_("No color"), Color_none);
colors << ColorPair(qt_("Black"), Color_black);
colors << ColorPair(qt_("White"), Color_white);
colors << ColorPair(qt_("Red"), Color_red);
colors << ColorPair(qt_("Green"), Color_green);
colors << ColorPair(qt_("Blue"), Color_blue);
colors << ColorPair(qt_("Cyan"), Color_cyan);
colors << ColorPair(qt_("Magenta"), Color_magenta);
colors << ColorPair(qt_("Yellow"), Color_yellow);
colors << ColorPair(qt_("Reset"), Color_inherit);
return colors;
}
static QList<SeriesPair> seriesData()
{
QList<SeriesPair> series;
series << SeriesPair(qt_("No change"), IGNORE_SERIES);
series << SeriesPair(qt_("Medium"), MEDIUM_SERIES);
series << SeriesPair(qt_("Bold"), BOLD_SERIES);
series << SeriesPair(qt_("Reset"), INHERIT_SERIES);
return series;
}
static QList<FamilyPair> familyData()
{
QList<FamilyPair> families;
families << FamilyPair(qt_("No change"), IGNORE_FAMILY);
families << FamilyPair(qt_("Roman"), ROMAN_FAMILY);
families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY);
families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY);
families << FamilyPair(qt_("Reset"), INHERIT_FAMILY);
return families;
}
GuiCharacter::GuiCharacter(GuiView & lv)
: GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
toggleall_(false), reset_lang_(false)
{
setupUi(this);
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
#ifdef Q_WS_MACX
// On Mac it's common to have tool windows which are always in the
// foreground and are hidden when the main window is not focused.
setWindowFlags(Qt::Tool);
autoapplyCB->setChecked(true);
#endif
family = familyData();
series = seriesData();
shape = shapeData();
size = sizeData();
bar = barData();
color = colorData();
language = languageData(true);
for (QList<FamilyPair>::const_iterator cit = family.begin();
cit != family.end(); ++cit) {
familyCO->addItem(cit->first);
}
for (QList<SeriesPair>::const_iterator cit = series.begin();
cit != series.end(); ++cit) {
seriesCO->addItem(cit->first);
}
for (QList<ShapePair>::const_iterator cit = shape.begin();
cit != shape.end(); ++cit) {
shapeCO->addItem(cit->first);
}
for (QList<SizePair>::const_iterator cit = size.begin();
cit != size.end(); ++cit) {
sizeCO->addItem(cit->first);
}
for (QList<BarPair>::const_iterator cit = bar.begin();
cit != bar.end(); ++cit) {
miscCO->addItem(cit->first);
}
for (QList<ColorPair>::const_iterator cit = color.begin();
cit != color.end(); ++cit) {
colorCO->addItem(cit->first);
}
for (QList<LanguagePair>::const_iterator cit = language.begin();
cit != language.end(); ++cit) {
langCO->addItem(cit->first);
}
bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(shapeCO);
bc().addReadOnly(miscCO);
bc().addReadOnly(langCO);
bc().addReadOnly(colorCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// qt resizes the comboboxes only after show(), so ...
QDialog::show();
#endif
}
void GuiCharacter::change_adaptor()
{
changed();
if (!autoapplyCB->isChecked())
return;
// to be really good here, we should set the combos to the values of
// the current text, and make it appear as "no change" if the values
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
familyCO->setCurrentIndex(0);
seriesCO->setCurrentIndex(0);
sizeCO->setCurrentIndex(0);
shapeCO->setCurrentIndex(0);
miscCO->setCurrentIndex(0);
langCO->setCurrentIndex(0);
colorCO->setCurrentIndex(0);
}
template<class P, class B>
static int findPos2nd(QList<P> const & vec, B const & val)
{
for (int i = 0; i != vec.size(); ++i)
if (vec[i].second == val)
return i;
return 0;
}
void GuiCharacter::updateContents()
{
familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
colorCO->setCurrentIndex(findPos2nd(color, getColor()));
langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
toggleallCB->setChecked(toggleall_);
}
void GuiCharacter::applyView()
{
setFamily(family[familyCO->currentIndex()].second);
setSeries(series[seriesCO->currentIndex()].second);
setShape(shape[shapeCO->currentIndex()].second);
setSize(size[sizeCO->currentIndex()].second);
setBar(bar[miscCO->currentIndex()].second);
setColor(color[colorCO->currentIndex()].second);
setLanguage(language[langCO->currentIndex()].second);
toggleall_ = toggleallCB->isChecked();
}
bool GuiCharacter::initialiseParams(string const &)
{
// so that the user can press Ok
if (getFamily() != IGNORE_FAMILY
|| getSeries() != IGNORE_SERIES
|| getShape() != IGNORE_SHAPE
|| getSize() != FONT_SIZE_IGNORE
|| getBar() != IGNORE
|| getColor() != Color_ignore
|| font_.language() != ignore_language)
setButtonsValid(true);
return true;
}
void GuiCharacter::dispatchParams()
{
dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
}
FontFamily GuiCharacter::getFamily() const
{
return font_.fontInfo().family();
}
void GuiCharacter::setFamily(FontFamily val)
{
font_.fontInfo().setFamily(val);
}
FontSeries GuiCharacter::getSeries() const
{
return font_.fontInfo().series();
}
void GuiCharacter::setSeries(FontSeries val)
{
font_.fontInfo().setSeries(val);
}
FontShape GuiCharacter::getShape() const
{
return font_.fontInfo().shape();
}
void GuiCharacter::setShape(FontShape val)
{
font_.fontInfo().setShape(val);
}
FontSize GuiCharacter::getSize() const
{
return font_.fontInfo().size();
}
void GuiCharacter::setSize(FontSize val)
{
font_.fontInfo().setSize(val);
}
FontState GuiCharacter::getBar() const
{
if (font_.fontInfo().emph() == FONT_TOGGLE)
return EMPH_TOGGLE;
if (font_.fontInfo().underbar() == FONT_TOGGLE)
return UNDERBAR_TOGGLE;
if (font_.fontInfo().noun() == FONT_TOGGLE)
return NOUN_TOGGLE;
if (font_.fontInfo().emph() == FONT_IGNORE
&& font_.fontInfo().underbar() == FONT_IGNORE
&& font_.fontInfo().noun() == FONT_IGNORE)
return IGNORE;
return INHERIT;
}
void GuiCharacter::setBar(FontState val)
{
switch (val) {
case IGNORE:
font_.fontInfo().setEmph(FONT_IGNORE);
font_.fontInfo().setUnderbar(FONT_IGNORE);
font_.fontInfo().setNoun(FONT_IGNORE);
break;
case EMPH_TOGGLE:
font_.fontInfo().setEmph(FONT_TOGGLE);
break;
case UNDERBAR_TOGGLE:
font_.fontInfo().setUnderbar(FONT_TOGGLE);
break;
case NOUN_TOGGLE:
font_.fontInfo().setNoun(FONT_TOGGLE);
break;
case INHERIT:
font_.fontInfo().setEmph(FONT_INHERIT);
font_.fontInfo().setUnderbar(FONT_INHERIT);
font_.fontInfo().setNoun(FONT_INHERIT);
break;
}
}
ColorCode GuiCharacter::getColor() const
{
return font_.fontInfo().color();
}
void GuiCharacter::setColor(ColorCode val)
{
switch (val) {
case Color_ignore:
case Color_none:
case Color_black:
case Color_white:
case Color_red:
case Color_green:
case Color_blue:
case Color_cyan:
case Color_magenta:
case Color_yellow:
case Color_inherit:
font_.fontInfo().setColor(val);
break;
default:
break;
}
}
QString GuiCharacter::getLanguage() const
{
if (reset_lang_)
return "reset";
if (font_.language())
return toqstr(font_.language()->lang());
return "ignore";
}
void GuiCharacter::setLanguage(QString const & val)
{
if (val == "ignore")
font_.setLanguage(ignore_language);
else if (val == "reset") {
reset_lang_ = true;
// Ignored in getLanguage, but needed for dispatchParams
font_.setLanguage(buffer().params().language);
} else {
font_.setLanguage(languages.getLanguage(fromqstr(val)));
}
}
Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
} // namespace frontend
} // namespace lyx
#include "GuiCharacter_moc.cpp"