lyx_mirror/src/mathed/math_cursor.h

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// -*- C++ -*-
/*
* File: math_cursor.h
* Purpose: Declaration of interaction classes for mathed
* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
* Created: January 1996
* Description: MathCursor control all user interaction
*
* Dependencies: Xlib, XForms
*
* Copyright: 1996, Alejandro Aguilar Sierra
*
* You are free to use and modify this code under the terms of
* the GNU General Public Licence version 2 or later.
*/
#ifndef MATH_CURSOR
#define MATH_CURSOR
#ifdef __GNUG__
#pragma interface
#endif
#include "math_inset.h"
#include "math_iterator.h"
#include "LString.h"
class InsetFormulaBase;
class BufferView;
class MathPainterInfo;
class MathUnknownInset;
class Selection;
/**
[Have a look at math_inset.h first]
The MathCursor is different from the kind of cursor used in the Outer
World. It contains a stack of MathCursorPos, each of which is made
up of a inset pointer, an index and a position offset, marking a path from
this formula's MathHullInset to the current position.
*/
class MathCursor {
public:
/// short of anything else reasonable
typedef MathInset::size_type size_type;
/// type for cursor positions within a cell
typedef MathInset::pos_type pos_type;
/// type for cell indices
typedef MathInset::idx_type idx_type;
/// type for row numbers
typedef MathInset::row_type row_type;
/// type for column numbers
typedef MathInset::col_type col_type;
///
explicit MathCursor(InsetFormulaBase *, bool left);
///
~MathCursor();
///
void insert(MathAtom const &);
///
void insert(MathArray const &);
///
void paste(MathArray const &);
///
void paste(MathGridInset const & data);
///
void erase();
///
void backspace();
/// called for LFUN_HOME etc
bool home(bool sel = false);
/// called for LFUN_END etc
bool end(bool sel = false);
/// called for LFUN_RIGHT and LFUN_RIGHTSEL
bool right(bool sel = false);
/// called for LFUN_LEFT etc
bool left(bool sel = false);
/// called for LFUN_UP etc
bool up(bool sel = false);
/// called for LFUN_DOWN etc
bool down(bool sel = false);
/// Put the cursor in the first position
void first();
/// Put the cursor in the last position
void last();
/// move to next cell in current inset
void idxNext();
/// move to previous cell in current inset
void idxPrev();
///
void plainErase();
///
void plainInsert(MathAtom const &);
///
void niceInsert(MathAtom const &);
///
void delLine();
/// in pixels from top of screen
void setPos(int x, int y);
/// in pixels from top of screen
void getPos(int & x, int & y);
/// current inset
MathInset * par() const;
/// return the next enclosing grid inset and the cursor's index in it
MathGridInset * enclosingGrid(idx_type & idx) const;
/// return the next enclosing hull inset and the cursor's index in it
MathHullInset * enclosingHull(idx_type & idx) const;
/// go up to enclosing grid
void popToEnclosingGrid();
/// go up to the hull inset
void popToEnclosingHull();
///
InsetFormulaBase * formula() const;
/// current offset in the current cell
pos_type pos() const;
/// current cell
idx_type idx() const;
/// size of current cell
size_type size() const;
///
bool script(bool);
///
bool interpret(string const &);
///
bool interpret(char);
///
bool toggleLimits();
/// interpret name a name of a macro
void macroModeClose();
/// are we currently typing the name of a macro?
MathUnknownInset * inMacroMode() const;
/// are we currently typing '#1' or '#2' or...?
bool inMacroArgMode() const;
/// are we in math mode (1), text mode (-1) or unsure?
MathInset::mode_type currentMode() const;
// Local selection methods
///
bool selection() const;
///
void selCopy();
///
void selCut();
///
void selDel();
///
void selPaste();
///
void selHandle(bool);
///
void selStart();
///
void selClear();
/// clears or deletes selection depending on lyxrc setting
void selClearOrDel();
///
void selGet(MathArray & ar);
///
void drawSelection(MathPainterInfo & pain) const;
///
void handleNest(MathAtom const & at);
/// splits cells and shifts right part to the next cell
void splitCell();
/// splits line and insert new row of cell
void breakLine();
/// read contents of line into an array
void readLine(MathArray & ar) const;
/// remove this as soon as LyXFunc::getStatus is "localized"
string getLastCode() const { return "mathnormal"; }
///
bool isInside(MathInset const *) const;
///
char valign() const;
///
char halign() const;
///
col_type hullCol() const;
///
row_type hullRow() const;
///
col_type gridCol() const;
///
row_type gridRow() const;
/// make sure cursor position is valid
void normalize();
/// mark current cursor trace for redraw
void touch();
///
UpdatableInset * asHyperActiveInset() const;
/// enter a MathInset
void push(MathAtom & par);
/// enter a MathInset from the front
void pushLeft(MathAtom & par);
/// enter a MathInset from the back
void pushRight(MathAtom & par);
/// leave current MathInset to the left
bool popLeft();
/// leave current MathInset to the left
bool popRight();
///
MathArray & array() const;
///
bool hasPrevAtom() const;
///
bool hasNextAtom() const;
///
MathAtom const & prevAtom() const;
///
MathAtom & prevAtom();
///
MathAtom const & nextAtom() const;
///
MathAtom & nextAtom();
/// returns the selection
void getSelection(MathCursorPos &, MathCursorPos &) const;
/// returns the normalized anchor of the selection
MathCursorPos normalAnchor() const;
/// reference to the last item of the path, i.e. "The Cursor"
MathCursorPos & cursor();
/// reference to the last item of the path, i.e. "The Cursor"
MathCursorPos const & cursor() const;
/// how deep are we nested?
unsigned depth() const;
/// local dispatcher
int dispatch(string const & cmd);
/// describe the situation
string info() const;
/// dump selection information for debugging
void seldump(char const * str) const;
/// dump selection information for debugging
void dump(char const * str) const;
/// moves on
void setSelection(MathIterator const & where, size_type n);
///
void insert(char c);
///
void insert(string const & str);
/// lock/unlock inset
void insetToggle();
/// hack for reveal codes
void markInsert();
void markErase();
void handleExtern(string const & arg);
///
friend class Selection;
private:
/// injects content of a cell into parent
void pullArg();
/// moves cursor index one cell to the left
bool idxLeft();
/// moves cursor index one cell to the right
bool idxRight();
/// moves cursor to beginning first cell of current line
bool idxLineFirst();
/// moves cursor to end of last cell of current line
bool idxLineLast();
/// moves cursor position one cell to the left
bool posLeft();
/// moves cursor position one cell to the right
bool posRight();
/// moves position somehow up or down
bool goUpDown(bool up);
/// moves position into box
bool bruteFind(int xo, int yo, int xlow, int xhigh, int ylow, int yhigh);
/// are we in a nucleus of a script inset?
bool inNucleus() const;
/// grab grid marked by anchor and current cursor
MathGridInset grabSelection() const;
/// erase the selected part and re-sets the cursor
void eraseSelection();
/// guess what
MathGridInset grabAndEraseSelection();
///
string macroName() const;
///
MathInset::difference_type macroNamePos() const;
/// can we enter the inset?
bool openable(MathAtom const &, bool selection) const;
/// write access to cursor cell position
pos_type & pos();
/// write access to cursor cell index
idx_type & idx();
/// path of positions the cursor had to go if it were leaving each inset
MathIterator Cursor_;
/// path of positions the anchor had to go if it were leaving each inset
mutable MathIterator Anchor_;
/// pointer to enclsing LyX inset
InsetFormulaBase * formula_;
// Selection stuff
/// text code of last char entered
//MathTextCodes lastcode_;
/// do we allow autocorrection
bool autocorrect_;
/// do we currently select
bool selection_;
/// are we entering a macro name?
bool macromode_;
/// are we targeting a certain x coordinate, if so, which one?
int targetx_;
};
extern MathCursor * mathcursor;
void releaseMathCursor(BufferView * bv);
#endif