lyx_mirror/src/frontends/qt4/GuiPainter.cpp

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/**
* \file GuiPainter.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifdef Q_OS_MAC
#define USE_RTL_OVERRIDE 1
#endif
#include <config.h>
#include "GuiPainter.h"
#include "ColorCache.h"
#include "GuiApplication.h"
#include "GuiFontLoader.h"
#include "GuiFontMetrics.h"
#include "GuiImage.h"
#include "qt_helpers.h"
#include "Font.h"
#include "Language.h"
#include "LyXRC.h"
#include "insets/Inset.h"
#include "support/lassert.h"
#include "support/debug.h"
#include <QPixmapCache>
#include <QTextLayout>
// Set USE_PIXMAP_CACHE to 1 for enabling the use of a Pixmap cache when
// drawing text. This is especially useful for older PPC/Mac systems.
#if defined(Q_WS_X11) || defined(QPA_XCB)
#define USE_PIXMAP_CACHE 0
#else
#define USE_PIXMAP_CACHE 1
#endif
using namespace std;
using namespace lyx::support;
namespace lyx {
namespace frontend {
const float Painter::thin_line = 0.0;
GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
: QPainter(device), Painter(pixel_ratio),
use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
{
// new QPainter has default QPen:
current_color_ = guiApp->colorCache().get(Color_black);
current_ls_ = line_solid;
current_lw_ = thin_line;
}
GuiPainter::~GuiPainter()
{
QPainter::end();
//lyxerr << "GuiPainter::end()" << endl;
}
void GuiPainter::setQPainterPen(QColor const & col,
Painter::line_style ls, float lw)
{
if (col == current_color_ && ls == current_ls_ && lw == current_lw_)
return;
current_color_ = col;
current_ls_ = ls;
current_lw_ = lw;
QPen pen = QPainter::pen();
pen.setColor(col);
switch (ls) {
case line_solid: pen.setStyle(Qt::SolidLine); break;
case line_onoffdash: pen.setStyle(Qt::DotLine); break;
}
pen.setWidthF(lw);
setPen(pen);
}
QString GuiPainter::generateStringSignature(QString const & str, FontInfo const & f)
{
QString sig = str;
sig.append(QChar(static_cast<short>(f.family())));
sig.append(QChar(static_cast<short>(f.series())));
sig.append(QChar(static_cast<short>(f.realShape())));
sig.append(QChar(static_cast<short>(f.size())));
Color const & color = f.realColor();
sig.append(QChar(static_cast<short>(color.baseColor)));
sig.append(QChar(static_cast<short>(color.mergeColor)));
if (!monochrome_min_.empty()) {
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
sig.append(QChar(static_cast<short>(min.red())));
sig.append(QChar(static_cast<short>(min.green())));
sig.append(QChar(static_cast<short>(min.blue())));
sig.append(QChar(static_cast<short>(max.red())));
sig.append(QChar(static_cast<short>(max.green())));
sig.append(QChar(static_cast<short>(max.blue())));
}
return sig;
}
QColor GuiPainter::computeColor(Color col)
{
return filterColor(guiApp->colorCache().get(col));
}
QColor GuiPainter::filterColor(QColor const & col)
{
if (monochrome_min_.empty())
return col;
// map into [min,max] interval
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
qreal v = col.valueF();
v *= v; // make it a bit steeper (i.e. darker)
qreal minr, ming, minb;
qreal maxr, maxg, maxb;
min.getRgbF(&minr, &ming, &minb);
max.getRgbF(&maxr, &maxg, &maxb);
QColor c;
c.setRgbF(
v * (minr - maxr) + maxr,
v * (ming - maxg) + maxg,
v * (minb - maxb) + maxb);
return c;
}
void GuiPainter::enterMonochromeMode(Color const & min, Color const & max)
{
QColor qmin = filterColor(guiApp->colorCache().get(min));
QColor qmax = filterColor(guiApp->colorCache().get(max));
monochrome_min_.push(qmin);
monochrome_max_.push(qmax);
}
void GuiPainter::leaveMonochromeMode()
{
LASSERT(!monochrome_min_.empty(), return);
monochrome_min_.pop();
monochrome_max_.pop();
}
void GuiPainter::point(int x, int y, Color col)
{
if (!isDrawingEnabled())
return;
setQPainterPen(computeColor(col));
drawPoint(x, y);
}
void GuiPainter::line(int x1, int y1, int x2, int y2,
Color col,
line_style ls,
float lw)
{
if (!isDrawingEnabled())
return;
setQPainterPen(computeColor(col), ls, lw);
bool const do_antialiasing = renderHints() & TextAntialiasing
&& x1 != x2 && y1 != y2;
setRenderHint(Antialiasing, do_antialiasing);
drawLine(x1, y1, x2, y2);
setRenderHint(Antialiasing, false);
}
void GuiPainter::lines(int const * xp, int const * yp, int np,
Color col,
fill_style fs,
line_style ls,
float lw)
{
if (!isDrawingEnabled())
return;
// double the size if needed
// FIXME THREAD
static QVector<QPoint> points(32);
if (np > points.size())
points.resize(2 * np);
bool antialias = false;
for (int i = 0; i < np; ++i) {
points[i].setX(xp[i]);
points[i].setY(yp[i]);
if (i != 0)
antialias |= xp[i-1] != xp[i] && yp[i-1] != yp[i];
}
QColor const color = computeColor(col);
setQPainterPen(color, ls, lw);
bool const text_is_antialiased = renderHints() & TextAntialiasing;
setRenderHint(Antialiasing, antialias && text_is_antialiased);
if (fs == fill_none) {
drawPolyline(points.data(), np);
} else {
QBrush const oldbrush = brush();
setBrush(QBrush(color));
drawPolygon(points.data(), np, fs == fill_oddeven ?
Qt::OddEvenFill : Qt::WindingFill);
setBrush(oldbrush);
}
setRenderHint(Antialiasing, false);
}
void GuiPainter::rectangle(int x, int y, int w, int h,
Color col,
line_style ls,
float lw)
{
if (!isDrawingEnabled())
return;
setQPainterPen(computeColor(col), ls, lw);
drawRect(x, y, w, h);
}
void GuiPainter::fillRectangle(int x, int y, int w, int h, Color col)
{
if (!isDrawingEnabled())
return;
fillRect(x, y, w, h, guiApp->colorCache().get(col));
}
void GuiPainter::arc(int x, int y, unsigned int w, unsigned int h,
int a1, int a2, Color col)
{
if (!isDrawingEnabled())
return;
// LyX usings 1/64ths degree, Qt usings 1/16th
setQPainterPen(computeColor(col));
bool const do_antialiasing = renderHints() & TextAntialiasing;
setRenderHint(Antialiasing, do_antialiasing);
drawArc(x, y, w, h, a1 / 4, a2 / 4);
setRenderHint(Antialiasing, false);
}
void GuiPainter::image(int x, int y, int w, int h, graphics::Image const & i)
{
graphics::GuiImage const & qlimage =
static_cast<graphics::GuiImage const &>(i);
fillRectangle(x, y, w, h, Color_graphicsbg);
if (!isDrawingEnabled())
return;
QImage const image = qlimage.image();
QRectF const drect = QRectF(x, y, w, h);
QRectF const srect = QRectF(0, 0, image.width(), image.height());
drawImage(drect, image, srect);
}
int GuiPainter::text(int x, int y, char_type c, FontInfo const & f)
{
return text(x, y, docstring(1, c), f);
}
int GuiPainter::text(int x, int y, docstring const & s,
FontInfo const & f, bool const rtl)
{
//LYXERR0("text: x=" << x << ", s=" << s);
if (s.empty())
return 0;
/* Caution: The following ucs4 to QString conversions work for symbol fonts
only because they are no real conversions but simple casts in reality.
When we want to draw a symbol or calculate the metrics we pass the position
of the symbol in the font (as given in lib/symbols) as a char_type to the
frontend. This is just wrong, because the symbol is no UCS4 character at
all. You can think of this number as the code point of the symbol in a
custom symbol encoding. It works because this char_type is lateron again
interpreted as a position in the font again.
The correct solution would be to have extra functions for symbols, but that
would require to duplicate a lot of frontend and mathed support code.
*/
QString str = toqstr(s);
#if 0
// HACK: QT3 refuses to show single compose characters
// Still needed with Qt4?
if (ls == 1 && str[0].unicode() >= 0x05b0 && str[0].unicode() <= 0x05c2)
str = ' ' + str;
#endif
QFont const & ff = getFont(f);
GuiFontMetrics const & fm = getFontMetrics(f);
// Here we use the font width cache instead of
// textwidth = fontMetrics().width(str);
// because the above is awfully expensive on MacOSX
int const textwidth = fm.width(s);
if (!isDrawingEnabled())
return textwidth;
textDecoration(f, x, y, textwidth);
if (use_pixmap_cache_) {
QPixmap pm;
QString key = generateStringSignature(str, f);
// Warning: Left bearing is in general negative! Only the case
// where left bearing is negative is of interest WRT the
// pixmap width and the text x-position.
// Only the left bearing of the first character is important
// as we always write from left to right, even for
// right-to-left languages.
int const lb = min(fm.lbearing(s[0]), 0);
int const mA = fm.maxAscent();
if (QPixmapCache::find(key, pm)) {
// Draw the cached pixmap.
drawPixmap(x + lb, y - mA, pm);
return textwidth;
}
// Only the right bearing of the last character is
// important as we always write from left to right,
// even for right-to-left languages.
int const rb = fm.rbearing(s[s.size()-1]);
int const w = textwidth + rb - lb;
int const mD = fm.maxDescent();
int const h = mA + mD;
if (w > 0 && h > 0) {
pm = QPixmap(static_cast<int>(pixelRatio() * w),
static_cast<int>(pixelRatio() * h));
#if QT_VERSION >= 0x050000
pm.setDevicePixelRatio(pixelRatio());
#endif
pm.fill(Qt::transparent);
GuiPainter p(&pm, pixelRatio());
p.setQPainterPen(computeColor(f.realColor()));
if (p.font() != ff)
p.setFont(ff);
// We need to draw the text as LTR as we use our own bidi code.
p.setLayoutDirection(Qt::LeftToRight);
p.drawText(-lb, mA, str);
QPixmapCache::insert(key, pm);
//LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
// << " w=" << w << " lb=" << lb << " tw=" << textwidth
// << " rb=" << rb);
// Draw the new cached pixmap.
drawPixmap(x + lb, y - mA, pm);
return textwidth;
}
}
// don't use the pixmap cache,
// draw directly onto the painting device
setQPainterPen(computeColor(f.realColor()));
if (font() != ff)
setFont(ff);
/* In LyX, the character direction is forced by the language.
* Therefore, we have to signal that fact to Qt.
*/
#ifdef USE_RTL_OVERRIDE
/* Use unicode override characters to enforce drawing direction
* Source: http://www.iamcal.com/understanding-bidirectional-text/
*/
if (rtl)
// Right-to-left override: forces to draw text right-to-left
str = QChar(0x202E) + str;
else
// Left-to-right override: forces to draw text left-to-right
str = QChar(0x202D) + str;
drawText(x, y, str);
#else
/* This is a cleanr solution, but it has two drawbacks
* - it seems that it does not work under Mac OS X
* - it is not really documented
*/
//This is much stronger than setLayoutDirection.
int flag = rtl ? Qt::TextForceRightToLeft : Qt::TextForceLeftToRight;
drawText(x + (rtl ? textwidth : 0), y - fm.maxAscent(), 0, 0,
flag | Qt::TextDontClip,
str);
#endif
//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
// << " at " << x << "," << y);
return textwidth;
}
int GuiPainter::text(int x, int y, docstring const & str, Font const & f)
{
return text(x, y, str, f.fontInfo(), f.isVisibleRightToLeft());
}
int GuiPainter::text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to)
{
GuiFontMetrics const & fm = getFontMetrics(f.fontInfo());
FontInfo fi = f.fontInfo();
bool const rtl = f.isVisibleRightToLeft();
// dimensions
int const ascent = fm.maxAscent();
int const height = fm.maxAscent() + fm.maxDescent();
int xmin = fm.pos2x(str, from, rtl);
int xmax = fm.pos2x(str, to, rtl);
if (xmin > xmax)
swap(xmin, xmax);
// First the part in other color
Color const orig = fi.realColor();
fi.setPaintColor(other);
QRegion const clip(x + xmin, y - ascent, xmax - xmin, height);
setClipRegion(clip);
int const textwidth = text(x, y, str, fi, rtl);
// Then the part in normal color
// Note that in Qt5, it is not possible to use Qt::UniteClip,
// therefore QRegion is used.
fi.setPaintColor(orig);
QRegion region(viewport());
setClipRegion(region - clip);
text(x, y, str, fi, rtl);
setClipping(false);
return textwidth;
}
void GuiPainter::textDecoration(FontInfo const & f, int x, int y, int width)
{
if (f.underbar() == FONT_ON)
underline(f, x, y, width);
if (f.strikeout() == FONT_ON)
strikeoutLine(f, x, y, width);
if (f.uuline() == FONT_ON)
doubleUnderline(f, x, y, width);
if (f.uwave() == FONT_ON)
// f.color() doesn't work on some circumstances
wavyHorizontalLine(x, y, width, f.realColor().baseColor);
}
static int max(int a, int b) { return a > b ? a : b; }
void GuiPainter::button(int x, int y, int w, int h, bool mouseHover)
{
if (mouseHover)
fillRectangle(x, y, w, h, Color_buttonhoverbg);
else
fillRectangle(x, y, w, h, Color_buttonbg);
buttonFrame(x, y, w, h);
}
void GuiPainter::buttonFrame(int x, int y, int w, int h)
{
line(x, y, x, y + h - 1, Color_buttonframe);
line(x - 1 + w, y, x - 1 + w, y + h - 1, Color_buttonframe);
line(x, y - 1, x - 1 + w, y - 1, Color_buttonframe);
line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
}
void GuiPainter::rectText(int x, int y, docstring const & str,
FontInfo const & font, Color back, Color frame)
{
int width;
int ascent;
int descent;
FontMetrics const & fm = theFontMetrics(font);
fm.rectText(str, width, ascent, descent);
if (back != Color_none)
fillRectangle(x + 1, y - ascent + 1, width - 1,
ascent + descent - 1, back);
if (frame != Color_none)
rectangle(x, y - ascent, width, ascent + descent, frame);
text(x + 3, y, str, font);
}
void GuiPainter::buttonText(int x, int y, docstring const & str,
FontInfo const & font, bool mouseHover)
{
int width;
int ascent;
int descent;
FontMetrics const & fm = theFontMetrics(font);
fm.buttonText(str, width, ascent, descent);
static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
button(x + d, y - ascent, width - d, descent + ascent, mouseHover);
text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
}
int GuiPainter::preeditText(int x, int y, char_type c,
FontInfo const & font, preedit_style style)
{
FontInfo temp_font = font;
FontMetrics const & fm = theFontMetrics(font);
int ascent = fm.maxAscent();
int descent = fm.maxDescent();
int height = ascent + descent;
int width = fm.width(c);
switch (style) {
case preedit_default:
// default unselecting mode.
fillRectangle(x, y - height + 1, width, height, Color_background);
dashedUnderline(font, x, y - descent + 1, width);
break;
case preedit_selecting:
// We are in selecting mode: white text on black background.
fillRectangle(x, y - height + 1, width, height, Color_black);
temp_font.setColor(Color_white);
break;
case preedit_cursor:
// The character comes with a cursor.
fillRectangle(x, y - height + 1, width, height, Color_background);
underline(font, x, y - descent + 1, width);
break;
}
text(x, y - descent + 1, c, temp_font);
return width;
}
void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);
int const below = max(fm.maxDescent() / 2, 2);
line(x, y + below, x + width, y + below, f.realColor());
line(x, y + below - 2, x + width, y + below - 2, f.realColor());
}
void GuiPainter::underline(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);
int const below = max(fm.maxDescent() / 2, 2);
int const height = max((fm.maxDescent() / 4) - 1, 1);
if (height < 2)
line(x, y + below, x + width, y + below, f.realColor());
else
fillRectangle(x, y + below, width, below + height, f.realColor());
}
void GuiPainter::strikeoutLine(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);
int const middle = max((fm.maxHeight() / 4), 1);
int const height = middle/3;
if (height < 2)
line(x, y - middle, x + width, y - middle, f.realColor());
else
fillRectangle(x, y - middle, width, height, f.realColor());
}
void GuiPainter::dashedUnderline(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);
int const below = max(fm.maxDescent() / 2, 2);
int height = max((fm.maxDescent() / 4) - 1, 1);
if (height >= 2)
height += below;
for (int n = 0; n != height; ++n)
line(x, y + below + n, x + width, y + below + n, f.realColor(), line_onoffdash);
}
void GuiPainter::wavyHorizontalLine(int x, int y, int width, ColorCode col)
{
setQPainterPen(computeColor(col));
int const step = 2;
int const xend = x + width;
int height = 1;
//FIXME: I am not sure if Antialiasing gives the best effect.
//setRenderHint(Antialiasing, true);
while (x < xend) {
height = - height;
drawLine(x, y - height, x + step, y + height);
x += step;
drawLine(x, y + height, x + step/2, y + height);
x += step/2;
}
//setRenderHint(Antialiasing, false);
}
} // namespace frontend
} // namespace lyx