lyx_mirror/src/frontends/qt4/GuiCharacter.cpp

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/**
* \file GuiCharacter.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
* \author Edwin Leuven
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiCharacter.h"
#include "GuiApplication.h"
#include "qt_helpers.h"
#include "Font.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
#include "Color.h"
#include "ColorCache.h"
#include "ColorSet.h"
#include "Cursor.h"
#include "FuncRequest.h"
#include "Language.h"
#include "Paragraph.h"
#include "support/gettext.h"
#include "support/lstrings.h"
#include <QAbstractItemModel>
#include <QComboBox>
#include <QModelIndex>
#include <QSettings>
#include <QVariant>
using namespace std;
namespace lyx {
namespace frontend {
static QList<ShapePair> shapeData()
{
QList<ShapePair> shapes;
shapes << ShapePair(qt_("No change"), IGNORE_SHAPE);
shapes << ShapePair(qt_("Upright"), UP_SHAPE);
shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE);
shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE);
shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE);
shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE);
return shapes;
}
static QList<SizePair> sizeData()
{
QList<SizePair> sizes;
sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE);
sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY);
sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT);
sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE);
sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL);
sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL);
sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE);
sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER);
sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST);
sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE);
sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER);
sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE);
sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE);
sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT);
return sizes;
}
static QList<BarPair> barData()
{
QList<BarPair> bars;
bars << BarPair(qt_("No change"), IGNORE);
bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
bars << BarPair(qt_("Double underbar"), UULINE_TOGGLE);
bars << BarPair(qt_("Wavy underbar"), UWAVE_TOGGLE);
bars << BarPair(qt_("Strike out"), STRIKEOUT_TOGGLE);
bars << BarPair(qt_("Cross out"), XOUT_TOGGLE);
bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
bars << BarPair(qt_("Reset"), INHERIT);
return bars;
}
static QList<ColorCode> colorData()
{
QList<ColorCode> colors;
colors << Color_black;
colors << Color_blue;
colors << Color_brown;
colors << Color_cyan;
colors << Color_darkgray;
colors << Color_gray;
colors << Color_green;
colors << Color_lightgray;
colors << Color_lime;
colors << Color_magenta;
colors << Color_olive;
colors << Color_orange;
colors << Color_pink;
colors << Color_purple;
colors << Color_red;
colors << Color_teal;
colors << Color_violet;
colors << Color_white;
colors << Color_yellow;
return colors;
}
static QList<SeriesPair> seriesData()
{
QList<SeriesPair> series;
series << SeriesPair(qt_("No change"), IGNORE_SERIES);
series << SeriesPair(qt_("Medium"), MEDIUM_SERIES);
series << SeriesPair(qt_("Bold"), BOLD_SERIES);
series << SeriesPair(qt_("Reset"), INHERIT_SERIES);
return series;
}
static QList<FamilyPair> familyData()
{
QList<FamilyPair> families;
families << FamilyPair(qt_("No change"), IGNORE_FAMILY);
families << FamilyPair(qt_("Roman"), ROMAN_FAMILY);
families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY);
families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY);
families << FamilyPair(qt_("Reset"), INHERIT_FAMILY);
return families;
}
static QList<LanguagePair> languageData()
{
QList<LanguagePair> list;
// FIXME (Abdel 14/05/2008): it would be nice if we could use this model
// directly in the language combo; but, as we need also the 'No Change' and
// 'Reset' items, this is not possible right now. Separating those two
// entries in radio buttons would be a better GUI IMHO.
QAbstractItemModel * language_model = guiApp->languageModel();
// Make sure the items are sorted.
language_model->sort(0);
for (int i = 0; i != language_model->rowCount(); ++i) {
QModelIndex index = language_model->index(i, 0);
list << LanguagePair(index.data(Qt::DisplayRole).toString(),
index.data(Qt::UserRole).toString());
}
return list;
}
namespace {
template<typename T>
void fillCombo(QComboBox * combo, QList<T> const & list)
{
typename QList<T>::const_iterator cit = list.begin();
for (; cit != list.end(); ++cit)
combo->addItem(cit->first);
}
template<typename T>
void fillComboColor(QComboBox * combo, QList<T> const & list)
{
// at first add the 2 colors "No change" and "No color"
combo->addItem(qt_("No change"), "ignore");
combo->addItem(qt_("No color"), "none");
// now add the real colors
QPixmap coloritem(32, 32);
QColor color;
QList<ColorCode>::const_iterator cit = list.begin();
for (; cit != list.end(); ++cit) {
QString const lyxname = toqstr(lcolor.getLyXName(*cit));
QString const guiname = toqstr(translateIfPossible(lcolor.getGUIName(*cit)));
color = QColor(guiApp->colorCache().get(*cit, false));
coloritem.fill(color);
combo->addItem(QIcon(coloritem), guiname, lyxname);
}
//the last color is "Reset"
combo->addItem(qt_("Reset"), "inherit");
}
} // namespace anon
GuiCharacter::GuiCharacter(GuiView & lv)
: GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
toggleall_(false)
{
setupUi(this);
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
SLOT(slotAutoApply()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
family = familyData();
series = seriesData();
shape = shapeData();
size = sizeData();
bar = barData();
color = colorData();
qSort(color.begin(), color.end(), ColorSorter);
language = languageData();
language.prepend(LanguagePair(qt_("Reset"), "reset"));
language.prepend(LanguagePair(qt_("No change"), "ignore"));
fillCombo(familyCO, family);
fillCombo(seriesCO, series);
fillCombo(sizeCO, size);
fillCombo(shapeCO, shape);
fillCombo(miscCO, bar);
fillComboColor(colorCO, color);
fillCombo(langCO, language);
bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
bc().setAutoApply(autoapplyCB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(shapeCO);
bc().addReadOnly(miscCO);
bc().addReadOnly(langCO);
bc().addReadOnly(colorCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
#ifdef Q_OS_MAC
// On Mac it's common to have tool windows which are always in the
// foreground and are hidden when the main window is not focused.
setWindowFlags(Qt::Tool);
autoapplyCB->setChecked(true);
#endif
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// qt resizes the comboboxes only after show(), so ...
QDialog::show();
#endif
}
void GuiCharacter::change_adaptor()
{
changed();
if (!autoapplyCB->isChecked())
return;
// to be really good here, we should set the combos to the values of
// the current text, and make it appear as "no change" if the values
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
}
template<class P, class B>
static int findPos2nd(QList<P> const & vec, B const & val)
{
for (int i = 0; i != vec.size(); ++i)
if (vec[i].second == val)
return i;
return 0;
}
void GuiCharacter::updateContents()
{
if (!autoapplyCB->isChecked()) {
bc().setValid(true);
return;
}
if (bufferview()->cursor().selection()) {
//FIXME: it would be better to check if each font attribute is constant
// for the selection range.
font_ = Font(ignore_font, ignore_language);
} else
font_ = bufferview()->cursor().current_font;
paramsToDialog(font_);
}
static FontState getBar(FontInfo const & fi)
{
if (fi.emph() == FONT_TOGGLE)
return EMPH_TOGGLE;
if (fi.underbar() == FONT_TOGGLE)
return UNDERBAR_TOGGLE;
if (fi.strikeout() == FONT_TOGGLE)
return STRIKEOUT_TOGGLE;
if (fi.xout() == FONT_TOGGLE)
return XOUT_TOGGLE;
if (fi.uuline() == FONT_TOGGLE)
return UULINE_TOGGLE;
if (fi.uwave() == FONT_TOGGLE)
return UWAVE_TOGGLE;
if (fi.noun() == FONT_TOGGLE)
return NOUN_TOGGLE;
if (fi.emph() == FONT_IGNORE
&& fi.underbar() == FONT_IGNORE
&& fi.noun() == FONT_IGNORE)
return IGNORE;
return INHERIT;
}
static void setBar(FontInfo & fi, FontState val)
{
switch (val) {
case IGNORE:
fi.setEmph(FONT_IGNORE);
fi.setUnderbar(FONT_IGNORE);
fi.setStrikeout(FONT_IGNORE);
fi.setXout(FONT_IGNORE);
fi.setUuline(FONT_IGNORE);
fi.setUwave(FONT_IGNORE);
fi.setNoun(FONT_IGNORE);
break;
case EMPH_TOGGLE:
setBar(fi, INHERIT);
fi.setEmph(FONT_TOGGLE);
break;
case UNDERBAR_TOGGLE:
setBar(fi, INHERIT);
fi.setUnderbar(FONT_TOGGLE);
break;
case STRIKEOUT_TOGGLE:
setBar(fi, INHERIT);
fi.setStrikeout(FONT_TOGGLE);
break;
case XOUT_TOGGLE:
setBar(fi, INHERIT);
fi.setXout(FONT_TOGGLE);
break;
case UULINE_TOGGLE:
setBar(fi, INHERIT);
fi.setUuline(FONT_TOGGLE);
break;
case UWAVE_TOGGLE:
setBar(fi, INHERIT);
fi.setUwave(FONT_TOGGLE);
break;
case NOUN_TOGGLE:
setBar(fi, INHERIT);
fi.setNoun(FONT_TOGGLE);
break;
case INHERIT:
fi.setEmph(FONT_INHERIT);
fi.setUnderbar(FONT_INHERIT);
fi.setStrikeout(FONT_INHERIT);
fi.setXout(FONT_INHERIT);
fi.setUuline(FONT_INHERIT);
fi.setUwave(FONT_INHERIT);
fi.setNoun(FONT_INHERIT);
break;
}
}
void GuiCharacter::paramsToDialog(Font const & font)
{
FontInfo const & fi = font.fontInfo();
familyCO->setCurrentIndex(findPos2nd(family, fi.family()));
seriesCO->setCurrentIndex(findPos2nd(series, fi.series()));
shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
colorCO->setCurrentIndex(colorCO->findData(toqstr(lcolor.getLyXName(fi.color()))));
// reset_language is a null pointer.
QString const lang = (font.language() == reset_language)
? "reset" : toqstr(font.language()->lang());
langCO->setCurrentIndex(findPos2nd(language, lang));
toggleallCB->setChecked(toggleall_);
}
void GuiCharacter::applyView()
{
FontInfo & fi = font_.fontInfo();
fi.setFamily(family[familyCO->currentIndex()].second);
fi.setSeries(series[seriesCO->currentIndex()].second);
fi.setShape(shape[shapeCO->currentIndex()].second);
fi.setSize(size[sizeCO->currentIndex()].second);
setBar(fi, bar[miscCO->currentIndex()].second);
fi.setColor(lcolor.getFromLyXName(fromqstr(colorCO->itemData(colorCO->currentIndex()).toString())));
font_.setLanguage(languages.getLanguage(
fromqstr(language[langCO->currentIndex()].second)));
toggleall_ = toggleallCB->isChecked();
}
bool GuiCharacter::initialiseParams(string const &)
{
if (autoapplyCB->isChecked())
return true;
FontInfo & fi = font_.fontInfo();
// so that the user can press Ok
if (fi.family() != IGNORE_FAMILY
|| fi.series() != IGNORE_SERIES
|| fi.shape() != IGNORE_SHAPE
|| fi.size() != FONT_SIZE_IGNORE
|| getBar(fi) != IGNORE
|| fi.color() != Color_ignore
|| font_.language() != ignore_language)
setButtonsValid(true);
paramsToDialog(font_);
return true;
}
void GuiCharacter::dispatchParams()
{
dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
}
void GuiCharacter::saveSession() const
{
Dialog::saveSession();
QSettings settings;
settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
}
void GuiCharacter::restoreSession()
{
Dialog::restoreSession();
QSettings settings;
toggleallCB->setChecked(
settings.value(sessionKey() + "/toggleall").toBool());
autoapplyCB->setChecked(
settings.value(sessionKey() + "/autoapply").toBool());
}
Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
} // namespace frontend
} // namespace lyx
#include "moc_GuiCharacter.cpp"