lyx_mirror/src/frontends/qt4/GuiView.h

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// -*- C++ -*-
/**
* \file GuiView.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjornes
* \author John Levon
* \author Abdelrazak Younes
* \author Peter Kümmel
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUI_VIEW_H
#define GUI_VIEW_H
#include "frontends/Delegates.h"
#include "support/strfwd.h"
#include <QMainWindow>
class QCloseEvent;
class QDragEnterEvent;
class QDropEvent;
class QMenu;
class QShowEvent;
namespace lyx {
namespace support { class FileName; }
class Buffer;
class BufferView;
class Cursor;
class DispatchResult;
class FuncStatus;
class FuncRequest;
class Inset;
namespace frontend {
class Dialog;
class LayoutBox;
class GuiToolbar;
class GuiWorkArea;
class TabWorkArea;
class TocModels;
class ToolbarInfo;
/**
* GuiView - Qt4 main LyX window
*
* This class represents the main LyX window and provides
* accessor functions to its content.
*
* Note: a QObject emits a destroyed(QObject *) Qt signal when it
* is deleted. This might be useful for closing other dialogs
* depending on a given GuiView.
*/
class GuiView : public QMainWindow, public GuiBufferViewDelegate,
public GuiBufferDelegate
{
Q_OBJECT
public:
/// create a main window of the given dimensions
GuiView(int id);
~GuiView();
/// closes the view such that the view knows that is closed
/// programmatically and not by the user clicking the x.
bool closeScheduled();
int id() const { return id_; }
/// are we busy ?
bool busy() const;
/// \name Generic accessor functions
//@{
/// The current BufferView refers to the BufferView that has the focus,
/// including for example the one that is created when you use the
/// advanced search and replace pane.
/// \return the currently selected buffer view.
BufferView * currentBufferView();
BufferView const * currentBufferView() const;
/// The document BufferView always refers to the view's main document
/// BufferView. So, even if the BufferView in e.g., the advanced
/// search and replace pane has the focus.
/// \return the current document buffer view.
BufferView * documentBufferView();
BufferView const * documentBufferView() const;
void newDocument(std::string const & filename,
bool fromTemplate);
/// display a message in the view
/// could be called from any thread
void message(docstring const &);
bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
/// dispatch command.
/// \return true if the \c FuncRequest has been dispatched.
void dispatch(FuncRequest const & cmd, DispatchResult & dr);
void restartCursor();
/// Update the completion popup and the inline completion state.
/// If \c start is true, then a new completion might be started.
/// If \c keep is true, an active completion will be kept active
/// even though the cursor moved. The update flags of \c cur might
/// be changed.
void updateCompletion(Cursor & cur, bool start, bool keep);
///
void setFocus();
///
void focusInEvent(QFocusEvent * e);
/// set a buffer to the current workarea.
void setBuffer(Buffer * b); ///< \c Buffer to set.
/// load a document into the current workarea.
Buffer * loadDocument(
support::FileName const & name, ///< File to load.
bool tolastfiles = true ///< append to the "Open recent" menu?
);
/// add toolbar, if newline==true, add a toolbar break before the toolbar
GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline);
void updateStatusBar();
/// updates the possible layouts selectable
void updateLayoutList();
void updateToolbars();
QMenu * createPopupMenu();
///
LayoutBox * getLayoutDialog() const;
/// hides the workarea and makes sure it is clean
bool hideWorkArea(GuiWorkArea * wa);
/// closes the workarea
bool closeWorkArea(GuiWorkArea * wa);
/// closes the buffer
bool closeBuffer(Buffer & buf);
///
void openDocument(std::string const & filename);
///
void importDocument(std::string const &);
/// \name GuiBufferDelegate.
//@{
void resetAutosaveTimers();
void errors(std::string const &, bool from_master = false);
void structureChanged();
void updateTocItem(std::string const &, DocIterator const &);
//@}
///
TocModels & tocModels();
/// called on timeout
void autoSave();
/// check for external change of any opened buffer, mainly for svn usage
void checkExternallyModifiedBuffers();
/** redraw \c inset in all the BufferViews in which it is currently
* visible. If successful return a pointer to the owning Buffer.
*/
Buffer const * updateInset(Inset const *);
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * workArea(Buffer & buffer);
/// \return the \c Workarea at index \c index
GuiWorkArea * workArea(int index);
/// Add a \c WorkArea
/// \return the \c Workarea associated to \p Buffer
/// \retval 0 if no \c WorkArea is found.
GuiWorkArea * addWorkArea(Buffer & buffer);
/// \param work_area The current \c WorkArea, or \c NULL
void setCurrentWorkArea(GuiWorkArea * work_area);
///
void removeWorkArea(GuiWorkArea * work_area);
/// return the current WorkArea (the one that has the focus).
GuiWorkArea const * currentWorkArea() const;
/// return the current WorkArea (the one that has the focus).
GuiWorkArea * currentWorkArea();
/// return the current document WorkArea (it may not have the focus).
GuiWorkArea const * currentMainWorkArea() const;
/// return the current document WorkArea (it may not have the focus).
GuiWorkArea * currentMainWorkArea();
Q_SIGNALS:
void closing(int);
void triggerShowDialog(QString const & qname, QString const & qdata, Inset * inset);
public Q_SLOTS:
///
void setBusy(bool);
/// idle timeout.
/// clear any temporary message and replace with current status.
void clearMessage();
private Q_SLOTS:
///
void updateWindowTitle(GuiWorkArea * wa);
///
void resetWindowTitleAndIconText();
///
void on_currentWorkAreaChanged(GuiWorkArea *);
///
void on_lastWorkAreaRemoved();
/// slots to change the icon size
void smallSizedIcons();
void normalSizedIcons();
void bigSizedIcons();
/// For completion of autosave or export threads.
void processingThreadStarted();
void processingThreadFinished();
void autoSaveThreadFinished();
/// must be called in GUI thread
void doShowDialog(QString const & qname, QString const & qdata,
Inset * inset);
/// must be called from GUI thread
void updateStatusBarMessage(QString const & str);
void clearMessageText();
private:
/// Open given child document in current buffer directory.
void openChildDocument(std::string const & filename);
/// Close current document buffer.
bool closeBuffer();
/// Close all document buffers.
bool closeBufferAll();
///
TabWorkArea * addTabWorkArea();
/// connect to signals in the given BufferView
void connectBufferView(BufferView & bv);
/// disconnect from signals in the given BufferView
void disconnectBufferView();
/// connect to signals in the given buffer
void connectBuffer(Buffer & buf);
/// disconnect from signals in the given buffer
void disconnectBuffer();
///
void dragEnterEvent(QDragEnterEvent * ev);
///
void dropEvent(QDropEvent * ev);
/// make sure we quit cleanly
void closeEvent(QCloseEvent * e);
///
void showEvent(QShowEvent *);
/// in order to catch Tab key press.
bool event(QEvent * e);
bool focusNextPrevChild(bool);
///
bool goToFileRow(std::string const & argument);
///
struct GuiViewPrivate;
GuiViewPrivate & d;
public:
///
/// dialogs for this view
///
///
void resetDialogs();
/// Hide all visible dialogs
void hideAll() const;
/// Update all visible dialogs.
/**
* Check the status of all visible dialogs and disable or reenable
* them as appropriate.
*
* Disabling is needed for example when a dialog is open and the
* cursor moves to a position where the corresponding inset is not
* allowed.
*/
void updateDialogs();
/** Show dialog could be called from arbitrary threads.
\param name == "bibtex", "citation" etc; an identifier used to
launch a particular dialog.
\param data is a string representation of the Inset contents.
It is often little more than the output from Inset::write.
It is passed to, and parsed by, the frontend dialog.
Several of these dialogs do not need any data,
so it defaults to string().
\param inset ownership is _not_ passed to the frontend dialog.
It is stored internally and used by the kernel to ascertain
what to do with the FuncRequest dispatched from the frontend
dialog on 'Apply'; should it be used to create a new inset at
the current cursor position or modify an existing, 'open' inset?
*/
void showDialog(std::string const & name,
std::string const & data, Inset * inset = 0);
/** \param name == "citation", "bibtex" etc; an identifier used
to reset the contents of a particular dialog with \param data.
See the comments to 'show', above.
*/
void updateDialog(std::string const & name, std::string const & data);
/** All Dialogs of the given \param name will be closed if they are
connected to the given \param inset.
*/
void hideDialog(std::string const & name, Inset * inset);
///
void disconnectDialog(std::string const & name);
private:
/// Saves the layout and geometry of the window
void saveLayout() const;
/// Saves the settings of toolbars and all dialogs
void saveUISettings() const;
///
bool restoreLayout();
///
GuiToolbar * toolbar(std::string const & name);
///
void constructToolbars();
///
void initToolbars();
///
bool lfunUiToggle(std::string const & ui_component);
///
void toggleFullScreen();
///
void insertLyXFile(docstring const & fname);
///
void insertPlaintextFile(docstring const & fname,
bool asParagraph);
///
bool exportBufferAs(Buffer & b);
/// Save a buffer as a new file.
/**
Write a buffer to a new file name and rename the buffer
according to the new file name.
This function is e.g. used by menu callbacks and
LFUN_BUFFER_WRITE_AS.
If 'newname' is empty, the user is asked via a
dialog for the buffer's new name and location.
If 'newname' is non-empty and has an absolute path, that is used.
Otherwise the base directory of the buffer is used as the base
for any relative path in 'newname'.
*/
bool renameBuffer(Buffer & b, docstring const & newname);
///
bool saveBuffer(Buffer & b);
/// save and rename buffer to fn. If fn is empty, the buffer
/// is just saved as the filename it already has.
bool saveBuffer(Buffer & b, support::FileName const & fn);
/// closes a workarea, if close_buffer is true the buffer will
/// also be released, otherwise the buffer will be hidden.
bool closeWorkArea(GuiWorkArea * wa, bool close_buffer);
/// closes the tabworkarea and all tabs. If we are in a close event,
/// all buffers will be closed, otherwise they will be hidden.
bool closeTabWorkArea(TabWorkArea * twa);
/// gives the user the possibility to save his work
/// or to discard the changes. If hiding is true, the
/// document will be reloaded.
bool saveBufferIfNeeded(Buffer & buf, bool hiding);
/// closes all workareas
bool closeWorkAreaAll();
/// write all open workareas into the session file
void writeSession() const;
/// is the buffer in this workarea also shown in another tab ?
/// This tab can either be in the same view or in another one.
bool inMultiTabs(GuiWorkArea * wa);
/// is the buffer shown in some other view ?
bool inOtherView(Buffer & buf);
///
enum NextOrPrevious {
NEXTBUFFER,
PREVBUFFER
};
///
void gotoNextOrPreviousBuffer(NextOrPrevious np);
/// Is the dialog currently visible?
bool isDialogVisible(std::string const & name) const;
///
Dialog * findOrBuild(std::string const & name, bool hide_it);
///
Dialog * build(std::string const & name);
///
bool reloadBuffer(Buffer & buffer);
///
void dispatchVC(FuncRequest const & cmd, DispatchResult & dr);
///
void dispatchToBufferView(FuncRequest const & cmd, DispatchResult & dr);
///
void showMessage();
/// This view ID.
int id_;
/// flag to avoid two concurrent close events.
bool closing_;
/// if the view is busy the cursor shouldn't blink for instance.
/// This counts the number of times more often we called
/// setBusy(true) compared to setBusy(false), so we can nest
/// functions that call setBusy;
int busy_;
};
} // namespace frontend
} // namespace lyx
#endif // GUIVIEW_H