This replaces a showCaret/hideCaret pair and avoids an update.
Also remove an update() call in resizeBufferView: is is not necessary
since we are already in a pintEvent handler.
For some reason the existing code only considered the bottom row that
contained the cursor. There is no need for that, and actually it
caused painting problems in nested insets.
Tweak the logic of repaint_caret_row_ a bit: there is no need for
repainting when there is currently no caret on screen.
If the height of the first row of the document has become smaller (for
example when it contains an image which size has shrunk), that the
anchor offset has to be adapted so that there is not a large blank
space at the top of the document.
In some cases, it is possible that the BufferPositionMap has
dangling pointers. We thus check whether the Buffer is loaded
before accessing it.
Fixes: #10766
(cherry picked from commit 4f50cbcfe4)
Replace the tricky code in LFUN_SCREEN_FONT_UPDATE and replace it with
proper use of DispatchResult flags.
LFUN_BUFFER_ZOOM* does not need to call LFUN_SCREEN_FONT_UPDATE, since
it already does everything that is required.
Previously one needed to use '-D_LYX_INSTALL=ON' to be able to install
some targets. This change only creates rules to make installation possible for
the underlying toolset.
The setting is still needed to create the rules for manuals, lokalizations and
win32 install scripts.
The wrapper script is placed in the binary directory of the LyX bundle.
It tries to find the real inkscape command line converter in the
Inkscape.app bundle and starts it or reports an error.
The configure.py is changed for Mac OS to check the presence of
the real inkscape binary in the Inkscape.app bundle.
This avoids endless resize issues on HiDPI systems (e.g. Retina Mac).
Rename pixel_ratio_ to last_pixel_ratio_ to emphasize that this is a
cached value.
Inline needResize method to make the logic clearer in paintEvent.
Remove the old schedule_redraw_ mechanism that was only useful because
of our synchronous drawing code. Now that actual painting is
scheduled instead of forced, it becomes pointless.
Rename WorkArea::redraw(bool) to scheduleRedraw(bool), to show that
the drawing is not done right away.
In GuiView::updateInset, call scheduleRedraw(true), so that metrics
are correctly computed (this was the whole point of the exercise).
This change solves dialog stacking problems on newer Mac OS X in combination with the OS provided file open dialog.
(cherry picked from commit 97dc585138)